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Wolflable Milestone Requirements #11

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Amaikokonut opened this issue Jun 17, 2021 · 0 comments
Open

Wolflable Milestone Requirements #11

Amaikokonut opened this issue Jun 17, 2021 · 0 comments
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@Amaikokonut
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I set up a "Wolflable" milestone, since I think I consider that to be the primary initial goal of this project. But I'd really like to get feedback on what everyone considers a reasonably Wolfling-Run-Friendly world.

The current tentative requirements that I've come up with are:

  • All agents that creatures can interact with meet current standards for creature fairness, including proper scripts and stims.
  • Creatures are capable of navigating to wherever they need to navigate to (proper CA links, lifts that function as they should, etc).
  • There are no agents that unfairly kill or hurt a creature in an inescapable or unavoidable way.
  • There are no areas in the world where a normal-sized creature will glitch through the room system or get stuck.
  • There are no agents that will overpopulate and slow down the world over time.

I'm also leaning towards the approach of being fairly quick to temporarily cut out content or block off areas if it's going to take a substantial amount of time/effort to correct their issues, and then working on making the more complicated stuff wolf-viable after the initial milestone is reached.

Any thoughts on these? Is there anything else you might consider essential for a metaroom to be wolflable?

Should we ensure heat sources for TWBs? I think in most circumstances I'd consider catering to specific breeds as falling outside the realm of 'essential' but given that they're quickly becoming the new standard (if they aren't already), and I can't imagine heat sources are a huge amount of effort to put in, I'm inclined to add it to the list. (and if so, what would be considered "enough" heat?)

@Amaikokonut Amaikokonut added this to the Wolflable milestone Jun 17, 2021
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