diff --git a/Unreal Project Manager/Unreal Project Manager.sln b/Unreal Project Manager/Unreal Project Manager.sln
new file mode 100644
index 0000000..e45ecb6
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager.sln
@@ -0,0 +1,29 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.8.34330.188
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unreal Project Manager", "Unreal Project Manager\Unreal Project Manager.csproj", "{878D022F-C4F5-45AA-8D4B-BE9498D00425}"
+EndProject
+Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "UnrealProjectManager", "UnrealProjectManager\UnrealProjectManager.vdproj", "{45163BEF-A0B5-4F47-87ED-7159F885603D}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {878D022F-C4F5-45AA-8D4B-BE9498D00425}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {878D022F-C4F5-45AA-8D4B-BE9498D00425}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {878D022F-C4F5-45AA-8D4B-BE9498D00425}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {878D022F-C4F5-45AA-8D4B-BE9498D00425}.Release|Any CPU.Build.0 = Release|Any CPU
+ {45163BEF-A0B5-4F47-87ED-7159F885603D}.Debug|Any CPU.ActiveCfg = Debug
+ {45163BEF-A0B5-4F47-87ED-7159F885603D}.Release|Any CPU.ActiveCfg = Release
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {1AE22F3E-DA32-47C1-9260-2A8CF9A03B03}
+ EndGlobalSection
+EndGlobal
diff --git a/Unreal Project Manager/Unreal Project Manager/App.config b/Unreal Project Manager/Unreal Project Manager/App.config
new file mode 100644
index 0000000..5754728
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/App.config
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Unreal Project Manager/Unreal Project Manager/App.xaml b/Unreal Project Manager/Unreal Project Manager/App.xaml
new file mode 100644
index 0000000..32551bd
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/App.xaml
@@ -0,0 +1,28 @@
+
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diff --git a/Unreal Project Manager/Unreal Project Manager/App.xaml.cs b/Unreal Project Manager/Unreal Project Manager/App.xaml.cs
new file mode 100644
index 0000000..55b0bbe
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/App.xaml.cs
@@ -0,0 +1,17 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Threading.Tasks;
+using System.Windows;
+
+namespace Unreal_Project_Manager
+{
+ ///
+ /// Interaction logic for App.xaml
+ ///
+ public partial class App : Application
+ {
+ }
+}
diff --git a/Unreal Project Manager/Unreal Project Manager/Assets/backup_projects.png b/Unreal Project Manager/Unreal Project Manager/Assets/backup_projects.png
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diff --git a/Unreal Project Manager/Unreal Project Manager/Assets/backup_projects_bg.png b/Unreal Project Manager/Unreal Project Manager/Assets/backup_projects_bg.png
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diff --git a/Unreal Project Manager/Unreal Project Manager/Assets/unreal_icon.ico b/Unreal Project Manager/Unreal Project Manager/Assets/unreal_icon.ico
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diff --git a/Unreal Project Manager/Unreal Project Manager/Assets/unreal_micro_icon.png b/Unreal Project Manager/Unreal Project Manager/Assets/unreal_micro_icon.png
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diff --git a/Unreal Project Manager/Unreal Project Manager/Assets/win_xp_style_close_bare.png b/Unreal Project Manager/Unreal Project Manager/Assets/win_xp_style_close_bare.png
new file mode 100644
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diff --git a/Unreal Project Manager/Unreal Project Manager/Assets/win_xp_style_close_bare_h.png b/Unreal Project Manager/Unreal Project Manager/Assets/win_xp_style_close_bare_h.png
