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* feat!: pass result to callback
BREAKING CHANGE: changes public interface for Post callbacks
* fix: build error for IExceptionReporter implementation
* fix: sharing violation attaching editor and user logs
* fix: don't skip posting first report
* fix: don't attempt to post with destroyed game object (#92)
* fix: don't attempt to post with destroyed game object
* fix: windows build
* fix: updated sample
* feat: add support response to sample
* fix: open web browser on linux
* fix: invoke callback in webgl
* fix: remove support response from webgl
* chore: update readme
* chore: update README.md
BugSplat has the ability to display a support response to users who encounter a crash. You can show your users a generalized support response for all crashes, or a custom support response that corresponds to the type of crash that occurred. Defining a support response allows you to alert users that bug has been fixed in a new version, or that they need to update their graphics drivers.
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Next, pass a callback to `bugsplat.Post`. In the callback handler add code to open the support response in the user's browser. A full example can be seen in [ErrorGenerator.cs](https://github.com/BugSplat-Git/bugsplat-unity/blob/main/Samples~/my-unity-crasher/Scripts/ErrorGenerator.cs).
More information on support responses can be found [here](https://docs.bugsplat.com/introduction/production/setting-up-custom-support-responses).
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## 🪟 Windows
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BugSplat can be configured to upload Windows minidumps created by the `UnityCrashHandler`. BugSplat will automatically pull Unity Player symbols from the [Unity Symbol Server](https://docs.unity3d.com/Manual/WindowsDebugging.html). If your game contains Native Windows C++ plugins, `.dll` and `.pdb` files in the `Assets/Plugins/x86` and `Assets/Plugins/x86_64` folders will be uploaded by BugSplat's PostBuild script and used in symbolication.
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