diff --git a/code/modules/jobs/job_types/roguetown/adventurer/types/wretch/munitioneer.dm b/code/modules/jobs/job_types/roguetown/adventurer/types/wretch/munitioneer.dm index abc19e1603d..2333e22cb10 100644 --- a/code/modules/jobs/job_types/roguetown/adventurer/types/wretch/munitioneer.dm +++ b/code/modules/jobs/job_types/roguetown/adventurer/types/wretch/munitioneer.dm @@ -18,6 +18,7 @@ /datum/skill/combat/knives = SKILL_LEVEL_APPRENTICE, /datum/skill/combat/maces = SKILL_LEVEL_APPRENTICE, /datum/skill/combat/axes = SKILL_LEVEL_APPRENTICE, + /datum/skill/combat/firearms = SKILL_LEVEL_APPRENTICE, // CC Edit - Why not? Theyre called munitioneer. /datum/skill/misc/swimming = SKILL_LEVEL_APPRENTICE, /datum/skill/combat/wrestling = SKILL_LEVEL_JOURNEYMAN, /datum/skill/combat/unarmed = SKILL_LEVEL_JOURNEYMAN, @@ -67,7 +68,7 @@ H.mind?.current.faction += "[H.name]_faction" H.set_patron(/datum/patron/divine/malum) H.mind.AddSpell(new /obj/effect/proc_holder/spell/invoked/mineroresight) // controversial, and powerful, but it means you're spending less Wretch Time just mining. - var/weapons = list("Path of the Hammer - Steel Warhammer", "Path of the Crossbow - Crossbow and Bolts", "Path of the Pick - Pulaski Axe") + var/weapons = list("Path of the Hammer - Steel Warhammer", "Path of the Crossbow - Crossbow and Bolts", "Path of the Pick - Pulaski Axe", "Path of the Gun - Arquebus") // CC Edit var/weapon_choice = input(H, "Choose your weapon.", "HOT IS THE ANVYL") as anything in weapons switch(weapon_choice) if("Path of the Hammer - Steel Warhammer") @@ -80,6 +81,13 @@ if("Path of the Pick - Pulaski Axe") H.adjust_skillrank_up_to(/datum/skill/combat/axes, SKILL_LEVEL_EXPERT, TRUE) H.put_in_hands(new /obj/item/rogueweapon/stoneaxe/woodcut/pick, TRUE) + if("Path of the Gun - Arquebus") // CC Edit - Since we have guns + H.adjust_skillrank_up_to(/datum/skill/combat/firearms = SKILL_LEVEL_EXPERT, SKILL_LEVEL_EXPERT, TRUE) + H.adjust_skillrank_up_to(/datum/skill/craft/engineering = SKILL_LEVEL_EXPERT, SKILL_LEVEL_EXPERT, TRUE) // So they can make more firearms with only one sleep cycle. + H.adjust_skillrank_up_to(/datum/skill/magic/arcane = SKILL_LEVEL_NOVICE, TRUE) // So they can craft infernal ash on their own without needing to take arcyne potential. They still need positive int, for this. + H.put_in_hands(new /obj/item/gun/ballistic/arquebus, TRUE) + H.put_in_hands(new /obj/item/powderflask, TRUE) + H.equip_to_slot_or_del(new /obj/item/quiver/bulletpouch/iron, SLOT_BELT_L, TRUE) var/datum/devotion/C = new /datum/devotion(H, H.patron) C.grant_miracles(H, cleric_tier = CLERIC_T1, passive_gain = CLERIC_REGEN_MINOR, devotion_limit = CLERIC_REQ_4) //Minor regen, can level up to T4. wretch_select_bounty(H)