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diff --git a/Unreal Project Manager/Unreal Project Manager/Assets/win_xp_style_maximize_bare.png b/Unreal Project Manager/Unreal Project Manager/Assets/win_xp_style_maximize_bare.png
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diff --git a/Unreal Project Manager/Unreal Project Manager/Assets/win_xp_style_maximize_bare_h.png b/Unreal Project Manager/Unreal Project Manager/Assets/win_xp_style_maximize_bare_h.png
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diff --git a/Unreal Project Manager/Unreal Project Manager/Assets/win_xp_style_min_bare.png b/Unreal Project Manager/Unreal Project Manager/Assets/win_xp_style_min_bare.png
new file mode 100644
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diff --git a/Unreal Project Manager/Unreal Project Manager/Assets/win_xp_style_min_bare_h.png b/Unreal Project Manager/Unreal Project Manager/Assets/win_xp_style_min_bare_h.png
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diff --git a/Unreal Project Manager/Unreal Project Manager/MainWindow.xaml b/Unreal Project Manager/Unreal Project Manager/MainWindow.xaml
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diff --git a/Unreal Project Manager/Unreal Project Manager/MainWindow.xaml.cs b/Unreal Project Manager/Unreal Project Manager/MainWindow.xaml.cs
new file mode 100644
index 0000000..3739eb2
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/MainWindow.xaml.cs
@@ -0,0 +1,769 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Runtime.InteropServices;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Diagnostics;
+using System.Windows.Forms;
+using System.IO.Compression;
+using System.IO;
+using System.Windows.Threading;
+
+namespace Unreal_Project_Manager
+{
+ public partial class MainWindow : System.Windows.Window
+ {
+ private bool _isMouseDown = false;
+ private bool _CanAutoSave = false;
+ private bool _isAutoSaving = false;
+ private bool _isAnyUnzip = false;
+ private bool _isManualSaving = false;
+ private IniFile iniFile;
+ private DispatcherTimer autoSaveTimer;
+ private List projectBackup = new List();
+ private string backupPth = null;
+
+ public MainWindow()
+ {
+ string path = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "UnrealProjectManager.ini");
+ iniFile = new IniFile(path);
+
+ InitializeComponent();
+ LoadProjSettings(iniFile);
+ LoadBackupSettings(iniFile);
+ LoadIntervalSettings(iniFile);
+ gatherProjectItems();
+
+ // Időzítő létrehozása és eseménykezelők beállítása
+ autoSaveTimer = new DispatcherTimer();
+ autoSaveTimer.Tick += AutoSaveTimer_Tick;
+ }
+
+ private void LoadProjSettings(IniFile iniFile)
+ {
+ string projectLocation = iniFile.Read("Settings", "ProjectLocation");
+ projLocInp.Text = projectLocation;
+ }
+
+ private void LoadBackupSettings(IniFile iniFile)
+ {
+
+ string backupLocation = iniFile.Read("Settings", "BackupLocation");
+ backUpLocInp.Text = backupLocation;
+ backupPth = backupLocation;
+ }
+
+ private void LoadIntervalSettings(IniFile iniFile)
+ {
+ string interval = iniFile.Read("Settings", "AutoSaveInterval");
+
+ switch (interval)
+ {
+ case "1hr":
+ saveInter.SelectedIndex = 0;
+ break;
+ case "2hr":
+ saveInter.SelectedIndex = 1;
+ break;
+ case "4hr":
+ saveInter.SelectedIndex = 2;
+ break;
+ case "6hr":
+ saveInter.SelectedIndex = 3;
+ break;
+ case "8hr":
+ saveInter.SelectedIndex = 4;
+ break;
+ case "12hr":
+ saveInter.SelectedIndex = 5;
+ break;
+ case "24hr":
