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stack.c
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stack.c
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/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Copyright © 2009 Andrew Brown <[email protected]>
*/
#include <stdlib.h>
#include <string.h>
#include "stack.h"
#include "cube.h"
/*
* This is a custom stack data structure that is meant to take as one structure the
* following information:
* a cube type (120 length string)
* an integer indicating what turn formed this cube
* an integer indicating the distance from the start
*/
/*
* This pushes a cube to the stack,
* pass in a ptr to the cube str, the turn used to produce this cube, and the
* distance. The information will be pushed onto the stack
*
* Copies the cube string given by cube_to_append
*
* Returns 1 on success, 0 on failure
*/
int stack_push(stacktype *stack, const char *cube_to_append, int turn, int distance)
{
qdata *newq;
if (stack->rightblock == NULL){
/* initialize */
stack->rightblock = malloc(sizeof(block));
stack->rightblock->leftlink = NULL;
stack->length = 0;
stack->rightindex = -1;
}
else if (stack->rightindex == BLOCKLEN-1) {
/* Needs a new block */
block *newblock = malloc(sizeof(block));
newblock->leftlink = stack->rightblock;
stack->rightblock = newblock;
stack->rightindex = -1;
}
stack->length++;
stack->rightindex++;
/* Now copy data in */
newq = &(stack->rightblock->data[stack->rightindex]);
memcpy(newq->cube_data, cube_to_append, CUBELEN);
newq->turn = turn;
newq->distance = distance;
return 1;
}
/*
* This stack works a bit differently. There are operations to individually
* peek at the different items at the top of the stack, but the stack remains
* unchanged. Then the pop operation doesn't return anything, but just
* destroys the topmost element. This is done so that I don't deal with
* references and all that, most all data transfer is done right on the stack.
*
* These could even be macros, but -finline-functions probably takes care of it
*
* stack_pop returns 1 on success, 0 on failure
*/
int stack_pop(stacktype *stack)
{
/* Just erase the last element */
stack->length--;
if (stack->rightindex == 0) {
/* Freeing an entire block */
block *oldblock = stack->rightblock;
stack->rightblock = oldblock->leftlink;
free(oldblock); /* goodbye */
stack->rightindex = BLOCKLEN-1;
} else {
stack->rightindex--;
}
return 1;
}
int stack_peek_cube(stacktype *stack, cube_type *targetcube)
{
memcpy(targetcube, stack->rightblock->data[stack->rightindex].cube_data, CUBELEN);
return 1;
}
int stack_peek_turn(stacktype *stack)
{
return stack->rightblock->data[stack->rightindex].turn;
}
int stack_peek_distance(stacktype *stack)
{
return stack->rightblock->data[stack->rightindex].distance;
}