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server.go
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package main
import (
"log"
"net/http"
"os"
"websocket/handlers"
"github.com/gorilla/websocket"
)
var upgrader = websocket.Upgrader{}
func main() {
http.HandleFunc("/play", func(w http.ResponseWriter, r *http.Request) {
connection, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Print("upgrade failed: ", err)
return
}
defer func() {
handlers.HandleDisconnect(connection)
connection.Close()
log.Println("Connection closed")
}()
// Continuosly read and write message
for {
err := handlers.HandleMessages(connection)
if err != nil {
log.Println("read failed:", err)
break
}
}
})
http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
http.ServeFile(w, r, "game.html")
})
port := os.Getenv("PORT")
if port == "" {
port = "8080"
}
log.Println("is the port", port)
http.ListenAndServe(":"+port, nil)
}