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For 3D fields, we are currently using xarray's .interp method for 3D regridding (which is inefficient). We want to split up 3D regridding into 2 steps:
For 3D fields, we are currently using xarray's
.interp
method for 3D regridding (which is inefficient). We want to split up 3D regridding into 2 steps:xesmf
dependency #133)The vertical regridding is non-trivial since we have a spatially varying terrain-following target coordinate. We have two options:
xgcm.transform()
to spatially varying target coordinates.I'm in the process of pursuing 2. here: xgcm/xgcm#642
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