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Factories stuck in loop when powered #51
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another simple workaround is to use a comparator (or redstone torch depending on layout) instead of a repeater additionally using a line of redstone dust in place of a repeater did not power the factory at all when i tested it although not certain if that is still an issue |
That issue specifically is inconsistent, I've had it not work but when I break and replace the redstone it does work. |
should be fixed in the IO PR, might want to double check and make sure there there isn't still some outlier case I didn't run into or fix accidentally, then close |
is the IO pr going to break the redstone of my factories |
depends on whether you were using some of the less consistent/more buggy behaviors to trigger factories |
When you give a redstone pulse to a furnace in a factory twice, it will start the recipe, then power the repeater (???) that goes into the furnace, deactivating itself. It will then get stuck in a loop where it activates and deactivates itself until you break the repeater.
This problem can be mitigated on a user level by providing a constant high pulse to the factory and only turning it off for a few ticks.
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