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conductorNodeC.py
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conductorNodeC.py
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"""
Strategy for week 18
## behaviours to manage
# siphon and transfer
# refuel in system
# stable trades
# extract and transfer
# drip-feed trades
## ships to scale to
# command
# 2 haulers
# siphon fleet
# extractor fleet + transfer
"""
from datetime import datetime, timedelta
import logging
import json
from time import sleep
from functools import partial
import psycopg2.sql
from straders_sdk.local_response import LocalSpaceTradersRespose
from straders_sdk.models import Shipyard, ShipyardShip, Waypoint, Agent, Market
from straders_sdk.ship import Ship
from straders_sdk.client_mediator import SpaceTradersMediatorClient as SpaceTraders
from straders_sdk.contracts import Contract
from straders_sdk.pathfinder import PathFinder
from straders_sdk.utils import (
set_logging,
waypoint_slicer,
try_execute_select,
try_execute_upsert,
)
from dispatcherWK16 import (
BHVR_EXTRACT_AND_GO_SELL,
BHVR_RECEIVE_AND_FULFILL,
BHVR_RECEIVE_AND_REFINE,
BHVR_REMOTE_SCAN_AND_SURV,
BHVR_MONITOR_CHEAPEST_PRICE,
BHVR_EXPLORE_SYSTEM,
BHVR_EXTRACT_AND_TRANSFER,
BHVR_CHILL_AND_SURVEY,
BHVR_BUY_AND_DELIVER_OR_SELL,
BHVR_REFUEL_ALL_IN_SYSTEM,
BHVR_SINGLE_STABLE_TRADE,
BHVR_MONITOR_SPECIFIC_LOCATION,
BHVR_BUY_AND_SELL_DRIPFEED,
BHVR_EXTRACT_AND_CHILL,
BHVR_TAKE_FROM_EXTRACTORS_AND_FULFILL,
)
from behaviours.generic_behaviour import Behaviour as GenericBehaviour
from conductor_functions import (
process_contracts,
get_prices_for,
set_behaviour,
maybe_buy_ship_sys,
log_task,
log_shallow_trade_tasks,
)
logger = logging.getLogger(__name__)
class FuelManagementConductor:
"""This behaviour manager is for when we're in low fuel desperate situations"""
def __init__(self, user: dict[str, str], connection=None, session=None) -> None:
self.current_agent_symbol = user.get("agents")[0]["username"]
self.current_agent_token = user.get("agents")[0]["token"]
client = self.st = SpaceTraders(
self.current_agent_token,
db_host=user["db_host"],
db_port=user["db_port"],
db_name=user["db_name"],
db_user=user["db_user"],
db_pass=user["db_pass"],
current_agent_symbol=self.current_agent_symbol,
)
self.connection = client.db_client.connection
self.asteroid_wps: list[Waypoint] = []
self.haulers = []
self.commanders = []
self.hounds = []
self.extractors = []
self.surveyors = []
self.ships_we_might_buy = ["SHIP_MINING_DRONE"]
self.satellites = []
self.refiners = []
self.pathfinder = PathFinder(connection=self.connection)
self.next_quarterly_update = None
self.next_daily_update = None
self.starting_system = None
self.safety_margin = 0
self.starting_planet = None
def run(self):
#
# * scale regularly and set defaults
# * progress missions
hq = self.st.view_my_self().headquarters
hq_sys = waypoint_slicer(hq)
self.starting_system = self.st.systems_view_one(hq_sys)
self.starting_planet = self.st.waypoints_view_one(hq_sys, hq)
self.next_quarterly_update = datetime.now() + timedelta(minutes=15)
self.next_hourly_update = datetime.now() + timedelta(hours=1)
last_quarterly_update = datetime.now()
last_daily_update = datetime.now()
self.next_daily_update = datetime.now() + timedelta(days=1)
#
# hourly calculations of profitable things, assign behaviours and tasks
#
# rerun the hourly thing after we've calculated "ships we might buy"
starting_run = True
while True:
logging.info("Conductor is running")
self.populate_ships()
# daily reset uncharted waypoints.
# hourly set ship behaviours
# quarterly set ship tasks
# minutely try and buy new ships
if self.next_daily_update < datetime.now():
self.next_daily_update = datetime.now() + timedelta(days=1)
self.daily_update()
last_daily_update = datetime.now()
if self.next_hourly_update < datetime.now():
self.next_hourly_update = datetime.now() + timedelta(hours=1)
self.hourly_update()
last_hourly_update = datetime.now()
if self.next_quarterly_update < datetime.now():
self.next_quarterly_update = datetime.now() + timedelta(minutes=15)
self.quarterly_update()
self.minutely_update()
if starting_run:
self.daily_update()
self.hourly_update()
self.quarterly_update()
starting_run = False
sleep(60)
def daily_update(self):
"""Reset uncharted waypoints and refresh materialised views."""
