Releases: ChaoticByte/Fragmented
Releases · ChaoticByte/Fragmented
Fragmented v6.1
✨ Highlights
The //!steps
directive got added. With this you can do fancy stuff like looping the whole shader n times or chain effects that couldn't be chained before.
📋 Changelog
- 1fba2ee Bump version to v6.1
- 2646f3d Minor typo Compositor.gd
- 0ddfa74 Call camera.fit_image() only once in $Compositor.update()
- 885cfbf Pass a String to the shader directive parser functions instead of Shader
- 6c1ec9e Rename example rgb_uv_distort to multistep_distort
- 1d9f838 Add //!steps directive, some code cleanup, updated README & examples
Fragmented v6.0
🎉 This is a huuuuge update, with almost every file changed in some way.
Highlights
- Split the UI in two windows
- Added the shaderlibrary
- Added a status indicator & error messages
- Reduced the export binary size by providing a custom export template
- UI/UX improvements
- bug fixes and improvements
Milestone
https://github.com/ChaoticByte/Fragmented/milestone/1?closed=1
Changelog
- 01e17bd Bump version to v6.0, update & improve README, add new screenshot, and more; closes #19
- afea5c9 Update the window title when saving the shader file - fix #26
- 1635cd5 shaderlib: Add alpha_blend function, extend place_texture example, update autocomplete - implements #23
- 3abaf38 Add shaderlib function to autocomplete with, check which files are included - implements #25
- 7f1415d Remove some obsolete autocomplete keywords - closes #18
- 5b939a3 Improve size of status indicator
- 11ba755 Implement a naive way of checking if the shader compilation failed - implements 1/2 of #16
- bbbd35f Update window title with current shader filename - implements #22
- 1aa2177 shaderlib: Implement place_texture() and provide an example, replace mix.gdshader example; implements #17
- 8b5a1cc Update image outline when new image is loaded
- bae23b0 Rename ImageViewport to Compositor
- 8394ad9 Added an error indicator and error message box and refactored some code in the process - implements #21, prepares #16
- ca40971 Add a 'New' and 'Save As' button and improve save behaviour, additional minor improvements - fix #20
- 6b74822 Add hsv.gdshaderinc to shaderlibrary, provide an example and update README.md - implement #12
- 862ef07 Add a custom godot build template with reduced features for smaller exports - implements #15
- 288ddcb Add a file exclusion list to export preset - fix #14
- 80d937c Fix typo in README
- ad6d2ad Cleaned up and refactored some code
- 57328bc Place the viewer and editor in separate windows
- f069f29 Add an outline to the result preview
Fragemented v5.0
Changed the name to Fragemented and overhauled the whole program.
GlitchApp v4.0
With this release, Windows compatibility is dropped!
- 58323f3 Bump version to v4.0
- f0cd2d8 Enable transparent background for SubViewport - fixes #8
- d866fd1 Get content for Save from code_editor.text instead of Globals.shader.code - fixes #6
- 367dbe1 Store shader directory as working directory and use this as the root for relative uniform image imports via !load directive, drop Windows compatibility - solves #7
GlitchApp v3.3
GlitchApp v3.2
GlitchApp v3.1
GlitchApp v3
GlitchApp v2
- 1304ecd Bumped version to 2
- 249dad1 Added more information to the README
- 5906027 Added a screenshot and a README
- e57d9ca Bumped version to 2-dev
- 279f441 Improve UI with application name & version and better spacing
- 5e0f790 Remember last image export / shader save path - closes #5
- 641cb9f Use Apply button with F5 keybinding instead of reapplying the shader on every code change
- 88a6460 Load additional images via //!load directive - closes #4
GlitchApp v1
- 932c1e2 Added project icon
- 37532a0 Bumped version to 1
- 9db91fe Fixed default button strings to be in English
- d7a4b05 Added Open & Save buttons for the shader, some code improvements and bugfixes, open window maximized per default - closes #3
- 3a5451a Bumped version to 0
- 6d1a06a Added missing keywords for autocomplete and syntax highlighting - implements #2
- 233c7e1 Applied a bit of noise to the ui background blur shader to fix color banding and make it prettier
- 1755de3 Add export presets for Linux and Windows
- d5ffa86 Optimized performance for complex shaders and refactored some of the code - fixes #1
- 7549d16 Allow zooming in/out with Alt-Plus and Alt-Minus
- c7e9f8e Don't request autocomplete on every code change
- 68cccc2 Add project files
- 8851717 Initial commit