+ saveInter.SelectedIndex = 6;
+ break;
+ default:
+ saveInter.SelectedIndex = 1;
+ break;
+ }
+ }
+
+ private void SaveProjSettings()
+ {
+ iniFile.Write("Settings", "ProjectLocation", projLocInp.Text);
+ }
+
+ private void SaveBackupSettings()
+ {
+ iniFile.Write("Settings", "BackupLocation", backUpLocInp.Text);
+ backupPth = backUpLocInp.Text;
+ }
+
+ private void SaveInterval()
+ {
+ string path = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "UnrealProjectManager.ini");
+ iniFile = new IniFile(path);
+
+ int selectedIndex = saveInter.SelectedIndex;
+ string interval = "";
+
+ switch (selectedIndex)
+ {
+ case 0:
+ interval = "1hr";
+ break;
+ case 1:
+ interval = "2hr";
+ break;
+ case 2:
+ interval = "4hr";
+ break;
+ case 3:
+ interval = "6hr";
+ break;
+ case 4:
+ interval = "8hr";
+ break;
+ case 5:
+ interval = "12hr";
+ break;
+ case 6:
+ interval = "24hr";
+ break;
+ default:
+ interval = "2hr";
+ break;
+ }
+
+ iniFile.Write("Settings", "AutoSaveInterval", interval);
+ }
+
+ private void title_bar_MouseMove(object sender, System.Windows.Input.MouseEventArgs e)
+ {
+ if (_isMouseDown && this.WindowState == System.Windows.WindowState.Maximized)
+ {
+ _isMouseDown = false;
+ this.WindowState = System.Windows.WindowState.Normal;
+ }
+ }
+
+ private void title_bar_MouseDown(object sender, MouseButtonEventArgs e)
+ {
+ _isMouseDown = true;
+ this.DragMove();
+ }
+
+ private void title_bar_MouseUp(object sender, MouseButtonEventArgs e)
+ {
+ _isMouseDown = false;
+ }
+
+ private void minimize_Click(object sender, RoutedEventArgs e)
+ {
+ this.WindowState = WindowState.Minimized;
+ }
+
+ private void maximize_Click(object sender, RoutedEventArgs e)
+ {
+ if (this.WindowState == WindowState.Maximized)
+ {
+ this.WindowState = WindowState.Normal;
+ }
+ else
+ {
+ this.WindowState = WindowState.Maximized;
+ }
+ }
+
+ private void close_Click(object sender, RoutedEventArgs e)
+ {
+ if (_isAutoSaving == false && _isManualSaving == false && _isAnyUnzip == false)
+ {
+ SaveProjSettings();
+ SaveBackupSettings();
+ SaveInterval();
+ System.Windows.Application.Current.Shutdown();
+ }
+ }
+
+
+ private void minimize_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e)
+ {
+ Mouse.OverrideCursor = null;
+ }
+
+ private void minimize_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e)
+ {
+ Mouse.OverrideCursor = System.Windows.Input.Cursors.Hand;
+ }
+
+ private void maximize_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e)
+ {
+ Mouse.OverrideCursor = null;
+ }
+
+ private void maximize_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e)
+ {
+ Mouse.OverrideCursor = System.Windows.Input.Cursors.Hand;
+ }
+
+ private void close_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e)
+ {
+ Mouse.OverrideCursor = System.Windows.Input.Cursors.Hand;
+ }
+
+ private void close_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e)
+ {
+ Mouse.OverrideCursor = null;
+ }
+
+ private void BrowsProj_Click(object sender, RoutedEventArgs e)
+ {
+ System.Windows.Forms.OpenFileDialog openFileDialog = new System.Windows.Forms.OpenFileDialog();
+ openFileDialog.Filter = "Unreal Project Files (*.uproject)|*.uproject";
+ if (openFileDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
+ {
+ projLocInp.Text = openFileDialog.FileName;
+ SaveProjSettings();
+ CleanBackupProjects();
+ gatherProjectItems();
+ }
+ }
+
+
+ private void BackupProj_Click(object sender, RoutedEventArgs e)
+ {
+ using (var folderDialog = new FolderBrowserDialog())
+ {
+ System.Windows.Forms.DialogResult result = folderDialog.ShowDialog();
+
