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Hey there, this is a relatively small mod and I don't know if you want to bother with expanding it but I figured I would pitch some ideas in case anyone wanted to take them up! I'll be focusing mainly on things that provide little gameplay value but high creative value. This would be very useful for things like RP on servers, or could be a fun challenge to get related advancements.
First, the steps to make the coffee are cool but I think having the player craft 1 berry into 1 bean item, then three beans into ground is a little redundant. What if instead, the plants dropped the beans outright alongside the berries, and using the beans on a grindstone could craft the Ground Coffee? Alternatively, a recipe that includes a bowl would be nice for a little more immersion, rather than just holding ground coffee. Berries could maybe be used to fill saturation rather than hunger, so they could be eaten at any time, to keep the item around if you decide to have the plants drop the beans outright.
Different kinds of coffee beans: Different climates could produce a different type of coffee bean, which could either have entirely different plant blocks associated with them, or it's just the same plant which checks for the biome when being harvested. Perhaps you could check the tags if you wanted to give actual effects based on biome, but I think just adding a tag to the item would be good enough. For instance, the player harvests some coffee beans from a plant grown in a Jungle biome, they receive Coffee Berries (or Beans) with lore that says "Jungle Variety". When the player grinds them, that nbt would get passed on to the Ground Coffee. Assuming the default recipe with three beans, you could potentially make blends of coffee for added creativity. Crafting three Jungle beans together will give you a Jungle Blend, but crafting a Jungle, Plains and Savanna bean together would give a blend of the three. This would then be passed on to the coffee once brewed. Of course, this makes the block forms unusable, but I think the added flavor is more than worth it (pun not intended). If you wanted to make the lore text fancy, it could read "A blend of Jungle, Plains and Savanna beans" or "A blend of coffee grown in the Jungle", less fancy would be like "Jungle, Plains and Savanna Blend" and "Jungle Blend".
Different brews of coffee: Brewing coffee in a cauldron over blue ice will take a long time, but give the player a Cold Brew coffee. Brewing over a soul campfire would give the player Soul Brew coffee. This is probably the best place in the crafting process to give different effects, if that was something that you were looking to add to enhance the options of the mod. Perhaps Cold Brew would cause fire to go out slightly faster, and Soul Brew could make mobs notice the player less, maybe at the cost of less effect time? Assuming the suggestion above is implemented, the lore would indicate if it was a Cold or Soul brew on the first line of lore, then the blend.
More uses for coffee: Aka, making fancier coffee with things like ice or steamed milk. Steamed milk would be milk in a cauldron over campfire, milk foam would be over soul campfire, collected in bottles, and ice would obviously just utilize ice blocks. The player could then use the bottle mechanics to add layers to the coffee, like how many drinks are made irl. You could also have espresso by allowing the player to add more grounds to already made coffee, to further integrate drink mixing. Adding espresso to a cauldron, then steamed milk, then milk foam makes a latte, for instance. Throw some ice in there and you get an iced latte. Potentially, the different items could give different effect times based on how much coffee is in the mix, so a triple espresso is going to give you more of a boost than an americano or something.
Vanilla items for customized coffee: Utilizing cocoa beans, sweet berries, glow berries and chorus fruit for flavoring, the player could make some unique coffee types. If the items do nothing but add some lore text, you could even include a config or item tag for items that are allowed for flavors, increasing mod compatibility.
Just to recap the past couple suggestions, going through the whole process could allow the player to completely customize their crafted item, for example: "Sweet Berry Iced Latte" 'Mixed with Cold Brew coffee' 'Made with a blend of Cherry Grove and Flower Forest beans' . Giant difference in function? Not really. Super unique item that players could use in multiplayer shops or simply because they want to make an interesting drink? Possibilities here are vast.
More food items: Tiramisu is awesome and I think more coffee related food items could be nice to add even if they stretch what's available in reality. Using the items I mentioned above for coffee, I think some fun dessert items could be added to further engrain the mod into Minecraft.
Overall, I think what the mod could benefit the most from is more content that blends into the standard gameplay. As it stands at the moment, the items and mechanics are limited to essentially one or two uses, which only interface with the rest of the game in that the block spawns in the world and the effect slows saturation (which, for the most part is not very noticeable without AppleSkin or something similar). There are only so many mechanics the modding community can add before things start to overlap, so doubling down on the Caffeinated effect and simply adding more ways to acquire it using other items from vanilla (or biomes for that matter) goes a long way!
I think that in it's current state, the mod works well in its self containment. If all you intend it to be is a small addition to the game without much complexity, then I think it's great where it is because well, everything functions correctly and the idea is pretty good! But if you get the urge to expand it a bit, I hope these ideas help inspire some more great content
The text was updated successfully, but these errors were encountered:
You have some very interesting ideas here - I do like the idea of different varieties in different biomes! I have been planning on expanding upon the mod at some point in the future, but who's to say when that will come. Thanks for the suggestions!
Hey there, this is a relatively small mod and I don't know if you want to bother with expanding it but I figured I would pitch some ideas in case anyone wanted to take them up! I'll be focusing mainly on things that provide little gameplay value but high creative value. This would be very useful for things like RP on servers, or could be a fun challenge to get related advancements.
I think that in it's current state, the mod works well in its self containment. If all you intend it to be is a small addition to the game without much complexity, then I think it's great where it is because well, everything functions correctly and the idea is pretty good! But if you get the urge to expand it a bit, I hope these ideas help inspire some more great content
The text was updated successfully, but these errors were encountered: