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cmake_minimum_required(VERSION 3.16)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13" CACHE STRING "Minimum OS X deployment version" FORCE)
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "" FORCE)
project(Scream
VERSION 1.0.12
DESCRIPTION ""
HOMEPAGE_URL "https://github.com/Cure-Audio/Scream"
LANGUAGES C)
set(COMPANY_NAME "Cure Audio")
set(PRODUCT_NAME ${PROJECT_NAME}) # used by info.plist
set(PRODUCT_COPYRIGHT ${COMPANY_NAME})
set(AUV2_BUNDLE_ID "com.cureaudio.scream.auv2")
set(CLAP_BUNDLE_ID "com.cureaudio.scream.clap")
set(VST3_BUNDLE_ID "com.cureaudio.scream.vst3")
set(APP_BUNDLE_ID "com.cureaudio.scream.app")
# Full list of AU types & tags here:
# https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/AudioUnit.html
# The properties:
set(MACOSX_BUNDLE_TAGS "<string>Filter</string>") # Predefined tags are: Bass, Delay, Distortion, Drums, Dynamics, Dynamics Processor, Effects, Equalizer, Filter, Format Converter, Guitar, Imaging, MIDI, Mixer, Offline Effect, Output, Panner, Pitch, Reverb, Sampler, Synthesizer, Time Effect, Vocal. But you can use others.
set(MACOSX_BUNDLE_TYPE "aufx") # "aufx" for Effect, "augn" for Generator, "aumu" for Instrument, "aufm" for Music Effect.
set(MACOSX_BUNDLE_SUBTYPE "Scrm") # For AU and GarageBand 10.3 compatibility, the first letter must be upper-case, the others lower-case.
set(MACOSX_BUNDLE_MANUFACTURER "Cure") # For AU and GarageBand 10.3 compatibility, the first letter must be upper-case, the others lower-case.
# Convert version string (1.0.0) > integer (65536)
math(EXPR MACOSX_BUNDLE_VERSION_INT "${PROJECT_VERSION_MAJOR} << 16 | ${PROJECT_VERSION_MINOR} << 8 | ${PROJECT_VERSION_PATCH}" OUTPUT_FORMAT DECIMAL) # cool trick bro
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE})
if (CMAKE_C_COMPILER_ID STREQUAL "MSVC")
set(CMAKE_C_STANDARD 11)
else()
set(CMAKE_C_STANDARD 99)
endif()
if (CMAKE_BUILD_TYPE MATCHES Release OR CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
set(CMAKE_CXX_STANDARD 20)
else()
set(CMAKE_CXX_STANDARD 11)
endif()
set(PLUGIN_OPTIONS "")
# https://clang.llvm.org/docs/ClangCommandLineReference.html
if (CMAKE_C_COMPILER_ID STREQUAL "Clang" OR CMAKE_C_COMPILER_ID STREQUAL "AppleClang")
list(APPEND PLUGIN_OPTIONS
-Werror=switch
-Werror=absolute-value
-Werror=return-type
-Werror=shadow
-Werror=incompatible-pointer-types
-Werror=parentheses
-Werror=excess-initializers
-Werror=array-bounds
# -Wunused-function
# -Wunused-variable
-Wno-deprecated-declarations
-Wno-deprecated
-Wno-multichar
-Wno-nullability-completeness
-Wno-writable-strings
-Wno-c2x-extensions
-Wno-c++14-extensions
-Wno-c++17-extensions
-Wno-c++20-extensions
-Wno-microsoft-enum-forward-reference
)
endif()
# list(APPEND CMAKE_C_FLAGS -fsanitize=address)
# list(APPEND CMAKE_CXX_FLAGS -fsanitize=address)
if (CMAKE_C_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
list(APPEND PLUGIN_OPTIONS /GR- /EHasc- "/FI${PROJECT_SOURCE_DIR}/src/common.h")
list(APPEND PLUGIN_OPTIONS "$<$<NOT:$<CONFIG:Debug>>:/Zi>")
add_link_options("$<$<CONFIG:RELEASE>:/DEBUG>")
if (CMAKE_BUILD_TYPE MATCHES Debug OR CMAKE_BUILD_TYPE MATCHES RelWithDebInfo)
list(APPEND PLUGIN_OPTIONS /Od)
endif()
else()
list(APPEND PLUGIN_OPTIONS -fno-rtti -fno-exceptions)
if (CMAKE_BUILD_TYPE MATCHES Debug OR CMAKE_BUILD_TYPE MATCHES RelWithDebInfo)
list(APPEND PLUGIN_OPTIONS -fno-inline-functions)
endif()
endif()
if (CMAKE_BUILD_TYPE MATCHES Release)
set(CMAKE_C_VISIBILITY_PRESET hidden)
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_OBJC_VISIBILITY_PRESET hidden)
set(CMAKE_VISIBILITY_INLINES_HIDDEN YES)
