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Support Editor Undo/Redo operations #58
Comments
This is a good idea, because at the moment, when I want to undo the last action, I automatically press CTRL+Z on the keyboard, no cancellation occurs on the visual script canvas, but Godot intercepts this command and makes the cancellation in another place, for example, in node configurations. This can go unnoticed and break the application. |
Logical Operations
The current API for certain actions is insufficient to support undo/redo operations, which are identified with the |
* Moving nodes * Changing pin default values * Connect and disconnect pins * Renaming components (graphs, functions, variables, signals) * Changing the Orchestration base type * Export variable toggle in component panel * Inspector changes already supported by Godot
Description
To improve the user experience, the plug-in should support complete undo/redo operations.
Implementation ideas
No response
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