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I noticed it only on the Training map. The skeleton models is rendered fine from one side (img 3) (that faces the training polygon itself) but from the other side it uses a LOD of much less quality (img 1), unless I move directly to the object to collide with it (img 2), then it shows the high-quality LOD. As can be seen on pictures, both texture and models are being swapped. Closer to pelvis however, the minimum distance for rendering high-quality LOD is increased, meaning that I need to stand around 10 meters away from it and it will still render in HQ (see img. 4). When I am on it (under or on the ribs) it renders in HQ too.
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Player Id
100110
Your Language
English
Bug Location
Training map
What Happened
I noticed it only on the Training map. The skeleton models is rendered fine from one side (img 3) (that faces the training polygon itself) but from the other side it uses a LOD of much less quality (img 1), unless I move directly to the object to collide with it (img 2), then it shows the high-quality LOD. As can be seen on pictures, both texture and models are being swapped. Closer to pelvis however, the minimum distance for rendering high-quality LOD is increased, meaning that I need to stand around 10 meters away from it and it will still render in HQ (see img. 4). When I am on it (under or on the ribs) it renders in HQ too.
Proof
Verify
The text was updated successfully, but these errors were encountered: