From ab4fb78d02087994d1629ec906f0435e35432727 Mon Sep 17 00:00:00 2001 From: Adam Kewley Date: Wed, 7 Apr 2021 11:53:30 +0100 Subject: [PATCH] Changed README opening paragraph --- README.md | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index c6788b78d..fa6f412cb 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,17 @@ -![logo with title](build_resources/logo_with_title.svg) +# osmv osmv logo -A lightweight development UI for [OpenSim](https://github.com/opensim-org/opensim-core) - -🚧 **ALPHA-STAGE SOFTWARE: take everything you see here with a pinch of salt and extremely low expectations** 🚧 +> A thin UI for building OpenSim models (🚧 **ALPHA-STAGE SOFTWARE** 🚧) ![screenshot](screenshot.png) -`osmv` is a lightweight GUI for the OpenSim C++ API. It is designed to be easy to build and only depends on OpenSim + lightweight GUI libraries (SDL2, GLEW, and ImGui). `osmv` was developed to make it easy to create prototype GUIs on top of the OpenSim API. +`osmv` is a standalone UI for building [OpenSim](https://github.com/opensim-org/opensim-core) models. It +is designed as a proof-of-concept GUI with the intent that some of its features may +be merged into the official [OpenSim GUI](https://github.com/opensim-org/opensim-gui). -It is not designed as a production-ready user-facing GUI for OpenSim. For that, you should use the official [OpenSim GUI](https://github.com/opensim-org/opensim-gui). +`osmv` is designed to be an easy-to-build rapid prototyping UI platform. It mostly uses C/C++ that is directly +integrated against the [OpenSim core API](https://github.com/opensim-org/opensim-core) and only uses lightweight +open-source libraries (e.g. SDL2, GLEW, ImGui) that can be built from source on all target platforms. This +means that the osmv has direct access to the GPU and that it's fairly fast to add new GUI features. # Downloads