# Currently getting release mode bugs on MacOS & Windows...
# list(APPEND PLUGIN_OPTIONS -flto)
endif()
set(SRC_DIR ${PROJECT_SOURCE_DIR})
set(BIN_DIR ${CMAKE_BINARY_DIR})
if (WIN32)
# Windows paths are complicated
string(REPLACE "/" "\\\\" SRC_DIR ${SRC_DIR})
string(REPLACE "/" "\\\\" BIN_DIR ${BIN_DIR})
endif()
set(PLUGIN_DEFINITIONS
CPLUG_COMPANY_NAME="${COMPANY_NAME}"
CPLUG_COMPANY_EMAIL="contact@cure.audio"
CPLUG_PLUGIN_NAME="${PROJECT_NAME}"
CPLUG_PLUGIN_URI="${PROJECT_HOMEPAGE_URL}"
CPLUG_PLUGIN_VERSION="${PROJECT_VERSION}"
_HAS_EXCEPTIONS=0
STBI_NO_STDIO
STBI_NO_LINEAR
NVG_NO_STB
SRC_DIR="${SRC_DIR}"
BIN_DIR="${BIN_DIR}"
PW_PREFIX=${PROJECT_NAME}
)
set(PLUGIN_SOURCES
src/plugin.c
src/state.c
src/gui.c
src/gui_lfo.c
src/im_points.c
src/resource_manager.c
src/icons.c
src/logger.c
src/updates.c
src/libs/freetype_scu.c
src/libs/nanosvgrast3.c
src/libs/stb_rect_pack.c
src/libs/stb_image.c
src/libs/stb_image_resize2.c
src/libs/texteditor.c
src/libs/tooltip.c
src/libs/picohttpparser.c
src/libs/yyjson.c
src/libs/https.c
# modules/wip_libs/src/nanovg2.c
modules/xvg/xvg.c
modules/wip_libs/src/imgui.c
modules/wip_libs/src/linked_arena.c
modules/wip_libs/src/xrequest.c
)
set(PLUGIN_INCLUDE
modules/xhl/include
modules/CPLUG/src/
modules/sokol_gfx_multiinstance
modules/wip_libs/src/
modules/xvg/
modules/freetype/include
modules/freetype/src/base
src/libs
src/shaders/
)
set(PLUGIN_LIBRARIES "")
if (WIN32)
list(APPEND PLUGIN_DEFINITIONS UNICODE _UNICODE _USE_MATH_DEFINES PW_DX11)
if (CMAKE_BUILD_TYPE MATCHES Release)
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
list(APPEND PLUGIN_OPTIONS /arch:AVX)
else()
list(APPEND PLUGIN_OPTIONS -march=corei7-avx)
endif()
else()
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
list(APPEND PLUGIN_OPTIONS /arch:AVX2)
else()
list(APPEND PLUGIN_OPTIONS -march=haswell)
endif()
endif()
list(APPEND PLUGIN_SOURCES
modules/sokol_gfx_multiinstance/sokol_gfx_d3d11.c
modules/CPLUG/src/cplug_extensions/window_win.c
src/platform_win.c)
list(APPEND PLUGIN_LIBRARIES dxguid)
elseif(APPLE)
enable_language(OBJC)
# if (CMAKE_BUILD_TYPE MATCHES Release)
set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64")
list(APPEND PLUGIN_OPTIONS -g)
# endif()
list(APPEND PLUGIN_SOURCES
modules/sokol_gfx_multiinstance/sokol_gfx_metal.m
modules/CPLUG/src/cplug_extensions/window_osx.m
src/platform_osx.m)
