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events.ts
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events.ts
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/*
Player equipment buyed on server
*/
interface BuyEquip{
event_name: 'buy_equipment';
weapon_id: string | number;
weapon_buyer: string;
weapon_price: number;
weapon_name: string;
weapon_altname: string;
}
// User kalle buys deagle for 650$
const equipresponse : BuyEquip = {
event_name: 'buy_equipment',
weapon_id: 26,
weapon_buyer: 'STEAM_0:1:115179770',
weapon_price: 650,
weapon_name: "deagle",
weapon_altname: "nighthawk"
}
/*
Say event
*/
interface SayEvent{
event_name: 'user_say';
message_invoker: string;
message: string;
}
// User kalle say "hello"
const sayresponse : SayEvent = {
event_name: 'user_say',
message_invoker: 'STEAM_0:1:115179770',
message: 'hello',
}
/*
Kill event
*/
interface KillEvent{
event_name: 'kill',
weapon_id: number;
headshot: boolean;
killer_id: string;
killer_flashed: boolean;
victim_id: string;
victim_flashed: boolean;
suicide: boolean;
wallbang: boolean;
suicide_reason: 'weapon_hegrenade' | 'fall' | 'weapon_c4' | '';
}
// User kalle kills damper with deagle - headshot
const killresponse : KillEvent = {
event_name: 'kill',
weapon_id: 26,
headshot: true,
killer_id: 'STEAM_0:1:115179770',
killer_flashed: true,
victim_id: 'STEAM_0:1:115179770',
victim_flashed: false,
suicide: false,
wallbang: false,
suicide_reason: ''
}
/**
* Damage
* Event when player gets damage
*/
interface DamageEvent{
event_name: 'damage',
weapon_id: number;
attacker_id: string;
health_reduced: number;
health: number;
victim_id: string;
}
// User kalle kills damper with deagle - headshot
const damageresponse : DamageEvent = {
event_name: 'damage',
weapon_id: 26,
attacker_id: 'STEAM_0:1:115179770',
victim_id: 'STEAM_0:1:115179770',
health_reduced: 20,
health: 80
}
/*
C4 start planting
*/
interface C4_Planting{
event_name: 'c4_planting';
plant_invoker_id: string;
bombsite: 'A' | 'B';
}
// User kalle started planting on A site
const c4plantingresponse : C4_Planting = {
event_name: 'c4_planting',
plant_invoker_id: 'STEAM_0:1:115179770',
bombsite: 'A',
}
/*
C4 stop planting
*/
interface C4_Planting_Stop{
event_name: 'c4_planting_stoped';
plant_invoker_id: string;
}
// User kalle stopped planting
const c4stoppedplantingresponse : C4_Planting_Stop = {
event_name: 'c4_planting_stoped',
plant_invoker_id: 'STEAM_0:1:115179770',
}
/*
C4 planted
*/
interface C4_Planted{
event_name: 'c4_planted';
plant_invoker_id: string;
bombsite: 'A' | 'B';
}
// User kalle planted C4 on A site
const c4plantedresponse : C4_Planted = {
event_name: 'c4_planted',
plant_invoker_id: 'STEAM_0:1:115179770',
bombsite: 'A',
}
/*
C4 start defusing
*/
interface C4_Defusing{
event_name: 'c4_defusing';
defuse_invoker_id: string;
}
// User kalle started defusing
const c4defusingresponse : C4_Defusing = {
event_name: 'c4_defusing',
defuse_invoker_id: 'STEAM_0:1:115179770',
}
/*
C4 stop defusing
*/
interface C4_Defusing_Stop{
event_name: 'c4_defusing_stopped';
defuse_invoker_id: string;
}
// User kalle stopped defusing
const c4stoppeddefusingresponse : C4_Defusing_Stop = {
event_name: 'c4_defusing_stopped',
defuse_invoker_id: 'STEAM_0:1:115179770',
}
/*
C4 defused
*/
interface C4_Defused{
event_name: 'c4_defused';
defuse_invoker_id: string;
}
// User kalle defused C4
const c4defusedresponse : C4_Defused = {
event_name: 'c4_defused',
defuse_invoker_id: 'STEAM_0:1:115179770',
}
/*
C4 exploded
*/
interface C4_Exploded{
event_name: 'c4_exploded';
plant_invoker_id: string;
}
// C4 with planter kalle exploded
const exploded : C4_Exploded = {
event_name: 'c4_exploded',
plant_invoker_id: 'STEAM_0:1:115179770',
}
/*
C4 drop
*/
interface C4_Drop{
event_name: 'c4_drop';
user_drop_id: string;
}
// User kalle drop C4
const c4dropresponse : C4_Drop = {
event_name: 'c4_drop',
user_drop_id: 'STEAM_0:1:115179770',
}
/*
C4 pickup
Event sent when user pickups C4
*/
interface C4_Pickup{
event_name: 'c4_pick';
user_pick_id: string;
}
// User kalle picked up C4
const c4pickupresponse : C4_Pickup= {
event_name: 'c4_pick',
user_pick_id: 'STEAM_0:1:115179770',
}
/*
Caster observe event
*/
interface CasterObserveEvent{
event_name: 'caster_observed_player';
user_pick_id: string;
}
// User kalle picked up C4
const casterobserveevent : CasterObserveEvent = {
event_name: 'caster_observed_player',
user_pick_id: 'STEAM_0:1:115179770',
}
/**
Change weapon
Called when player switches current weapon
*/
interface SwitchCurrentWeapon{