possible_ships = self.haulers + self.commanders
self.gas_giant = self.st.find_waypoints_by_type_one(
self.starting_system.symbol, "GAS_GIANT"
)
self.fuel_refinery = self.find_fuel_refineries(self.gas_giant)
self.set_satellite_behaviours()
self.set_drone_behaviours()
def hourly_update(self):
# if we have a fuel shipper, give it all the fuel shipping tasks possible
# if not, give the exporter a refuel task for 1 (maybe 2) points.
self.safety_margin = 0
possible_ships = self.haulers + self.commanders
available_routes = self.get_trade_routes(50, 100)
mining_sites = self.get_mining_sites(
self.starting_system.symbol, len(self.haulers), 10, 100
)
if len(self.haulers) >= 2:
for h in possible_ships[2 : len(available_routes)]:
set_behaviour(self.connection, h.name, BHVR_SINGLE_STABLE_TRADE, {})
for h in possible_ships[2 + len(available_routes) :]:
site = mining_sites.pop()
set_behaviour(
self.connection,
h.name,
BHVR_RECEIVE_AND_FULFILL,
{"asteroid_wp": site[1], "market_wp": site[2]},
)
self.set_refinery_behaviours(possible_ships)
self.set_satellite_behaviours()
def quarterly_update(self):
# if we have a fuel shipper, give it all the fuel shipping tasks possible
# if not, give the exporter a refuel task for 1 (maybe 2) points.
self.safety_margin = 0
possible_ships = self.haulers + self.commanders
self.set_refinery_behaviours(possible_ships)
self.set_satellite_behaviours()
# we should drip feed the most prominent trade routes to the haulers - ensuring that we don't double dip any of the exports.
# drip feeding should specify the target purchase price, or the target sell price, or both. This will primarily stress the exports.
# if we set the target price, then we'll end up buying/ selling once every 1h 3m, which is optimal.
# we should also pick one market at a time to evolve - ideally starting with the refinery markets first, which can have extractors provide metals to them.
if len(self.haulers) > 2:
log_shallow_trade_tasks(
self.connection,
self.st.view_my_self().credits,
BHVR_BUY_AND_DELIVER_OR_SELL,
self.current_agent_symbol,
self.next_quarterly_update,
len(self.haulers) - 2,
)
def minutely_update(self):
if len(self.haulers) < 5:
maybe_buy_ship_sys(self.st, "SHIP_LIGHT_HAULER", self.safety_margin)
pass
if len(self.extractors) < 40:
maybe_buy_ship_sys(self.st, "SHIP_MINING_DRONE", self.safety_margin)
if len(self.siphoners) < 10:
maybe_buy_ship_sys(self.st, "SHIP_SIPHON_DRONE", self.safety_margin)
for s in self.find_unassigned_ships():
if s.role == "SATELLITE":
set_behaviour(self.connection, s.name, BHVR_REMOTE_SCAN_AND_SURV, {})
elif s.role == "EXCAVATOR":
set_behaviour(self.connection, s.name, BHVR_EXTRACT_AND_TRANSFER, {})
elif s.role == "SURVEYOR":
set_behaviour(self.connection, s.name, BHVR_CHILL_AND_SURVEY, {})
elif s.role == "REFINERY":
set_behaviour(self.connection, s.name, BHVR_RECEIVE_AND_REFINE, {})
elif s.role == "HAULER":
set_behaviour(self.connection, s.name, BHVR_SINGLE_STABLE_TRADE, {})
elif s.role == "COMMAND":
set_behaviour(self.connection, s.name, BHVR_EXPLORE_SYSTEM, {})
def set_drone_behaviours(self):
for ship in self.siphoners + self.extractors:
set_behaviour(self.connection, ship.name, "DISABLED", {})
return
for siphoner in self.siphoners:
set_behaviour(
self.connection,
siphoner.name,
BHVR_EXTRACT_AND_TRANSFER,
{"asteroid_wp": self.gas_giant.symbol, "cargo_to_transfer": ["*"]},
)
