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MFFS 翻译提交 #4835

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194 changes: 194 additions & 0 deletions projects/1.20/assets/mffs/mffs/lang/en_us.json
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{
"itemGroup.mffs.main": "MFFS",

"info.mffs.coercion_deriver.mode.integrate": "Integrate",
"info.mffs.coercion_deriver.mode.derive": "Derive",
"info.mffs.link": "Linked to %s at %s",
"info.mffs.frequency": "Frequency: %s",
"info.mffs.frequency.generated": "Generated random frequency: %s",
"info.mffs.frequency.set": "Frequency set to: %s",
"info.mffs.cannot_harness": "Cannot harness %s FE from the Fortron field.",
"info.mffs.stored_energy": "Stored Energy: %s / %s FE",
"info.mffs.identity": "Identity: %s",
"info.mffs.identity_set": "Identity set to: %s",
"info.mffs.identity_cleared": "Identity cleared",
"info.mffs.field_permission.warp": "Warp",
"info.mffs.field_permission.warp.tooltip": "Allows the player to walk through and bypass force fields.",
"info.mffs.field_permission.use_blocks": "Use Blocks",
"info.mffs.field_permission.use_blocks.tooltip": "Allows the player to interact and open GUIs in blocks.",
"info.mffs.field_permission.place_blocks": "Place Blocks",
"info.mffs.field_permission.place_blocks.tooltip": "Allows the player to place and break blocks.",
"info.mffs.field_permission.configure_security_center": "Configure Security",
"info.mffs.field_permission.configure_security_center.tooltip": "Allows the player to configure the Biometric Identifier.",
"info.mffs.field_permission.bypass_defense": "Bypass Defense",
"info.mffs.field_permission.bypass_defense.tooltip": "Allows the player to bypass Interdiction Matrix restrictions.",
"info.mffs.field_permission.bypass_confiscation": "Bypass Confiscation",
"info.mffs.field_permission.bypass_confiscation.tooltip": "Allows the player to bypass the Interdiction Matrix confiscation.",
"info.mffs.field_permission.remote_control": "Remote Control",
"info.mffs.field_permission.remote_control.tooltip": "Allows the player to use the remote control within defensive region.",
"info.mffs.interdiction_matrix.warning": "[%s] Warning! You are near the scanning range!",
"info.mffs.interdiction_matrix.no_entry": "[%s] Leave this zone immediately. You have no right to enter.",
"info.mffs.interdiction_matrix.no_permission": "[%s] You have no permission to do that!",
"info.mffs.interdiction_matrix.fairwell": "[%s] Fairwell.",
"info.mffs.interdiction_matrix.confiscation_singular": "[%s] %s of your items has been confiscated.",
"info.mffs.interdiction_matrix.confiscation_plural": "[%s] %s of your items have been confiscated.",
"info.mffs.show_details": "Hold %s for details",
"info.mffs.key.shift": "Shift",
"info.mffs.fortron_usage": "Fortron: %s L/s",
"info.mffs.handbook.title": "Force Field Handbook",
"info.mffs.handbook.landing_text": "Welcome to the in-game MFFS user guide, designed to help you navigate the complex world of Force Field technology. Force Fields, high tech machinery and defensive measures are all included. Let's get started!",

"death.attack.mffs.field_shock": "%1$s was disintegrated by a force field.",

"block.mffs.machine_block": "Base Machine Block",
"block.mffs.force_field": "Force Field",
"block.mffs.projector": "Force Field Projector",
"block.mffs.coercion_deriver": "Coercion Deriver",
"block.mffs.fortron_capacitor": "Fortron Capacitor",
"block.mffs.biometric_identifier": "Biometric Identifier",
"block.mffs.interdiction_matrix": "Interdiction Matrix",