event_name: 'weapon_switched';
user_id: string;
weapon_id: number;
}
// User kalle changed weapon to deagle
const weaponswitch : SwitchCurrentWeapon = {
event_name: 'weapon_switched',
user_id: 'STEAM_0:1:115179770',
weapon_id: 27
}
/**
Pickup item
Called when player pickups something including defuse kit
*/
interface PickupEvent{
event_name: 'pickup_item';
user_id: string;
item_id: number;
current_ammo: number;
ammo_reserve: number;
}
// User kalle changed pickups weapon deagle
const pickup : PickupEvent = {
event_name: 'pickup_item',
user_id: 'STEAM_0:1:115179770',
item_id: 27,
current_ammo: 4,
ammo_reserve: 27
}
/**
Drop item
Called when player drops something
*/
interface DropEvent{
event_name: 'drop_item';
user_id: string;
item_id: number;
}
// User kalle have dropped weapon deagle
const drop : DropEvent = {
event_name: 'drop_item',
user_id: 'STEAM_0:1:115179770',
item_id: 27
}
/**
Money event
Called when players money changes
*/
interface MoneyEvent{
event_name: 'money_change';
user_id: string;
current_money: number;
}
// User kalle have now has 3700$
const moeny : MoneyEvent = {
event_name: 'money_change',
user_id: 'STEAM_0:1:115179770',
current_money: 3700
}
/**
Round win event
Called when players money changes
*/
interface RoundEndEvent{
event_name: 'round_end';
side_win: 'tt' | 'ct';
end_type: 'elimination' | 'c4_exploded' | 'c4_defused';
tt_rounds: number;
ct_rounds: number;
}
// User kalle have now has 3700$
const round : RoundEndEvent = {
event_name: 'round_end',
side_win: 'ct',
end_type: 'elimination',
tt_rounds: 11,
ct_rounds: 14
}
/**
Nade throw event
Called when user throws an nade
*/
interface NadeThrowEvent{
event_name: 'nade_throw';
invoker_id: string;
nade_type: string;
}
// User kalle has thrown an smoke
const nadethrow : NadeThrowEvent = {
event_name: 'nade_throw',
invoker_id: 'STEAM_0:1:115179770',
nade_type: 'smokegrenade',
}
/**
Nade land event
Called when players money changes
*/
interface NadeLandEvent{
event_name: 'nade_land';
invoker_id: string;
nade_type: string;
landing_x: number;
landing_y: number;
landing_z: number;
}
// Smoke grenade from user kalle has landed on specific cordinates
const nadeland : NadeLandEvent = {
event_name: 'nade_land',
invoker_id: 'STEAM_0:1:115179770',
nade_type: 'smokegrenade',
landing_x: 1,
landing_y: 1,
landing_z: 1
}
/**
Bullet change (fire)
Event when bullet is fired
*/
interface BulletChangeEvent{
event_name: 'ammo_update';
players: Array<{player_id: string; primary_weapon: { current_ammo: number; ammo_reserve: number;}; secondary_weapon: { current_ammo: number; ammo_reserve: number}}>
}
const ammo_update: BulletChangeEvent = {
event_name: 'ammo_update',
players: [
{
player_id: 'STEAM_0:1:115179770',
primary_weapon: {
current_ammo: 30,
ammo_reserve: 90
},
secondary_weapon:{
current_ammo: 12,
ammo_reserve: 24
}
},
{
player_id: 'STEAM_0:1:115179770',
primary_weapon: {
current_ammo: 30,
ammo_reserve: 90
},
secondary_weapon:{
current_ammo: 12,
ammo_reserve: 24
}
},
]
}
/**
Auth event
Internal event for client
*/
interface AuthEvent{
event_name: 'auth';
authed: boolean;
message: string;
}
// Client successfully authed
const auth : AuthEvent = {
event_name: 'auth',
authed: true,
message: 'User succesfully authed.'
}
/**
Game connected
Internal event for client when server connects to game socket
*/
interface GameConnectedEvent{
event_name: 'game_server_connected';
}
// Game server successfully connected to game socket
const gameconnected : GameConnectedEvent = {
event_name: 'game_server_connected',
}
/**
Game disconnect event
Internal event for client when server disconnects from game socket
*/
interface GameDisconnectedEvent{
event_name: 'game_server_disconnected';
}
// Game server has disconnect from game socket
const gamedisconnect: GameDisconnectedEvent = {
event_name: 'game_server_disconnected',
}
/**
Game socket connected event
Internal event for client when game socket is connected with client
*/
interface GameSocketConnectedEvent{
event_name: 'game_socket_connected';
}
// Game socket successfully connected with the client socket
const gamesocketconnected: GameSocketConnectedEvent ={
event_name: 'game_socket_connected'
}
/**
Game socket disconnected event
Internal event for client when game socket disconnects from client
*/
interface GameSocketDisconnectedEvent{
event_name: 'game_socket_disconnected';
}
// Game socket has disconnect (/w client)
const gamesocketdisconnected: GameSocketDisconnectedEvent ={
event_name: 'game_socket_disconnected',
}