sites = self.get_mining_sites(self.starting_system.symbol, 10, 10, 100)
# set 10 extractors to go to site 1 and extract
if len(self.extractors) > 0:
for extractor in self.extractors[:10]:
set_behaviour(
self.connection,
extractor.name,
BHVR_EXTRACT_AND_TRANSFER,
{"asteroid_wp": sites[0][1], "cargo_to_transfer": ["*"]},
)
if len(self.extractors) > 10:
for extractor in self.extractors[10:19]:
set_behaviour(
self.connection,
extractor.name,
BHVR_EXTRACT_AND_TRANSFER,
{"asteroid_wp": sites[1][1], "cargo_to_transfer": ["*"]},
)
if len(self.extractors) > 19:
for extractor in self.extractors[19:30]:
set_behaviour(
self.connection,
extractor.name,
BHVR_EXTRACT_AND_TRANSFER,
{"asteroid_wp": sites[2][1], "cargo_to_transfer": ["*"]},
)
if len(self.extractors) > 30:
for extractor in self.extractors[30:40]:
set_behaviour(
self.connection,
extractor.name,
BHVR_EXTRACT_AND_TRANSFER,
{"asteroid_wp": sites[3][1], "cargo_to_transfer": ["*"]},
)
def set_satellite_behaviours(self):
"ensures that each distinct celestial body (excluding moons etc...) has a satellite, and a shipyard for each ship"
market_places = self.st.find_waypoints_by_trait(
self.starting_system.symbol, "MARKETPLACE"
)
coordinates = {}
coordinates = {(wp.x, wp.y): wp for wp in market_places}
ship_types_sql = """select distinct ship_type from shipyard_types"""
types = try_execute_select(self.connection, ship_types_sql, ())
types = [t[0] for t in types]
if "SHIP_PROBE" in types:
types.remove("SHIP_PROBE")
set_behaviour(
self.connection,
self.satellites[0].name,
BHVR_MONITOR_CHEAPEST_PRICE,
{"ship_type": "SHIP_PROBE"},
)
total_satellites_needed = len(coordinates) + len(types)
if len(self.satellites) < total_satellites_needed:
for i in range(total_satellites_needed - len(self.satellites)):
ship = maybe_buy_ship_sys(self.st, "SHIP_PROBE", self.safety_margin)
if not ship:
break
i = -1
for satellite in self.satellites[1 : len(types) + 1]:
try:
i += 1
set_behaviour(
self.connection,
satellite.name,
BHVR_MONITOR_CHEAPEST_PRICE,
{"ship_type": types[i]},
)
except:
pass
i = 0
for satellite in self.satellites[len(types) + 1 :]:
set_behaviour(
self.connection,
satellite.name,
BHVR_MONITOR_SPECIFIC_LOCATION,
{"waypoint": list(coordinates.values())[i].symbol},
)
i += 1
def set_refinery_behaviours(self, possible_ships):
hydrocarbon_shipper = possible_ships[0]
hydrocarbon_shipper: Ship
refueler = possible_ships[min(1, len(possible_ships) - 1)]
fuel_refinery = self.st.system_market(self.fuel_refinery)
cargo_requirement = 35 if len(self.haulers) > 0 else 70
fuel = fuel_refinery.get_tradegood("FUEL")
# if we've enough fuel , send a refuel task, otherwise log a shallow trade
log_trade = False
if fuel.supply in ("ABUNDANT", "HIGH"):
if self.any_refuels_needed():
log_task(
self.connection,
BHVR_REFUEL_ALL_IN_SYSTEM,
[f"{cargo_requirement}_CARGO"],
waypoint_slicer(self.gas_giant.symbol),
4,
self.current_agent_symbol,
{},
expiry=self.next_quarterly_update,
specific_ship_symbol=refueler.name,
)
else:
log_trade = True
trades_to_log = 5
else:
log_trade = True
trades_to_log = 1
if log_trade:
log_shallow_trade_tasks(
self.connection,
self.st.view_my_self().credits,
BHVR_BUY_AND_DELIVER_OR_SELL,
self.current_agent_symbol,
self.next_quarterly_update,
trades_to_log,
)
# either use the commander or a spare hauler to receive siphoned stuff and sell it. Commander has the advantage of extracting it too.
