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Training map: more rendering issues #87

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AnanasikDev opened this issue Mar 8, 2025 · 2 comments
Open
1 task done

Training map: more rendering issues #87

AnanasikDev opened this issue Mar 8, 2025 · 2 comments

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@AnanasikDev
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AnanasikDev commented Mar 8, 2025

Player Id

100110

Your Language

English

Bug Location

Training map

What Happened

I am not sure if this area is intended to be accessable in the first place, but since it is, I am going to write this issue.

Here, fence, hangars and cabins change their rendering on a very short distance and it's not just quality: on img 5 hangar is rendered blue when I backed off from the fence a little more. Fence renders and hides its plates when I move along it, with some pieces with a plate and some without one. Some plates disappear at the exact same time when the hangar turns blue (second hangar, the one that is farther away, never turns blue).

On img 1 and 2, cabins change their shading, shadow-casting and texture quality within about 15 meters from them, but only from one corner, the one that is closer to the hangars.

It all happens on all graphics quality levels from Medium to Extreme (both included). On Low quality the hangar is always blue (even if I am inside of it or on top of it) and the fences are always rendered with plates (see last img).

More about training map - the minimap boundaries (where landscape abruptly ends) do not correlate with actual boundaries of the map and sometimes you can cross it and go way beyond it and sometimes you cannot reach it at all. The hangar-easter-egg location is located outside of the renderable minimap and this is what you see on screenshots.

Proof

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  • Yes, I have read through the FAQ and Existing Issues.
@AnanasikDev
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AnanasikDev commented Mar 8, 2025

Another thing regarding rendering. One cable fragment is never rendered, and one other is rendered only on a very short distance. Oh Low quality level both of these are invisible, but the rest are fine. On Medium however, none are visible (just poles). All other quality levels one is rendered on a short distance (regardless of the direction to the player) and the other one is never rendered.

(On the second screenshot I am one step closer to the poles, making the cable go visible)

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@Shawnkurt
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Thanks a lot for the screenshots and description! I'll definitely ask the team to check this out ∠(°ゝ°)

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