+ if (result == System.Windows.Forms.DialogResult.OK && !string.IsNullOrWhiteSpace(folderDialog.SelectedPath))
+ {
+ backUpLocInp.Text = folderDialog.SelectedPath;
+ }
+ }
+ }
+
+ private async void manualSave_Click(object sender, RoutedEventArgs e)
+ {
+ if (_isAutoSaving == false)
+ {
+ _isManualSaving = true;
+ BackupIndCh(0x00, 0x7A, 0xE0, 1.0);
+ string backupFolderPath = backUpLocInp.Text;
+ string projectFilePath = projLocInp.Text;
+ Task backupTask = Task.Run(() => BackupProject(backupFolderPath, projectFilePath));
+ bool backupResult = await backupTask;
+
+ if (backupResult == true)
+ {
+ BackupIndCh(0x7D, 0xC3, 0x43, 1.0);
+ CleanBackupProjects();
+ gatherProjectItems();
+ }
+ else
+ {
+ BackupIndCh(0xFF, 0xC3, 0x43, 1.0);
+ }
+ // Várakozás 1 másodperc
+ await Task.Delay(2000);
+
+ // Második BackupIndCh hívása
+ BackupIndCh(0x24, 0x24, 0x24, 0.0);
+ _isManualSaving = false;
+ }
+ }
+
+ private async void RefreshProj_Click(object sender, RoutedEventArgs e)
+ {
+ CleanBackupProjects();
+ gatherProjectItems();
+ }
+
+ // A projekt mentését végző függvény
+ private async Task BackupProject(string backupFolderPath, string projectFilePath)
+ {
+ // A backup mappa elérési útvonala
+
+ // Ellenőrizze, hogy a backup mappa elérési útvonala üres-e
+ if (string.IsNullOrEmpty(backupFolderPath))
+ {
+ System.Windows.MessageBox.Show("Please specify a backup folder.", "Error", MessageBoxButton.OK, MessageBoxImage.Error);
+ return false;
+ }
+
+ // Az alkalmazás fő mappája
+ string appFolderPath = AppDomain.CurrentDomain.BaseDirectory;
+
+ // Ellenőrizze, hogy a projekt fájl elérési útvonala üres-e
+ if (string.IsNullOrEmpty(projectFilePath))
+ {
+ System.Windows.MessageBox.Show("Please specify a project file.", "Error", MessageBoxButton.OK, MessageBoxImage.Error);
+ return false;
+ }
+
+ // A projekt fájl neve
+ string projectFileName = System.IO.Path.GetFileNameWithoutExtension(projectFilePath);
+
+ // A projekt mappája (ahol a .uproject fájl található)
+ string projectFolderPath = System.IO.Path.GetDirectoryName(projectFilePath);
+
+ // A projekt mappa neve
+ string projectFolderName = System.IO.Path.GetFileName(projectFolderPath);
+
+ // A mentés ideje
+ string saveTime = DateTime.Now.ToString("yyyyMMdd_HHmm");
+
+ // A ZIP fájl neve
+ string zipFileName = $"UPM_{projectFileName}_{saveTime}.zip";
+
+ // A mentéshez szükséges fájl teljes elérési útvonala
+ string projectFolderFullPath = System.IO.Path.Combine(appFolderPath, projectFolderPath);
+ string zipFilePath = System.IO.Path.Combine(backupFolderPath, zipFileName);
+
+ try
+ {
+ await Task.Run(() => ZipFile.CreateFromDirectory(projectFolderFullPath, zipFilePath));
+ //System.Windows.MessageBox.Show($"Backup created successfully: {zipFileName} at {}", "Backup Successful", MessageBoxButton.OK, MessageBoxImage.Information);
+ return true;
+ }
+ catch (Exception ex)
+ {
+ // Hibás üzenet megjelenítése
+ //System.Windows.MessageBox.Show($"An error occurred: {ex.Message}", "Error", MessageBoxButton.OK, MessageBoxImage.Error);
+ return false;
+ }
+ }
+
+ private void BackupIndCh(byte r, byte g, byte b, double op)
+ {
+ Color color = Color.FromRgb(r, g, b);
+ backupInd.Fill = new SolidColorBrush(color);
+ backupIndShadow.Opacity = op;
+ }
+
+ private void autoSave_Click(object sender, RoutedEventArgs e)
+ {
+ // Ellenőrzi, hogy az automatikus mentés aktív-e vagy sem
+ if (_CanAutoSave)
+ {
+ // Ha aktív, akkor kapcsolja ki
+ _CanAutoSave = false;
+ autoSave.Content = "Start automatic save";
+ autoSaveTimer.Stop();
+ }
+ else
+ {
+ // Ha inaktív, akkor kapcsolja be
+ _CanAutoSave = true;