set_behaviour(
self.connection,
hydrocarbon_shipper.name,
BHVR_EXTRACT_AND_GO_SELL
if hydrocarbon_shipper.role == "COMMAND"
else BHVR_RECEIVE_AND_FULFILL,
{"asteroid_wp": self.gas_giant.symbol, "market_wp": fuel_refinery.symbol},
)
set_behaviour(
self.connection,
self.satellites[0].name,
BHVR_MONITOR_CHEAPEST_PRICE,
{"ship_type": "SHIP_LIGHT_FREIGHTER"},
)
if len(possible_ships) > 1:
fuel_shipper = possible_ships[1]
set_behaviour(
self.connection, fuel_shipper.name, BHVR_REFUEL_ALL_IN_SYSTEM, {}
)
def scale_and_set_siphoning(self, possible_ships):
# should be a quarterly or hourly behaviour
if len(possible_ships) > 2:
command_role = BHVR_EXTRACT_AND_TRANSFER
else:
command_role = BHVR_EXTRACT_AND_GO_SELL
if len(self.siphoners <= 10):
ship = maybe_buy_ship_sys(self.st, "SHIP_SIPHON_DRONE", self.safety_margin)
if ship:
self.siphoners.append(ship)
set_behaviour(
self.connection,
self.commanders[0].name,
command_role,
{"asteroid_wp": self.gas_giant, "cargo_to_transfer": ["*"]},
)
for s in self.siphoners:
set_behaviour(
self.connection,
s.name,
BHVR_EXTRACT_AND_TRANSFER,
{"asteroid_wp": self.gas_giant, "cargo_to_transfer": ["*"]},
)
def find_unassigned_ships(self) -> list[Ship]:
symbols = self.find_unassigned_ship_symbols()
return [self.st.ships_view_one(s) for s in symbols]
def find_unassigned_ship_symbols(self) -> list[str]:
sql = """select ship_symbol from ship_behaviours
where behaviour_id is null
and ship_symbol ilike %s"""
results = try_execute_select(
self.connection, sql, (f"{self.current_agent_symbol}-%",)
)
return [r[0] for r in results]
def find_hydrocarbon_exporter(self) -> Market:
pass
def find_fuel_refineries(self, relative_to: Waypoint = None) -> Waypoint:
sql = """select system_symbol, waypoint_symbol, type, x, y
from public."refinery_FUEL" where system_symbol = %s"""
results = try_execute_select(
self.connection, sql, (self.starting_system.symbol,)
)
if not results:
return None
closest_distance = float("inf")
closest_refinery = None
relative_to = relative_to or Waypoint("", "", "", 0, 0, [], [], {}, {})
for refinery in results:
wp = Waypoint(*refinery, [], [], {}, {})
d = self.pathfinder.calc_distance_between(relative_to, wp)
if d < closest_distance:
closest_distance = d
closest_refinery = wp
return closest_refinery
def any_refuels_needed(self):
waypoints = self.st.find_waypoints_by_trait(
self.starting_system.symbol, "MARKETPLACE"
)
markets = [self.st.system_market(wp) for wp in waypoints]
for market in markets:
fuel = market.get_tradegood("FUEL")
if fuel and fuel.type == "EXCHANGE" and fuel.supply != "ABUNDANT":
return True
return False
def maybe_upgrade_ship(self):
# surveyors first, then extractors
return False
max_mining_strength = 60
max_survey_strength = self.max_survey_strength() * 3
best_surveyor = (
"MOUNT_SURVEYOR_II" if max_survey_strength == 6 else "MOUNT_SURVEYOR_I"
)
if not clear_to_upgrade(self.st.view_my_self(), self.connection):
return
ship_to_upgrade = None
ship_new_behaviour = None
prices = get_prices_for(self.connection, best_surveyor)
if not prices or len(prices) == 0:
return
price = prices[0] * 3
if price is not None:
for ship in self.surveyors:
ship: Ship
if ship.survey_strength < max_survey_strength:
outfit_symbols = [best_surveyor, best_surveyor, best_surveyor]
ship_to_upgrade = ship
switch_to_surveying(self.connection, ship_to_upgrade.name)
break
if not ship_to_upgrade:
for ship in self.extractors:
ship: Ship
if ship.extract_strength < max_mining_strength:
outfit_symbols = [
"MOUNT_MINING_LASER_II",
"MOUNT_MINING_LASER_II",
"MOUNT_MINING_LASER_I",
]
ship_to_upgrade = ship
break
if not ship_to_upgrade:
return
params = {"mounts": outfit_symbols}
if self.st.view_my_self().credits < price:
return
log_task(
self.connection,
"UPGRADE_TO_SPEC",
[],
ship_to_upgrade.nav.system_symbol,
1,
self.st.current_agent_symbol,
params,
specific_ship_symbol=ship_to_upgrade.name,
expiry=self.next_quarterly_update,
)
def max_mining_strength(self):
sql = """select * from market_prices
where trade_symbol ilike 'mount_mining_laser%'"""
results = try_execute_select(self.connection, sql, ())
symbols = [row[0] for row in results]
if "MOUNT_MINING_LASER_II" in symbols:
return 25
elif "MOUNT_MINING_LASER_I" in symbols:
return 10
def max_survey_strength(self):
sql = """select * from market_prices
where trade_symbol ilike 'mount_surveyor_%%'"""
results = try_execute_select(self.connection, sql, [])
symbols = [row[0] for row in results]
if "MOUNT_SURVEYOR_II" in symbols:
return 2
elif "MOUNT_SURVEYOR_I" in symbols:
return 1
else:
return 0
def populate_ships(self):
"Set the conductor's ship lists, and subdivides them into roles."
