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I Would like to know why isn't Orchestrator on the Godot Asset Lib #824

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tinyplayerss opened this issue Oct 22, 2024 · 13 comments
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kind/enhancement New feature or request

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@tinyplayerss
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Description

This Tool is Great and it fills in the Gap for those who can't Code and Wish to use Visual Scripting and it wouldn't make sense to Download the Extension from Github instead of having it on the Godot Asset Lib, I Enjoy using this tool and Please see if you could add it there.

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@tinyplayerss tinyplayerss added the kind/enhancement New feature or request label Oct 22, 2024
@Naros
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Naros commented Oct 23, 2024

Hi @tinyplayerss, the current version on the Asset Library is 2.1, which is only compatible with Godot 4.3 or later. If you're using Godot 4.2, then it won't show up with how the Godot Asset Library works.

For Godot 4.2, you'll need to install it directly from GitHub by downloading the v2.0.4.stable release found here.

@CoderGuyTedd
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So it is on 4.3?

@Naros
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Naros commented Nov 13, 2024

Hi @CoderGuyTedd GDExtension plug-ins work a bit differently since they're ABI compatible with specific Godot versions and Orchestrator's latest build requires Godot 4.3. So you would need to use Godot Editor 4.3 to see the plug-in on the Asset Library.

This is a limitation of how Godot Asset Library works unfortunately.

If you use an earlier version of Godot like 4.2, you would need to download it directly from GitHub.

@CoderGuyTedd
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Im useing godot 4.3

@Naros
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Naros commented Nov 13, 2024

It shows up for me in the editor:

image

Are you certain you're using Godot 4.3?

@CoderGuyTedd
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Ohh, i think it spelled it worng. It shows for me too

@CoderGuyTedd
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does this completely replace gdscript?

@Naros
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Naros commented Nov 15, 2024

The goal is to provide a 1-to-1 equal set of behavior as GDScript, but there are some common use cases still missing, including things like @icon and class_name keyword support.

@CoderGuyTedd
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I think that having a 1:1 scripting like GDscript is nice but some things could be made esayer and different from gdscript

@CoderGuyTedd
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could it be possible to make it better for beginers?

@Naros
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Naros commented Nov 18, 2024

We're certainly open to suggestions @CoderGuyTedd. Are there specific points in mind you're referring to that you'd like to see done better or differently?

@CoderGuyTedd
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I think that having a 1:1 recreation from GDscript might defeat the purpose of having a visual scripting language. For example to get a user input from the input map you have to have a input node and a input map node and all that stuff but it could just be a get input form input map node with a string input of the input name.

@inspacesilencex
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is it available on godot 4.4

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