+ autoSave.Content = "Stop automatic save";
+ SetAutoSaveInterval();
+ autoSaveTimer.Start();
+ }
+ }
+
+ private void SetAutoSaveInterval()
+ {
+ // Az időköz kiválasztása a ComboBox-ból
+ ComboBoxItem selectedItem = (ComboBoxItem)saveInter.SelectedItem;
+ string interval = selectedItem.Content.ToString();
+
+ // Az időköz alapján állítsa be az időzítőt
+ switch (interval)
+ {
+ case "1 hr":
+ autoSaveTimer.Interval = TimeSpan.FromHours(1);
+ break;
+ case "2 hr":
+ autoSaveTimer.Interval = TimeSpan.FromHours(2);
+ break;
+ case "4 hr":
+ autoSaveTimer.Interval = TimeSpan.FromHours(4);
+ break;
+ case "6 hr":
+ autoSaveTimer.Interval = TimeSpan.FromHours(6);
+ break;
+ case "8 hr":
+ autoSaveTimer.Interval = TimeSpan.FromHours(8);
+ break;
+ case "12 hr":
+ autoSaveTimer.Interval = TimeSpan.FromHours(12);
+ break;
+ case "24 hr":
+ autoSaveTimer.Interval = TimeSpan.FromHours(24);
+ break;
+ default:
+ break;
+ }
+ }
+
+ private async void AutoSaveTimer_Tick(object sender, EventArgs e)
+ {
+ // Csak akkor végezze el az automatikus mentést, ha engedélyezve van
+ if (_CanAutoSave)
+ {
+ // Végrehajtja az automatikus mentés folyamatát
+ await PerformAutoSave();
+ }
+ }
+
+ private async Task PerformAutoSave()
+ {
+ if (_isManualSaving == false)
+ {
+ _isAutoSaving = true;
+ BackupIndCh(0x00, 0x7A, 0xE0, 1.0);
+ string backupFolderPath = backUpLocInp.Text;
+ string projectFilePath = projLocInp.Text;
+ Task backupTask = Task.Run(() => BackupProject(backupFolderPath, projectFilePath));
+ bool backupResult = await backupTask;
+
+ if (backupResult == true)
+ {
+ BackupIndCh(0x7D, 0xC3, 0x43, 1.0);
+ CleanBackupProjects();
+ gatherProjectItems();
+ }
+ else
+ {
+ BackupIndCh(0xFF, 0xC3, 0x43, 1.0);
+ }
+ // Várakozás 1 másodperc
+ await Task.Delay(2000);
+
+ // Második BackupIndCh hívása
+ BackupIndCh(0x24, 0x24, 0x24, 0.0);
+ _isAutoSaving = false;
+ }
+ }
+
+ private void ComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
+ {
+ SaveInterval();
+ }
+
+ async private void gatherProjectItems()
+ {
+ int projectC = 0;
+ string backupPath = backUpLocInp.Text;
+ projectBackup.Clear();
+
+ // Ellenőrizze, hogy a backup mappa elérési útvonala üres-e
+ if (string.IsNullOrEmpty(backupPath) || !Directory.Exists(backupPath))
+ {
+ return;
+ }
+
+ try
+ {
+ // Végigiterálás a mappán és hozzáadás a zip fájlok neveinek listájához
+ foreach (string file in Directory.GetFiles(backupPath, "*.zip"))
+ {
+ string fileNameWithoutExtension = System.IO.Path.GetFileNameWithoutExtension(file);
+ string fileName = System.IO.Path.GetFileName(file);
+ // Ellenőrizzük, hogy a fájl nevében legalább három '_' karakter van-e
+ if (fileName.StartsWith("UPM") && fileName.Count(c => c == '_') >= 3 && fileName.EndsWith(".zip"))
+ {
+ projectBackup.Add(fileNameWithoutExtension);
+ projectC++;
+ }
+ }
+
+ // Itt megteheti, amit akar a zip fájlokkal
+ int i = 0;
+ foreach (string zipFileName in projectBackup)
+ {
+ generateProjectItem(backupPath, zipFileName, i);
+ i++;
+ }
+ }
+ catch (Exception ex)
+ {
+ // Hiba esetén kezelés
+ System.Windows.MessageBox.Show($"An error occurred while processing zip file names: {ex.Message}", "Error", MessageBoxButton.OK, MessageBoxImage.Error);
+ }
+
+ projectCount.Text = $"{projectC} backup projects";
+ }
+
+
+
+
+ async private void generateProjectItem(string backupPath, string currFileName, int iteration)
+ {
+ string[] projectArr = currFileName.Split('_');
+ string projectName = projectArr[1];
+ string rawDate = projectArr[2];
+ string rawTime = projectArr[3];
+
+ Console.WriteLine(projectArr[3]);
+
