diff --git a/gapp_release.Rmd b/gapp_release.Rmd index b767eef..6c98dbf 100644 --- a/gapp_release.Rmd +++ b/gapp_release.Rmd @@ -10,10 +10,22 @@ output: ---- -![](./public/img/press_release/gapp-announcement.jpeg){.img-responsive .img-fluid .rounded } -*L-R: Dr. Rees Kassen, Attila Szantner (MMOS), Jerome Waldispuhl, and Sébastian Caisse (Gearbox)* + -
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+ + L-R: Dr. Rees Kassen, Attila Szantner (MMOS), Jerome Waldispuhl, and Sébastian Caisse (Gearbox) + +
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On May 30, 2024, Genome Canada gave the green light to a project that aims to harness the power of citizen science by using video games to process massive metagenomic data sets. The project will be led by computer science professor Dr. Jérôme Waldispühl from McGill University and Co-Studio Head Director of Operations Sébastien Caisse from Gearbox Studio Québec, the makers of the popular Borderlands video game, in partnership with the Scientific Director of the CUBE consortium, Dr. Rees Kassen of McGill University. CUBE will supply genomic information from swabs so that gamers can help identify the antimicrobial resistance genes and organisms of highest concern in hospital settings. Genome Canada's funding will provide substantial support to galvanize CUBE initiatives at Sinai Health, Ottawa Hospital, and the Sault Area Hospital.

diff --git a/gapp_release.html b/gapp_release.html index 2fb629d..f6249f5 100644 --- a/gapp_release.html +++ b/gapp_release.html @@ -304,52 +304,30 @@

Good news! CUBE is part of a successful
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L-R: Dr. Rees Kassen, -Attila Szantner (MMOS), Jerome Waldispuhl, and Sébastian Caisse -(Gearbox)

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L-R: Dr. Rees Kassen, Attila Szantner (MMOS), Jerome +Waldispuhl, and Sébastian Caisse (Gearbox)

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-On May 30, 2024, Genome Canada gave the green light to a project that -aims to harness the power of citizen science by using video games to -process massive metagenomic data sets. The project will be led by -computer science professor Dr. Jérôme Waldispühl from McGill University -and Co-Studio Head Director of Operations Sébastien Caisse from Gearbox -Studio Québec, the makers of the popular Borderlands video game, in -partnership with the Scientific Director of the CUBE consortium, -Dr. Rees Kassen of McGill University. CUBE will supply genomic -information from swabs so that gamers can help identify the -antimicrobial resistance genes and organisms of highest concern in -hospital settings. Genome Canada’s funding will provide substantial -support to galvanize CUBE initiatives at Sinai Health, Ottawa Hospital, -and the Sault Area Hospital.

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-Borderlands 3, Gearbox’s Massive Multiplayer Online Game (MMOG), -featured the mini game Borderlands Science––the product of Waldisphühl -and Caisse’s previous GAPP project which proved that simple video game -puzzles could be used to tap into a vast supply of human resources -(i.e., millions of users) to manually curate sequence alignments and -dramatically accelerate data collection. It was estimated that -Borderlands Science participants accomplished 160 years-worth of manual -sequence alignment curation, a task considered impossible for a small -study team and highly prone to errors if conducted computationally. +On May 30, 2024, Genome Canada gave the green light to a project that aims to harness the power of citizen science by using video games to process massive metagenomic data sets. The project will be led by computer science professor Dr. Jérôme Waldispühl from McGill University and Co-Studio Head Director of Operations Sébastien Caisse from Gearbox Studio Québec, the makers of the popular Borderlands video game, in partnership with the Scientific Director of the CUBE consortium, Dr. Rees Kassen of McGill University. CUBE will supply genomic information from swabs so that gamers can help identify the antimicrobial resistance genes and organisms of highest concern in hospital settings. Genome Canada's funding will provide substantial support to galvanize CUBE initiatives at Sinai Health, Ottawa Hospital, and the Sault Area Hospital.

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-A new Borderlands Science mini game is the focus of this year’s GAPP -project. It will prompt users to map antimicrobial resistance genes -using data from environmental samples supplied by the Earth Microbiome -Project (EMP) and CUBE. Specifically, CUBE will be involved by supplying -genomic information from swabs obtained from surfaces in hospital -settings. Users will be tasked to help arrange and classify -metagenome-assembled genomes (MAGs) from the genetic material found on -these swabs. These MAGs will then help CUBE studies characterize the -biodiversity of microorganisms and survey the appearance of pathogens on -surfaces in this high-risk setting. -

+Borderlands 3, Gearbox’s Massive Multiplayer Online Game (MMOG), featured the mini game Borderlands Science––the product of Waldisphühl and Caisse’s previous GAPP project which proved that simple video game puzzles could be used to tap into a vast supply of human resources (i.e., millions of users) to manually curate sequence alignments and dramatically accelerate data collection. It was estimated that Borderlands Science participants accomplished 160 years-worth of manual sequence alignment curation, a task considered impossible for a small study team and highly prone to errors if conducted computationally.

+ +

+A new Borderlands Science mini game is the focus of this year’s GAPP project. It will prompt users to map antimicrobial resistance genes using data from environmental samples supplied by the Earth Microbiome Project (EMP) and CUBE. Specifically, CUBE will be involved by supplying genomic information from swabs obtained from surfaces in hospital settings. Users will be tasked to help arrange and classify metagenome-assembled genomes (MAGs) from the genetic material found on these swabs. These MAGs will then help CUBE studies characterize the biodiversity of microorganisms and survey the appearance of pathogens on surfaces in this high-risk setting.

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-The new Borderlands Science mini game will also be launched as a mobile -game to increase accessibility and engagement by Borderlands users. +The new Borderlands Science mini game will also be launched as a mobile game to increase accessibility and engagement by Borderlands users.