Replies: 1 comment
-
There's no technical limitation, just that using the existing rounded rectangle methods is simpler mathematically. We should be able to achieve non-uniform roundedness using paths via There may be a performance penalty when using |
Beta Was this translation helpful? Give feedback.
-
Not sure if this is a technical limitation or an implementation limitation, but I noticed that
CornerRadius
is only adouble
value onAttachedCardShadow
and not aThickness
, so if you have an element with a non-uniformCornerRadius
, say32,8,8,32
where it's rounded on the left more than it is on the right... then you can't get a matching performant shadow.@Ryken100 any thoughts here?
Beta Was this translation helpful? Give feedback.
All reactions