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witch hut vanilla problems #249

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acaciachan opened this issue Jul 23, 2023 · 1 comment
Open

witch hut vanilla problems #249

acaciachan opened this issue Jul 23, 2023 · 1 comment

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@acaciachan
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I encountered an issue while searching for quad-witch-hut seeds in version 1.12.2. Normally, witch huts generate at sea level which is a standard witch hut. However, when they generate at higher elevations, using the 1.12.2 liteloader with the miniHUD mod shows it has two structure areas - one at the standard sea level position and another at the actual location of the witch hut. Through actual mob spawning tests, it was observed that witches only spawn when two structure areas intersect. This problem has destoryed three-quarters of the satisfying quad-witch-hut seeds I have found.

Is it possible to add support in your software to filter out these problematic seeds?

Here's an example:
4970262987367611127
/tp @p -141 83 1556
46a76e2d097495ad9afc69cd4d8f7bdf

More:
seed.xlsx
Red:wrong; black:no problems

miniHUD has a feature show this:
2aa11637cd4a6e63fc2ff41a7d9aeced_0

@F1rsi
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F1rsi commented Jul 31, 2023

I think not, because the cubiomes library that this graphics application uses doesn't take terrain into account.

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