"item.mffs.remote_controller": "Remote Controller",
"item.mffs.remote_controller.description": "Provides remote access to machines. Use on a machine while sneaking to link.",
"item.mffs.cube_mode": "Cube Mode",
"item.mffs.sphere_mode": "Sphere Mode",
"item.mffs.tube_mode": "Tube Mode",
"item.mffs.pyramid_mode": "Pyramid Mode",
"item.mffs.cylinder_mode": "Cylinder Mode",
"item.mffs.custom_mode": "Custom Mode",
"item.mffs.custom_mode.mode": "Mode: %s",
"item.mffs.custom_mode.mode.additive": "Additive",
"item.mffs.custom_mode.mode.subtractive": "Substraction",
"item.mffs.custom_mode.primary_point": "Primary pos: %s",
"item.mffs.custom_mode.secondary_point": "Secondary pos: %s",
"item.mffs.custom_mode.pattern_id": "Pattern ID: %s",
"item.mffs.custom_mode.field_size": "Field size: %s",
"item.mffs.custom_mode.not_saved": "Field not saved.",
"item.mffs.custom_mode.set_primary_point": "Select secondary position",
"item.mffs.custom_mode.set_secondary_point": "[Shift right-click to save]",
"item.mffs.custom_mode.data_saved": "Field structure saved.",
"item.mffs.custom_mode.changed_mode": "Selected mode: %s",
"item.mffs.custom_mode.clear": "Field structure cleared",
"item.mffs.custom_mode.too_far": "Selected position is too far away! Must be at most %s blocks far.",

"item.mffs.camouflage_module": "Camouflage Module",
"item.mffs.camouflage_module.description": "Applies a custom model to force field blocks.",
"item.mffs.capacity_module": "Capacity Module",
"item.mffs.capacity_module.description": "Increases the capacity of a certain device.",
"item.mffs.disintegration_module": "Disintegration Module",
"item.mffs.disintegration_module.description": "Destroys blocks in place of the force field.",
"item.mffs.rotation_module": "Rotation Module",
"item.mffs.rotation_module.description": "Rotates the field by a specific angle.",
"item.mffs.scale_module": "Scale Module",
"item.mffs.scale_module.description": "Increases the scale of a certain component.",
"item.mffs.speed_module": "Speed Module",
"item.mffs.speed_module.description": "Increases the speed of a device.",
"item.mffs.translation_module": "Translation Module",
"item.mffs.translation_module.description": "Translates the field, displacing it away from the origin.",
"item.mffs.glow_module": "Glow Module",
"item.mffs.glow_module.description": "Makes force field block emit light",
"item.mffs.silence_module": "Silence Module",
"item.mffs.silence_module.description": "Silences the force field and prevents it from making sound.",
"item.mffs.shock_module": "Shock Module",
"item.mffs.shock_module.description": "Touching the force field hurts entities.",
"item.mffs.sponge_module": "Sponge Module",
"item.mffs.sponge_module.description": "Removes fluids from the force field's area",
"item.mffs.fusion_module": "Field Fusion Module",
"item.mffs.fusion_module.description": "Joins overlapping force fields of the same frequency together",
"item.mffs.dome_module": "Dome Module",
"item.mffs.dome_module.description": "Removes the bottom half of the force field",
"item.mffs.collection_module": "Collection Module",
"item.mffs.collection_module.description": "Collects dropped blocks from the disintegration module.",
"item.mffs.stabilization_module": "Stabilization Module",
"item.mffs.stabilization_module.description": "Stabilizes the projected force field and crystallizes the field into solid blocks. Place a chest next the projector with blocks to stablize the field.",
"item.mffs.inverter_module": "Inverter Module",
"item.mffs.inverter_module.description": "Inverts the field to use negative space instead of the positive space.",
"item.mffs.warn_module": "Warn Module",
"item.mffs.warn_module.description": "Sends a warning to intruders.",
"item.mffs.block_alter_module": "Block Alter Module",
"item.mffs.block_alter_module.description": "Prevents intruders from placing or breaking blocks.",
"item.mffs.block_access_module": "Block Access Module",
"item.mffs.block_access_module.description": "Prevents intruders from right clicking on blocks.",
"item.mffs.anti_friendly_module": "Anti-Friendly Module",
"item.mffs.anti_friendly_module.description": "Will cause Interdiction Matrix to kill all friendly mobs.",
"item.mffs.anti_hostile_module": "Anti-Hostile Module",
"item.mffs.anti_hostile_module.description": "Will cause Interdiction Matrix to kill all hostile mobs.",
"item.mffs.anti_personnel_module": "Anti-Personnel Module",
"item.mffs.anti_personnel_module.description": "Will cause Interdiction Matrix to kill all players.",
"item.mffs.anti_spawn_module": "Anti-Spawn Module",
"item.mffs.anti_spawn_module.description": "Prevents entities from spawning in a specific region.",
"item.mffs.confiscation_module": "Confiscation Module",
"item.mffs.confiscation_module.description": "Confiscates intruders' items.",

