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lucky_block.lua
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80 lines (58 loc) · 1.9 KB
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local S = core.get_translator("mobs")
-- add lucky blocks
lucky_block:add_blocks({
{"dro", {"mobs:meat_raw"}, 5},
{"dro", {"mobs:meat"}, 5},
{"dro", {"mobs:nametag"}, 1},
{"dro", {"mobs:leather"}, 5},
{"dro", {"default:stick"}, 10},
{"dro", {"mobs:net"}, 1},
{"dro", {"mobs:lasso"}, 1},
{"dro", {"mobs:shears"}, 1},
{"dro", {"mobs:protector"}, 1},
{"dro", {"mobs:fence_wood"}, 10},
{"dro", {"mobs:fence_top"}, 12},
{"lig"},
{"dro", {"mobs:mob_repellent"}, 1}
})
-- pint sized rune, use on tamed mob to shrink to half-size
core.register_craftitem(":mobs:pint_sized_rune", {
description = S("Pint Sized Rune"),
inventory_image = "mobs_pint_sized_rune.png",
groups = {flammable = 2},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "object" then return end
local name = user and user:get_player_name() or ""
local tool = user and user:get_wielded_item()
local tool_name = tool:get_name()
if tool_name ~= "mobs:pint_sized_rune" then return end
local self = pointed_thing.ref:get_luaentity()
if not self._cmi_is_mob then
core.chat_send_player(name, S("Not a Mobs Redo mob!"))
return
end
if not self.tamed then
core.chat_send_player(name, S("Not tamed!"))
return
end
if self.pint_size_potion then
core.chat_send_player(name, S("Potion already applied!"))
return
end
if not mobs.is_creative(user:get_player_name()) then
tool:take_item() -- take 1 rune
user:set_wielded_item(tool)
end
local pos = self.object:get_pos() ; if not pos then return end
mobs:scale_mob(self, .5, .5, true)
self.pint_size_potion = true
local prop = self.object:get_properties()
pos.y = pos.y + prop.collisionbox[5]
mobs:effect(pos, 25, "mobs_protect_particle.png", 0.5, 4, 2, 15)
self:mob_sound("mobs_spell")
end
})
core.register_craft({
output = "lucky_block:pint_sized_rune",
recipe = {{"lucky_block:pint_sized_potion", "mobs:protector"}}
})