list(APPEND PLUGIN_LIBRARIES
"-framework Quartz"
"-framework Cocoa"
"-framework Security"
"-framework AudioToolbox"
"-framework Metal"
"-framework MetalKit")
list(APPEND PLUGIN_DEFINITIONS PW_METAL)
endif()
# ██████╗ ██╗ ██╗ ██╗ ██████╗ ██╗███╗ ██╗
# ██╔══██╗██║ ██║ ██║██╔════╝ ██║████╗ ██║
# ██████╔╝██║ ██║ ██║██║ ███╗██║██╔██╗ ██║
# ██╔═══╝ ██║ ██║ ██║██║ ██║██║██║╚██╗██║
# ██║ ███████╗╚██████╔╝╚██████╔╝██║██║ ╚████║
# ╚═╝ ╚══════╝ ╚═════╝ ╚═════╝ ╚═╝╚═╝ ╚═══╝
# .plists are generated using a template
# The params @bundle_identifier@ and @bundle_type@ are used by the .plist
function(configure_info_plist target_name bundle_identifier bundle_type bundle_extension)
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/modules/CPLUG/example/Info.plist.in
${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.${bundle_extension}/Contents/Info.plist
@ONLY
)
set_target_properties(${target_name} PROPERTIES
BUNDLE True
MACOSX_BUNDLE TRUE
OUTPUT_NAME ${PROJECT_NAME}
BUNDLE_EXTENSION ${bundle_extension}
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.${bundle_extension}/Contents/Info.plist
CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.${bundle_extension}
)
endfunction()
# All Plugin formats in one
if (APPLE)
add_library(${PROJECT_NAME}_auv2 MODULE ${PLUGIN_SOURCES} modules/CPLUG/src/cplug_auv2.c)
add_library(${PROJECT_NAME}_clap MODULE ${PLUGIN_SOURCES} modules/CPLUG/src/cplug_clap.c)
add_library(${PROJECT_NAME}_vst3 MODULE ${PLUGIN_SOURCES} modules/CPLUG/src/cplug_vst3.c)
configure_info_plist(${PROJECT_NAME}_auv2 ${AUV2_BUNDLE_ID} "BNDL" "component")
configure_info_plist(${PROJECT_NAME}_clap ${CLAP_BUNDLE_ID} "BNDL" "clap")
configure_info_plist(${PROJECT_NAME}_vst3 ${VST3_BUNDLE_ID} "BNDL" "vst3")
file(TOUCH_NOCREATE "${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.component/Contents/PkgInfo")
file(WRITE "${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.component/Contents/PkgInfo" "BNDL????")
file(TOUCH_NOCREATE "${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.clap/Contents/PkgInfo")
file(WRITE "${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.clap/Contents/PkgInfo" "BNDL????")
file(TOUCH_NOCREATE "${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.vst3/Contents/PkgInfo")
file(WRITE "${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.vst3/Contents/PkgInfo" "BNDL????")
