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asteroid_monster.lua
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123 lines (101 loc) · 2.74 KB
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local S = mobs.intllib_monster
local stone_types = {
{ nodes = {"asteroid:redstone"},
skins = {"mobs_stone_monster3.png"},
drops = {
{name = "asteroid:redcobble", chance = 1, min = 0, max = 2},
{name = "default:copper_lump", chance = 5, min = 0, max = 2},
{name = "default:coal_lump", chance = 5, min = 0, max = 2}
}
}
}
-- Asteroid Monster by SeqSEE
mobs:register_mob("mobs_monster:asteroid_monster", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 3,
hp_min = 12,
hp_max = 35,
armor = 80,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.b3d",
textures = {
{"mobs_asteroid_monster.png"},
{"mobs_asteroid_monster2.png"} -- by AMMOnym
},
blood_texture = "asteroid_redcobble.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_stonemonster"
},
walk_velocity = 1,
run_velocity = 2,
jump_height = 0,
stepheight = 1.1,
floats = 0,
view_range = 10,
drops = {
{name = "asteroid:redcobble", chance = 1, min = 0, max = 2},
{name = "default:coal_lump", chance = 3, min = 0, max = 2},
{name = "default:iron_lump", chance = 5, min = 0, max = 2}
},
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63
},
immune_to = {
{"default:pick_wood", 0}, -- wooden pick doesnt hurt stone monster
{"default:pick_stone", 4}, -- picks deal more damage to stone monster
{"default:pick_bronze", 5},
{"default:pick_steel", 5},
{"default:pick_mese", 6},
{"default:pick_diamond", 7}
},
-- check surrounding nodes and spawn a specific spider
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
for n = 1, #stone_types do
tmp = stone_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
if tmp.drops then
self.drops = tmp.drops
end
return true
end
end
return true -- run only once, false/nil runs every activation
end
})
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:asteroid_monster",
nodes = {"asteroid:reddust", "asteroid:redstone", "asteroid:redgravel"},
neighbors = {"air", "vacuum:vacuum", "asteroid:atmos"},
max_light = 8,
chance = 7000,
min_height = 5000,
max_height = 31000,
blood_amount = 0,
active_object_count = 8
})
end
mobs:register_egg("mobs_monster:asteroid_monster", S("Asteroid Monster"), "default_stone.png", 1)
mobs:alias_mob("mobs:asteroid_monster", "mobs_monster:asteroid_monster") -- compatibility