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It's on our internal radar but there's a few hoops to jump through to get it implemented in a flexible and sustainable way so I can't commit to a timeline at the moment. Feeding in non predictable geometry requires a way to define and use it that I have plans for but isn't in the current build.
Hey there,
Would be nice to support polygon sprites on EaselJS.
More info: https://www.codeandweb.com/blog/2015/10/01/cocos2d-x-performance-optimization
PIXI.js is going to have it soon. (pixijs/pixijs#2243)
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