target_compile_definitions(${PROJECT_NAME}_auv2 PRIVATE
${PLUGIN_DEFINITIONS}
CPLUG_AUV2_VERSION_INT=${MACOSX_BUNDLE_VERSION_INT}
CPLUG_AUV2_BUNDLE_ID="${AUV2_BUNDLE_ID}"
CPLUG_BUILD_AUV2
)
target_compile_definitions(${PROJECT_NAME}_clap PRIVATE ${PLUGIN_DEFINITIONS} CPLUG_BUILD_CLAP)
target_compile_definitions(${PROJECT_NAME}_vst3 PRIVATE ${PLUGIN_DEFINITIONS} CPLUG_BUILD_VST3)
target_link_libraries(${PROJECT_NAME}_auv2 PRIVATE ${PLUGIN_LIBRARIES})
target_link_libraries(${PROJECT_NAME}_clap PRIVATE ${PLUGIN_LIBRARIES})
target_link_libraries(${PROJECT_NAME}_vst3 PRIVATE ${PLUGIN_LIBRARIES})
target_include_directories(${PROJECT_NAME}_auv2 PRIVATE ${PLUGIN_INCLUDE})
target_include_directories(${PROJECT_NAME}_clap PRIVATE ${PLUGIN_INCLUDE})
target_include_directories(${PROJECT_NAME}_vst3 PRIVATE ${PLUGIN_INCLUDE})
target_compile_options(${PROJECT_NAME}_auv2 PRIVATE ${PLUGIN_OPTIONS})
target_compile_options(${PROJECT_NAME}_clap PRIVATE ${PLUGIN_OPTIONS})
target_compile_options(${PROJECT_NAME}_vst3 PRIVATE ${PLUGIN_OPTIONS})
target_precompile_headers(${PROJECT_NAME}_auv2 PRIVATE src/common.h)
target_precompile_headers(${PROJECT_NAME}_clap PRIVATE src/common.h)
target_precompile_headers(${PROJECT_NAME}_vst3 PRIVATE src/common.h)
add_custom_command(TARGET ${PROJECT_NAME}_auv2 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo "Installing ${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.component to ~/Library/Audio/Plug-Ins/Components/"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.component" "~/Library/Audio/Plug-Ins/Components/${PROJECT_NAME}.component"
)
add_custom_command(TARGET ${PROJECT_NAME}_clap POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo "Installing ${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.clap to ~/Library/Audio/Plug-Ins/CLAP/"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.clap" "~/Library/Audio/Plug-Ins/CLAP/${PROJECT_NAME}.clap"
)
add_custom_command(TARGET ${PROJECT_NAME}_vst3 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo "Installing ${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.vst3 to ~/Library/Audio/Plug-Ins/VST3/"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.vst3" "~/Library/Audio/Plug-Ins/VST3/${PROJECT_NAME}.vst3"
)
elseif(WIN32)
add_library(${PROJECT_NAME}_plugin MODULE
${PLUGIN_SOURCES}
modules/CPLUG/src/cplug_clap.c
modules/CPLUG/src/cplug_vst3.c)
set_target_properties(${PROJECT_NAME}_plugin PROPERTIES
OUTPUT_NAME ${PROJECT_NAME}_plugin
PDB_NAME ${PROJECT_NAME}_plugin
)
set(VST3_BUILD_PATH ${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.vst3)
add_custom_command(TARGET ${PROJECT_NAME}_plugin POST_BUILD
# https://steinbergmedia.github.io/vst3_dev_portal/pages/Technical+Documentation/Locations+Format/Plugin+Format.html
COMMAND ${CMAKE_COMMAND} -E echo "Building VST3"
COMMAND ${CMAKE_COMMAND} -E make_directory ${VST3_BUILD_PATH}
