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Training map: skeleton LOD issues #86

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AnanasikDev opened this issue Mar 8, 2025 · 1 comment
Open
1 task done

Training map: skeleton LOD issues #86

AnanasikDev opened this issue Mar 8, 2025 · 1 comment
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@AnanasikDev
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Player Id

100110

Your Language

English

Bug Location

Training map

What Happened

I noticed it only on the Training map. The skeleton models is rendered fine from one side (img 3) (that faces the training polygon itself) but from the other side it uses a LOD of much less quality (img 1), unless I move directly to the object to collide with it (img 2), then it shows the high-quality LOD. As can be seen on pictures, both texture and models are being swapped. Closer to pelvis however, the minimum distance for rendering high-quality LOD is increased, meaning that I need to stand around 10 meters away from it and it will still render in HQ (see img. 4). When I am on it (under or on the ribs) it renders in HQ too.

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  • Yes, I have read through the FAQ and Existing Issues.
@AnanasikDev AnanasikDev changed the title Training map: LOD issues Training map: skeleton LOD issues Mar 8, 2025
@Shawnkurt
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Thanks for the screenshots and description! Reported to the team

@Shawnkurt Shawnkurt added the Maps label Mar 10, 2025
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