"item.mffs.focus_matrix": "Focus Matrix",
"item.mffs.battery": "Battery",
"item.mffs.steel_compound": "Steel Compound",
"item.mffs.steel_ingot": "Steel Ingot",
"item.mffs.blank_card": "Blank Card",
"item.mffs.id_card": "Identification Card",
"item.mffs.id_card.description": "Authorizes players in the Biometric Identifier. Use while sneaking to set identity",
"item.mffs.infinite_power_card": "Infinite Power Card",
"item.mffs.infinite_power_card.description": "A creative-only item that can be placed inside a capacitor for infinite energy.",
"item.mffs.frequency_card": "Frequency Card",
"item.mffs.frequency_card.description": "Used for ease of frequency transmission. Use while sneaking to generate a random frequency.",

"sounds.mffs.field": "Field Sound",

"fluid_type.mffs.fortron": "Fortron",

"mffs.projector_menu.mode": "Mode",
"mffs.projector_menu.down": "Down",
"mffs.projector_menu.up": "Up",
"mffs.projector_menu.north": "North",
"mffs.projector_menu.south": "South",
"mffs.projector_menu.west": "West",
"mffs.projector_menu.east": "East",
"mffs.confiscation_mode.blacklist": "Banned",
"mffs.confiscation_mode.whitelist": "Allowed",

"screen.mffs.frequency": "Frequency:",
"screen.mffs.frequency.tooltip": "Machines with the same frequency will share Fortron energy.",
"screen.mffs.matrix": "Matrix",
"screen.mffs.matrix.tooltip": "The projection matrix is used to determine how the projection should be created.",
"screen.mffs.fortron": "Fortron: %s L / %s L",
"screen.mffs.fortron.name": "Fortron:",
"screen.mffs.fortron.value": "%s L / %s L",
"screen.mffs.fortron.short": "Fortron: %s L",
"screen.mffs.fortron.tooltip": "Fortron is the type of force energy used in MFFS machines.",
"screen.mffs.fortron_cost": "%s%s L/s",
"screen.mffs.upgrade": "Upgrade",
"screen.mffs.linked_devices": "Linked Devices: %s",
"screen.mffs.transmission_rate": "Transmission rate: %s L/s",
"screen.mffs.range": "Range: %s ",
"screen.mffs.progress": "Progress: ",
"screen.mffs.progress.running": "Running",
"screen.mffs.progress.idle": "Idle",
"screen.mffs.rights": "Rights",
"screen.mffs.rights.tooltip": "Assign rights to the card to your left here.",
"screen.mffs.master": "Master",
"screen.mffs.master.tooltip": "The Master Card will denote the player in the card owner of the Biometric Identifier.",
"screen.mffs.copy": "Copy",
"screen.mffs.copy.tooltip": "Copy all data from the Rights slot to this card",
"screen.mffs.warn_range": "Warning: %s",
"screen.mffs.action_range": "Action: %s",
"screen.mffs.filter_mode": "Filter Mode:",

"advancements.mffs.root.title": "Modular Force Field Systems",
"advancements.mffs.root.description": "Enter the world of Force Fields!",
"advancements.mffs.steel_compound.title": "A Sturdy Mixture",
"advancements.mffs.steel_compound.description": "Craft Steel Compound",
"advancements.mffs.smelt_steel.title": "Harder than Iron",
"advancements.mffs.smelt_steel.description": "Smelt a Steel Ingot",
"advancements.mffs.field_shock.title": "A Shocking Experience",
"advancements.mffs.field_shock.description": "Get exterminated by a Force Field",
"advancements.mffs.projector.title": "May the Force by with you!",
"advancements.mffs.projector.description": "Craft a Force Field Projector",
"advancements.mffs.sponge_module.title": "Where's my water?",
"advancements.mffs.sponge_module.description": "Craft a Sponge Module",
"advancements.mffs.field_shape.title": "Field Architect",
"advancements.mffs.field_shape.description": "Create your own field shape",
"advancements.mffs.camouflage.title": "Hidden in plain sight",
"advancements.mffs.camouflage.description": "Craft a camouflage module",
"advancements.mffs.custom_camouflage.title": "Enter the Matrix",
"advancements.mffs.custom_camouflage.description": "Use Custom Mode with Camouflage"
}
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