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Something not supporting highp is quite low end, that's for sure. There hadn't been any plans to account for it, but it's basically a quality flag. If adjusted too low it will produce artifacts.
I don't have plans yet to support that but I'll consider adding something.
For now the "get it working" patch would be something like the following:
Just for giving more details, the phone GPU is a ARM Mali MP-400. Android version 6.0. The GPU is quite old but still sold on some low-end phones.
I lowered the shader quality to mediump and the game started. Although the performance is not perfect, it is just good enough. The graphics quality seems good enough also.
Launching an app based on stageGL on an low-end android device throws the following exception:
Uncaught Cannot compile shader ERROR: 0:1: 'highp' : precision is not supported in fragment shader
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