diff --git a/code/game/objects/structures/roguetown/handcart.dm b/code/game/objects/structures/roguetown/handcart.dm index 8eedab63438..3ecb1f07bbe 100644 --- a/code/game/objects/structures/roguetown/handcart.dm +++ b/code/game/objects/structures/roguetown/handcart.dm @@ -285,8 +285,8 @@ var/mob/living/L = AM if(L.anchored || (L.buckled && L.buckled != src) || L.incorporeal_move || L.has_buckled_mobs()) return FALSE - if(L.mob_size > MOB_TINY) // Tiny mobs are treated as items. - if(L.cmode && L.stat != DEAD) + if(L.mob_size > MOB_SIZE_TINY) // Tiny mobs are treated as items. + if(L.cmode) //CC Edit: Removes the L.stat check return FALSE L.stop_pulling()