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With #91 , I added a call button hit script, but it may have some issues.
It has an INST at the beginning which shouldn't be there, and may cause issues with the script.
Secondly, it uses a WAIT of 7, which, while recommended in the Meerk Toy tutorial, may cause issues with being interrupted.
Thirdly, for future development, it should include a 'DOIF FROM EQ CREA' check around the stimulus, for future-proofing in case we want to add more chemicals manually, which is creature-specific, or allow critters to hit buttons, etc.
The text was updated successfully, but these errors were encountered:
With #91 , I added a call button hit script, but it may have some issues.
It has an INST at the beginning which shouldn't be there, and may cause issues with the script.
Secondly, it uses a WAIT of 7, which, while recommended in the Meerk Toy tutorial, may cause issues with being interrupted.
Thirdly, for future development, it should include a 'DOIF FROM EQ CREA' check around the stimulus, for future-proofing in case we want to add more chemicals manually, which is creature-specific, or allow critters to hit buttons, etc.
The text was updated successfully, but these errors were encountered: