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World Map Issues #3

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Amaikokonut opened this issue Jun 16, 2021 · 8 comments
Open

World Map Issues #3

Amaikokonut opened this issue Jun 16, 2021 · 8 comments
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Mapping indicates an issue with the room system
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@Amaikokonut
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Please post details about issues with the C2toDS World Map here! These are issues where a creature or agent is glitching into another area, falling through the map into a place it shouldn't, and so on.

Screenshots or videos are especially helpful!

@Amaikokonut Amaikokonut added the Mapping indicates an issue with the room system label Jun 16, 2021
@Amaikokonut
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Note that if you have a comment specifically about the world wrap, see issue #7

@Amaikokonut
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From Mea:

This area is near the world wrap point, and it is the area where I usually see objects or creatures fall under the ground.
image

@Amaikokonut
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From Mea:

By the horn of love, do we want to change the door values there so that creatures can walk through it to the other side of the island?
image

@Amaikokonut
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From Mea:

Okay, I did not expect to randomly find a caterpillar stuck on a room edge in midair like that. Hmmm, the layout of the rooms below it almost looks like adding a short walkway there was something that might have been planned.
image

@Amaikokonut
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From Mea:

Down in the volcano there are sometimes issues with stuff falling through the ground and growing below it.
image

@Amaikokonut Amaikokonut added this to the Wolflable milestone Jun 17, 2021
Amaikokonut pushed a commit that referenced this issue Jun 20, 2021
Make Deathcap alot more friendly
@Vermidia
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Vermidia commented Jul 5, 2021

Accidently created a new issue but #47 should go here (whoops).

@the1whoscreamsiguess
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Creatures can fall into the frog pond and they have no way of getting out.
frog pond

@RiseEngel
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RiseEngel commented Jan 14, 2024

These parts of the light blue ocean look pretty bad for creature navigability.
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The second one can probably get away with removing the offending room, but the other two look like they're going to need some graphical work to look natural if they're to be remapped.

Edit: For that matter, the rightmost submarine bay right above the first offending wall in the light blue ocean looks really cramped and could cause problems for larger creatures (I doubt its ability to even fit standard C3/Banshee grendels).
image

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