COMMAND ${CMAKE_COMMAND} -E make_directory "${VST3_BUILD_PATH}/Contents"
COMMAND ${CMAKE_COMMAND} -E make_directory "${VST3_BUILD_PATH}/Contents/x86_64-win"
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}_plugin.dll" "${VST3_BUILD_PATH}/Contents/x86_64-win/${PROJECT_NAME}.vst3"
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_SOURCE_DIR}/assets/PlugIn.ico" "${VST3_BUILD_PATH}/PlugIn.ico"
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_SOURCE_DIR}/assets/desktop.ini.in" "${VST3_BUILD_PATH}/desktop.ini"
COMMAND attrib +s +h ${VST3_BUILD_PATH}/desktop.ini
COMMAND attrib +s +h ${VST3_BUILD_PATH}/PlugIn.ico
COMMAND attrib +s ${VST3_BUILD_PATH}
COMMAND ${CMAKE_COMMAND} -E echo "Installing ${VST3_BUILD_PATH} to C:\\Program Files\\Common Files\\VST3"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${VST3_BUILD_PATH}" "C:\\Program Files\\Common Files\\VST3\\${PROJECT_NAME}.vst3"
COMMAND ${CMAKE_COMMAND} -E echo "Installing ${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}_plugin.dll to C:\\Program Files\\Common Files\\CLAP\\${PROJECT_NAME}.clap"
COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}_plugin.dll" "C:\\Program Files\\Common Files\\CLAP\\${PROJECT_NAME}.clap"
)
target_link_libraries(${PROJECT_NAME}_plugin PRIVATE ${PLUGIN_LIBRARIES})
target_include_directories(${PROJECT_NAME}_plugin PRIVATE ${PLUGIN_INCLUDE})
target_compile_definitions(${PROJECT_NAME}_plugin PRIVATE ${PLUGIN_DEFINITIONS} CPLUG_BUILD_VST3 CPLUG_BUILD_CLAP CPLUG_BUILD_AUV2)
target_compile_options(${PROJECT_NAME}_plugin PRIVATE ${PLUGIN_OPTIONS})
target_precompile_headers(${PROJECT_NAME}_plugin PRIVATE src/common.h)
endif()
# ███████╗████████╗ █████╗ ███╗ ██╗██████╗ █████╗ ██╗ ██████╗ ███╗ ██╗███████╗
# ██╔════╝╚══██╔══╝██╔══██╗████╗ ██║██╔══██╗██╔══██╗██║ ██╔═══██╗████╗ ██║██╔════╝
# ███████╗ ██║ ███████║██╔██╗ ██║██║ ██║███████║██║ ██║ ██║██╔██╗ ██║█████╗
# ╚════██║ ██║ ██╔══██║██║╚██╗██║██║ ██║██╔══██║██║ ██║ ██║██║╚██╗██║██╔══╝
# ███████║ ██║ ██║ ██║██║ ╚████║██████╔╝██║ ██║███████╗╚██████╔╝██║ ╚████║███████╗
# ╚══════╝ ╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝╚═════╝ ╚═╝ ╚═╝╚══════╝ ╚═════╝ ╚═╝ ╚═══╝╚══════╝
if (WIN32)
add_executable(${PROJECT_NAME}_standalone WIN32 ${PLUGIN_SOURCES} modules/CPLUG/src/cplug_standalone_win.c)
target_link_libraries(${PROJECT_NAME}_standalone PRIVATE ${PLUGIN_LIBRARIES})
elseif(APPLE)
add_executable(${PROJECT_NAME}_standalone MACOSX_BUNDLE ${PLUGIN_SOURCES} modules/CPLUG/src/cplug_standalone_osx.m)
target_link_libraries(${PROJECT_NAME}_standalone PRIVATE ${PLUGIN_LIBRARIES} "-framework CoreMIDI -framework CoreAudio -framework CoreServices")
configure_info_plist(${PROJECT_NAME}_standalone ${APP_BUNDLE_ID} "APPL" "app")
file(TOUCH_NOCREATE "${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.app/Contents/PkgInfo")
file(WRITE "${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${PROJECT_NAME}.app/Contents/PkgInfo" "APPL????")