+ // Ellenőrzés, hogy rawDate megfelelő hosszúságú
+ if (projectArr[2].Length != 8 || !int.TryParse(projectArr[2], out int result0))
+ {
+ return;
+ }
+ // Ellenőrzés, hogy rawTime megfelelő hosszúságú
+ if (projectArr[3].Length != 4 || !int.TryParse(projectArr[3], out int result1))
+ {
+ Console.WriteLine("Returned at rawTime");
+ return;
+ }
+
+ // Dátum formázása
+ DateTime date = DateTime.ParseExact(rawDate.ToString(), "yyyyMMdd", System.Globalization.CultureInfo.InvariantCulture);
+ string formattedDate = date.ToString("yyyy.MM.dd");
+ string formattedTime = rawTime.ToString().Insert(2, ":");
+ string formattedDateTime = $"{formattedDate} {formattedTime}";
+
+ Console.WriteLine(formattedDateTime);
+
+ // Border létrehozása
+ Border border = new Border();
+ border.BorderThickness = new Thickness(1);
+ border.CornerRadius = new CornerRadius(5);
+ border.Margin = new Thickness(20, 10, 20, 0);
+ border.Height = 120;
+ border.Padding = new Thickness(5);
+ border.Background = new SolidColorBrush(Color.FromRgb(26, 26, 26));
+
+ // Grid létrehozása
+ Grid grid = new Grid();
+ grid.Margin = new Thickness(0, 0, 10, 0); // Margin változott
+
+ // Egy automatikus és egy csillag méretű oszlop hozzáadása a Gridhez
+ grid.ColumnDefinitions.Add(new ColumnDefinition() { Width = GridLength.Auto });
+ grid.ColumnDefinitions.Add(new ColumnDefinition() { Width = new GridLength(1, GridUnitType.Star) });
+
+ border.Child = grid; // A Grid-et a Border Child-jává kell tenni
+
+ // Image létrehozása
+ Image image = new Image();
+ image.Source = new BitmapImage(new Uri("Assets/backup_projects.png", UriKind.Relative));
+ image.Width = 100;
+ image.MaxHeight = 100;
+ image.HorizontalAlignment = System.Windows.HorizontalAlignment.Left;
+ image.VerticalAlignment = VerticalAlignment.Center;
+ image.Margin = new Thickness(0, 0, 0, 0); // Margin változott
+
+ // Border létrehozása a kép köré
+ Border imageBorder = new Border();
+ imageBorder.BorderThickness = new Thickness(1);
+ imageBorder.CornerRadius = new CornerRadius(3);
+ imageBorder.BorderBrush = new SolidColorBrush(Color.FromRgb(0, 112, 224)); // Választható: szürke keret a kép körül
+ imageBorder.Height = 100;
+ imageBorder.Width = 100;
+ imageBorder.Margin = new Thickness(5, 0, 5, 0); // Margin változott
+ imageBorder.Child = image; // A képet adjuk hozzá a Border Child-jává
+
+ // A kép Border hozzáadása a Grid-hez
+ grid.Children.Add(imageBorder);
+
+ // TextBlock létrehozása és hozzáadása a Grid-hez
+ TextBlock projectNameTextBlock = new TextBlock();
+ projectNameTextBlock.Text = projectName;
+ projectNameTextBlock.Foreground = new SolidColorBrush(Color.FromRgb(177, 177, 177));
+ projectNameTextBlock.FontSize = 16;
+ projectNameTextBlock.FontWeight = FontWeights.Bold;
+ projectNameTextBlock.VerticalAlignment = VerticalAlignment.Center;
+ projectNameTextBlock.Margin = new Thickness(20, 0, 0, 0); // Margin változott
+ Grid.SetColumn(projectNameTextBlock, 1); // Column beállítása
+ grid.Children.Add(projectNameTextBlock);
+
+ // StackPanel létrehozása és hozzáadása a Grid-hez
+ StackPanel buttonStackPanel = new StackPanel();
+ buttonStackPanel.Orientation = System.Windows.Controls.Orientation.Vertical;
+ buttonStackPanel.HorizontalAlignment = System.Windows.HorizontalAlignment.Right;
+ buttonStackPanel.VerticalAlignment = VerticalAlignment.Top;
+ buttonStackPanel.Margin = new Thickness(0, 5, 0, 0); // Margin változott
+ Grid.SetColumn(buttonStackPanel, 2); // Column beállítása
+ grid.Children.Add(buttonStackPanel);
+
+ // Unzip Button létrehozása és hozzáadása a StackPanel-hez
