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Fake User world shader always gets exported #22

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eobet opened this issue Aug 3, 2023 · 0 comments
Open

Fake User world shader always gets exported #22

eobet opened this issue Aug 3, 2023 · 0 comments

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@eobet
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eobet commented Aug 3, 2023

Even if you only select a single object for export using this plug-in, if you have a world shader with a fake user, that gets included with the file (and say, if that world shader happens to have an embedded very large HDRI, the .blend export gets very large).

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