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When using Visual Scripting to change an animation parameter through the node Set Parameters/conditions/isopen, the animation does not respond, and the parameter is not updated, despite correct setup of the nodes and parameters in the Animator.
Expected behavior
The animation should start playing based on the changed isopen parameter through Visual Scripting.
Actual behavior
The isopen parameter does not change, and the animation does not start.
How to Reproduce?
Create a new project in Godot using the latest stable version.
2. Add an AnimationTree or AnimationPlayer node.
3. Set up an animation with a parameter (e.g., isopen) to control the animation states.
4. Enable Visual Scripting.
5. Create a graph with a Ready Event and connect it to the Set Parameters/conditions/isopen node.
6. Ensure that the parameter is passed correctly (e.g., set true for a boolean variable).
7. Run the project.
Godot full version
v4.3 stable
Orchestrator version
v2.2
Additional information
No response
The text was updated successfully, but these errors were encountered:
Hi @arturbier, does it work if you use the animation node combined with using the set method, setting parameters/conditions/isopen with a value of true?
Hi @arturbier, does it work if you use the animation node combined with using the set method, setting parameters/conditions/isopen with a value of true?
No, none of the parameters work through visual scripting, for example, in “AnimationMixer - Active - True” it also doesn’t work. However, everything works fine through a regular script.
Describe the bug
When using Visual Scripting to change an animation parameter through the node Set Parameters/conditions/isopen, the animation does not respond, and the parameter is not updated, despite correct setup of the nodes and parameters in the Animator.
Expected behavior
The animation should start playing based on the changed isopen parameter through Visual Scripting.
Actual behavior
The isopen parameter does not change, and the animation does not start.
How to Reproduce?
2. Add an AnimationTree or AnimationPlayer node.
3. Set up an animation with a parameter (e.g., isopen) to control the animation states.
4. Enable Visual Scripting.
5. Create a graph with a Ready Event and connect it to the Set Parameters/conditions/isopen node.
6. Ensure that the parameter is passed correctly (e.g., set true for a boolean variable).
7. Run the project.
Godot full version
v4.3 stable
Orchestrator version
v2.2
Additional information
No response
The text was updated successfully, but these errors were encountered: