From 687f6c59d0a18a6f693da0acbe6d69b31adfe575 Mon Sep 17 00:00:00 2001 From: Wouter Jansen Date: Fri, 29 Nov 2024 15:18:16 +0100 Subject: [PATCH] Deployed fbf04438 with MkDocs version: 1.4.2 --- packaging/index.html | 76 ++++++++++++++++++++++----------------- search/search_index.json | 2 +- sitemap.xml.gz | Bin 230 -> 230 bytes 3 files changed, 45 insertions(+), 33 deletions(-) diff --git a/packaging/index.html b/packaging/index.html index 8ee7553..81e9a19 100755 --- a/packaging/index.html +++ b/packaging/index.html @@ -276,45 +276,57 @@

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Building the Cosys-AirSim Unreal Plugin

Build AirLib

First you need to build the library. -On Windows: -* Install Visual Studio 2022. Make sure to select Desktop Development with C++ and Windows 10/11 SDK 10.0.X (choose latest) and select the latest .NET Framework SDK under the 'Individual Components' tab while installing VS 2022. More info here. -* Start Developer Command Prompt for VS 2022. -* Clone the repo: git clone https://github.com/Cosys-Lab/Cosys-AirSim.git, and go the AirSim directory by cd Cosys-AirSim. -* Run build.cmd from the command line. This will create ready to use plugin bits in the Unreal\Plugins folder.

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On Linux: -* Clone the repo: git clone https://github.com/Cosys-Lab/Cosys-AirSim.git, and go the AirSim directory by cd Cosys-AirSim. -* Run ./setup.sh and ./build.sh from the command line. This will create ready to use plugin bits in the Unreal/Plugins folder.

+On Windows:

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On Linux:

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Build and package Unreal plugin

Then you can package the plugin as a standalone plugin from a Unreal Project like the provided sample Blocks environment. -On Windows: -* Open the Blocks project in Unreal Engine cd Cosys-AirSim/Unreal/Environments/Blocks and pull the latest plugin files by running update_from_git.bat. -* Go to your Unreal Engine installation folder and run the build script while pointing at the Blocks project: - ./RunUAT.bat BuildPlugin -Plugin=....\Cosys-AirSim\Unreal\Environments\Blocks\Plugins\AirSim\AirSim.uplugin -Package=...\airsimpluginpackagewin -Rocket -TargetPlatforms=Win64

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On Linux: -* Open the Blocks project in Unreal Engine cd Cosys-AirSim/Unreal/Environments/Blocks and pull the latest plugin files by running update_from_git.sh. -* Go to your Unreal Engine installation folder and run the build script while pointing at the Blocks project: - sudo ./RunUAT.sh BuildPlugin -Plugin=.../Cosys-AirSim/Unreal/Environments/Blocks/Plugins/AirSim/AirSim.uplugin -Package=.../airsimpluginpackagelinux -Rocket -TargetPlatforms=Linux

+On Windows:

+ +

On Linux:

+

Building an Unreal Project with Cosys-AirSim Plugin

Build AirLib

First you need to build the library. -On Windows: -* Install Visual Studio 2022. Make sure to select Desktop Development with C++ and Windows 10/11 SDK 10.0.X (choose latest) and select the latest .NET Framework SDK under the 'Individual Components' tab while installing VS 2022. More info here. -* Start Developer Command Prompt for VS 2022. -* Clone the repo: git clone https://github.com/Cosys-Lab/Cosys-AirSim.git, and go the AirSim directory by cd Cosys-AirSim. -* Run build.cmd from the command line. This will create ready to use plugin bits in the Unreal\Plugins folder.

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On Linux: -* Clone the repo: git clone https://github.com/Cosys-Lab/Cosys-AirSim.git, and go the AirSim directory by cd Cosys-AirSim. -* Run ./setup.sh and ./build.sh from the command line. This will create ready to use plugin bits in the Unreal/Plugins folder.

+On Windows:

+ +

On Linux:

+

Build and package Unreal Project

Then you can package the plugin as a standalone plugin from a Unreal Project like the provided sample Blocks environment. -On Windows: -* Open the Blocks project in Unreal Engine cd Cosys-AirSim/Unreal/Environments/Blocks and pull the latest plugin files by running update_from_git.bat. -* Go to your Unreal Engine installation folder and run the build script while pointing at the Blocks project: - ./RunUAT.bat BuildCookRun -cook -noP4 -build -stage -noiterate -archive -project=....\Cosys-AirSim\Unreal\Environments\Blocks\Blocks.uproject -archivedirectory=....\blockswin -Rocket -TargetPlatforms=Win64 -configuration=Development

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On Linux: -* Open the Blocks project in Unreal Engine cd Cosys-AirSim/Unreal/Environments/Blocks and pull the latest plugin files by running update_from_git.sh. -* Go to your Unreal Engine installation folder and run the build script while pointing at the Blocks project: - sudo ./RunUAT.sh BuildCookRun -cook -noP4 -build -stage -noiterate -archive -project=.../Cosys-AirSim/Unreal/Environments/Blocks/Plugins/AirSim/AirSim.uplugin -archivedirectory=.../blockslinux -Rocket -TargetPlatforms=Linux -configuration=Development

+On Windows:

+ +

On Linux:

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