diff --git a/code/modules/jobs/job_types/roguetown/burghers/tailor.dm b/code/modules/jobs/job_types/roguetown/burghers/tailor.dm index 5d0afc873b2..6f1206fa4a3 100644 --- a/code/modules/jobs/job_types/roguetown/burghers/tailor.dm +++ b/code/modules/jobs/job_types/roguetown/burghers/tailor.dm @@ -70,6 +70,9 @@ H.mind.AddSpell(new /obj/effect/proc_holder/spell/invoked/fittedclothing) H.mind.AddSpell(new /obj/effect/proc_holder/spell/invoked/takeapprentice) SStreasury.give_money_account(ECONOMIC_UPPER_MIDDLE_CLASS, H, "Savings.") //There is a better way to do this, do I care for it - of course not. + + ///CC EDIT START + /* H.mind.teach_crafting_recipe(/datum/crafting_recipe/roguetown/sewing/tailor/naledisash) H.mind.teach_crafting_recipe(/datum/crafting_recipe/roguetown/sewing/tailor/halfrobe) H.mind.teach_crafting_recipe(/datum/crafting_recipe/roguetown/sewing/tailor/monkrobe) @@ -98,3 +101,5 @@ H.mind.teach_crafting_recipe(/datum/crafting_recipe/roguetown/leatherunique/gladsandals) H.mind.teach_crafting_recipe(/datum/crafting_recipe/roguetown/leather/unique/monkrobes)//Generic //All in all if you add mercenary / unique stuff to sewing make the tailor start with it. + */ + ///CC Edit End diff --git a/code/modules/roguetown/roguecrafting/sewing.dm b/code/modules/roguetown/roguecrafting/sewing.dm index 2d872635096..67b7d2eb840 100644 --- a/code/modules/roguetown/roguecrafting/sewing.dm +++ b/code/modules/roguetown/roguecrafting/sewing.dm @@ -1831,7 +1831,7 @@ ///////////////////////////////// /datum/crafting_recipe/roguetown/sewing/tailor - always_availible = FALSE + always_availible = TRUE // CC Edit: Drip readded /datum/crafting_recipe/roguetown/sewing/tailor/naledisash name = "hierophant's sash"