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barley.lua
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134 lines (118 loc) · 4.18 KB
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--[[
X Farming. Extends Luanti farming mod with new plants, crops and ice fishing.
Copyright (C) 2025 SaKeL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to juraj.vajda@gmail.com
--]]
local S = core.get_translator(core.get_current_modname())
-- BARLEY
x_farming.register_plant('x_farming:barley', {
description = S('Barley Seed') .. '\n' .. S('Compost chance') .. ': 30%',
short_description = S('Barley Seed'),
paramtype2 = 'meshoptions',
inventory_image = 'x_farming_barley_seed.png',
steps = 8,
minlight = 13,
maxlight = 14,
fertility = { 'grassland' },
groups = { flammable = 4 },
place_param2 = 0,
})
-- needed
local override_def = {
description = S('Barley') .. '\n' .. S('Compost chance') .. ': 50%',
short_description = S('Barley'),
groups = {
-- X Farming
compost = 50,
-- MCL
compostability = 50
},
_mcl_blast_resistance = 0,
}
core.override_item('x_farming:barley', override_def)
-- Registered before the stairs so the stairs get fuel recipes.
core.register_craft({
type = 'fuel',
recipe = 'x_farming:barley_stack',
burntime = 3,
})
if core.get_modpath('stairs') then
do
local recipe = 'x_farming:barley'
local groups = { snappy = 3, flammable = 4 }
local images = { 'x_farming_barley_stack_side.png' }
local sounds = x_farming.node_sound_leaves_defaults()
stairs.register_stair('barley_stack', recipe, groups, images, S('Barley Stack Stair'),
sounds, true)
stairs.register_stair_inner('barley_stack', recipe, groups, images, '',
sounds, true, S('Inner Barley Stack Stair'))
stairs.register_stair_outer('barley_stack', recipe, groups, images, '',
sounds, true, S('Outer Barley Stack Stair'))
stairs.register_slab('barley_stack', recipe, groups, images, S('Barley Stack Slab'),
sounds, true)
end
end
---crate
x_farming.register_crate('crate_barley_3', {
description = S('Barley Crate'),
short_description = S('Barley Crate'),
tiles = { 'x_farming_crate_barley_3.png' },
_custom = {
crate_item = 'x_farming:barley'
}
})
core.register_on_mods_loaded(function()
local deco_place_on = {}
local deco_biomes = {}
-- MTG
if core.get_modpath('default') then
table.insert(deco_place_on, 'default:dry_dirt_with_dry_grass')
table.insert(deco_biomes, 'savanna')
end
-- Everness
if core.get_modpath('everness') then
table.insert(deco_place_on, 'everness:dry_dirt_with_dry_grass')
table.insert(deco_biomes, 'everness:baobab_savanna')
end
-- MCL
if core.get_modpath('mcl_core') then
table.insert(deco_place_on, 'mcl_core:dirt_with_grass')
table.insert(deco_biomes, 'Savanna')
table.insert(deco_biomes, 'SavannaM')
end
if next(deco_place_on) and next(deco_biomes) then
core.register_decoration({
name = 'x_farming:barley',
deco_type = 'simple',
place_on = deco_place_on,
sidelen = 16,
noise_params = {
offset = -0.1,
scale = 0.1,
spread = { x = 50, y = 50, z = 50 },
seed = 4242,
octaves = 3,
persist = 0.7
},
biomes = deco_biomes,
y_max = 31000,
y_min = 1,
decoration = {
'x_farming:barley_5',
'x_farming:barley_6',
'x_farming:barley_7',
'x_farming:barley_8'
},
param2 = 11,
})
end
end)