ships = list(self.st.ships_view().values())
ships.sort(key=lambda ship: ship.index)
self.satellites = [ship for ship in ships if ship.role == "SATELLITE"]
self.haulers = [ship for ship in ships if ship.role == "HAULER"]
self.commanders = [ship for ship in ships if ship.role == "COMMAND"]
self.hounds = [ship for ship in ships if ship.frame.symbol == "FRAME_MINER"]
self.extractors = [
ship for ship in ships if ship.role == "EXCAVATOR" and ship.can_extract
]
self.refiners = [ship for ship in ships if ship.role == "REFINERY"]
self.surveyors = [ship for ship in ships if ship.role == "SURVEYOR"]
self.siphoners = [
ship for ship in ships if ship.role == "EXCAVATOR" and ship.can_siphon
]
def get_trade_routes(
self, limit=None, min_market_depth=100, max_market_depth=1000000
) -> list[tuple]:
if not limit:
limit = len(self.haulers)
sql = """select route_value, system_symbol, trade_symbol, profit_per_unit, export_market, import_market, market_depth
from trade_routes_intrasystem tris
where market_depth >= %s
and market_depth <= %s
and system_symbol = %s
limit %s"""
routes = try_execute_select(
self.connection,
sql,
(min_market_depth, max_market_depth, self.starting_system.symbol, limit),
)
if not routes:
return []
return [(r[2], r[4], r[5], r[3], r[1]) for r in routes]
def get_mining_sites(
self,
system_sym: str,
limit=None,
min_market_depth=100,
max_market_depth=1000000,
) -> list[tuple]:
if not limit:
limit = 10
sql = """select avg(route_value)
, extraction_waypoint
, import_market
from trade_routes_extraction_intrasystem
where market_depth >= %s
and market_depth <= %s
and system_symbol = %s
group by 2,3
order by 1 desc
limit %s"""
routes = try_execute_select(
self.connection,
sql,
(min_market_depth, max_market_depth, system_sym, limit),
)
if not routes:
return []
return routes
def clear_to_upgrade(agent: Agent, connection) -> bool:
"""checks whether or not there's an open upgrade task.
If the agent has more than a million credits, this will always return true."""
if agent.credits >= 1000000:
return True
sql = """select * from ship_tasks
where behaviour_id = 'UPGRADE_TO_SPEC' and (not completed or completed is null)
and expiry > now()
and agent_symbol = %s"""
rows = try_execute_select(connection, sql, (agent.symbol,))
return len(rows) == 0
def switch_to_surveying(connection, ship_symbol):
sql = """update ship_behaviours set behaviour_id = %s where ship_symbol = %s"""
try_execute_upsert(connection, sql, (BHVR_CHILL_AND_SURVEY, ship_symbol))
if __name__ == "__main__":
set_logging()
user = json.load(open("user.json"))
logger.info("Starting up conductor, preparing to connect to database")
logger.info("Connected to database")
agents = []
agents_and_clients: dict[str:SpaceTraders] = {}
# `tradegood`: the symbol of the tradegood to buy\n
# optional:\n
# `buy_wp`: if you want to specify a source market, provide the symbol.\n
# `sell_wp`: if you want the ship to sell the cargo, set which waypoint\n
# `max_buy_price`: if you want to limit the purchase price, set it here\n
# `min_sell_price`: if you want to limit the sell price, set it here\n
conductor = FuelManagementConductor(user)
conductor.run()