endif()
target_include_directories(${PROJECT_NAME}_standalone PRIVATE ${PLUGIN_INCLUDE})
target_compile_definitions(${PROJECT_NAME}_standalone PRIVATE ${PLUGIN_DEFINITIONS} CPLUG_BUILD_STANDALONE)
target_compile_options(${PROJECT_NAME}_standalone PRIVATE ${PLUGIN_OPTIONS})
target_precompile_headers(${PROJECT_NAME}_standalone PRIVATE src/common.h)
# add_dependencies(${PROJECT_NAME}_standalone shader_header)
# ██╗ ██╗ ██████╗ ████████╗██████╗ ███████╗██╗ ██████╗ █████╗ ██████╗
# ██║ ██║██╔═══██╗╚══██╔══╝██╔══██╗██╔════╝██║ ██╔═══██╗██╔══██╗██╔══██╗
# ███████║██║ ██║ ██║ ██████╔╝█████╗ ██║ ██║ ██║███████║██║ ██║
# ██╔══██║██║ ██║ ██║ ██╔══██╗██╔══╝ ██║ ██║ ██║██╔══██║██║ ██║
# ██║ ██║╚██████╔╝ ██║ ██║ ██║███████╗███████╗╚██████╔╝██║ ██║██████╔╝
# ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝╚══════╝╚══════╝ ╚═════╝ ╚═╝ ╚═╝╚═════╝
set(HOTRELOAD_LIB_NAME ${PROJECT_NAME}_hotreload_lib)
if (WIN32 AND CMAKE_BUILD_TYPE MATCHES Debug)
add_library(${HOTRELOAD_LIB_NAME} MODULE ${PLUGIN_SOURCES})
target_compile_definitions(${HOTRELOAD_LIB_NAME} PRIVATE ${PLUGIN_DEFINITIONS} CPLUG_SHARED CPLUG_BUILD_STANDALONE)
target_include_directories(${HOTRELOAD_LIB_NAME} PRIVATE ${PLUGIN_INCLUDE})
target_compile_options(${HOTRELOAD_LIB_NAME} PRIVATE ${PLUGIN_OPTIONS})
# Windows paths are complicated
string(REPLACE "/" "\\\\" SOURCE_DIR_WIN ${PROJECT_SOURCE_DIR})
string(REPLACE "/" "\\\\" BINARY_DIR_WIN ${CMAKE_BINARY_DIR})
add_executable(${PROJECT_NAME}_hotreload WIN32 modules/CPLUG/src/cplug_standalone_win.c)
target_compile_definitions(${PROJECT_NAME}_hotreload PRIVATE
HOTRELOAD_WATCH_DIR="${SOURCE_DIR_WIN}\\\\src"
HOTRELOAD_LIB_PATH="${BINARY_DIR_WIN}\\\\${CMAKE_BUILD_TYPE}\\\\${HOTRELOAD_LIB_NAME}.dll"
HOTRELOAD_BUILD_COMMAND="cmake --build ${BINARY_DIR_WIN} --config Debug --target ${HOTRELOAD_LIB_NAME}"
CPLUG_SHARED
)
target_compile_definitions(${PROJECT_NAME}_hotreload PRIVATE ${PLUGIN_DEFINITIONS} CPLUG_SHARED)
target_include_directories(${PROJECT_NAME}_hotreload PRIVATE ${PLUGIN_INCLUDE})
target_compile_options(${PROJECT_NAME}_hotreload PRIVATE ${PLUGIN_OPTIONS})
# Forces plugin to be built before the host
add_dependencies(${PROJECT_NAME}_hotreload ${HOTRELOAD_LIB_NAME})
# add_dependencies(${HOTRELOAD_LIB_NAME} shader_header)
endif()
# Tool
# add_executable(svg_parser tools/svg_parser.c)
# target_compile_definitions(svg_parser PRIVATE ${PLUGIN_DEFINITIONS})
# target_include_directories(svg_parser PRIVATE ${PLUGIN_INCLUDE})
# target_compile_options(svg_parser PRIVATE ${PLUGIN_OPTIONS})