+ System.Windows.Controls.Button unzipButton = new System.Windows.Controls.Button();
+ unzipButton.Style = (Style)FindResource("RoundedButtonStyle");
+ unzipButton.Content = "Unzip than Launch";
+ unzipButton.Click += UnzipLaunchButton_Click;
+ unzipButton.Tag = iteration.ToString();
+ unzipButton.Background = new SolidColorBrush(Color.FromRgb(0, 112, 224));
+ unzipButton.Foreground = Brushes.White;
+ unzipButton.FontWeight = FontWeights.Bold;
+ unzipButton.Padding = new Thickness(5, 3, 5, 3);
+ unzipButton.Margin = new Thickness(0, 5, 0, 5);
+ buttonStackPanel.Children.Add(unzipButton);
+
+ // Open Location Button létrehozása és hozzáadása a StackPanel-hez
+ System.Windows.Controls.Button openLocationButton = new System.Windows.Controls.Button();
+ openLocationButton.Style = (Style)FindResource("RoundedButtonStyle");
+ openLocationButton.Content = "Open Location";
+ openLocationButton.Background = new SolidColorBrush(Color.FromRgb(0, 112, 224));
+ openLocationButton.Foreground = Brushes.White;
+ openLocationButton.Click += OpenLocationButton_Click;
+ openLocationButton.Tag = iteration.ToString();
+ openLocationButton.FontWeight = FontWeights.Bold;
+ openLocationButton.Padding = new Thickness(5, 3, 5, 3);
+ openLocationButton.Margin = new Thickness(0, 5, 0, 0);
+ buttonStackPanel.Children.Add(openLocationButton);
+
+ // Date TextBlock létrehozása és hozzáadása a Grid-hez
+ TextBlock dateTextBlock = new TextBlock();
+ dateTextBlock.Text = formattedDateTime;
+ dateTextBlock.Foreground = new SolidColorBrush(Color.FromRgb(177, 177, 177));
+ dateTextBlock.HorizontalAlignment = System.Windows.HorizontalAlignment.Right;
+ dateTextBlock.VerticalAlignment = VerticalAlignment.Bottom;
+ dateTextBlock.Margin = new Thickness(0, 0, 0, 5); // Margin változott
+ Grid.SetColumn(dateTextBlock, 1); // Column beállítása
+ grid.Children.Add(dateTextBlock);
+
+ // BackupStackPanel-hez hozzáadás
+ backupStackPanel.Children.Add(border);
+ }
+ private void OpenLocationButton_Click(object sender, EventArgs e)
+ {
+ System.Windows.Controls.Button OpLobutton = sender as System.Windows.Controls.Button;
+
+ if (OpLobutton != null)
+ {
+ string index = OpLobutton.Tag as string;
+
+ string projectName = projectBackup[int.Parse(index)];
+ string projectExt = $"{projectName}.zip";
+ string fullPth = $"{backupPth}\\{projectExt}";
+
+ if (System.IO.File.Exists(fullPth))
+ {
+ Process.Start("explorer.exe", $"/select,\"{fullPth}\"");
+ }
+ }
+ }
+
+ private async void UnzipLaunchButton_Click(object sender, EventArgs e)
+ {
+ System.Windows.Controls.Button OpLobutton = sender as System.Windows.Controls.Button;
+ performUnzip(OpLobutton);
+ }
+
+ private async void performUnzip(System.Windows.Controls.Button opLoBt)
+ {
+
+
+ if (opLoBt != null)
+ {
+ string index = opLoBt.Tag as string;
+
+ string projectName = projectBackup[int.Parse(index)];
+ string projectExt = $"{projectName}.zip";
+ string backUpPth = $"{backupPth}\\{projectName}";
+ string fullPth = $"{backupPth}\\{projectExt}";
+ BackupIndCh(0x00, 0x7A, 0xE0, 1.0);
+ Task backupTask = Task.Run(() => PerformUnzipProject(fullPth, backUpPth));
+ bool backupResult = await backupTask;
+
+ if (backupResult == true)
+ {
+ BackupIndCh(0x7D, 0xC3, 0x43, 1.0);
+ }
+ else
+ {
+ BackupIndCh(0xFF, 0xC3, 0x43, 1.0);
+ }
+ // Várakozás 1 másodperc
+ await Task.Delay(2000);
+ // Második BackupIndCh hívása
+ BackupIndCh(0x24, 0x24, 0x24, 0.0);
+ }
+ }
+
+ private async Task PerformUnzipProject(string Pth, string BackUpPth)
+ {
+ Console.WriteLine(BackUpPth);
+ if (_isAnyUnzip == false)
+ {
+ _isAnyUnzip = true;
+ try
+ {
+ // Ellenőrizzük, hogy a BackUpPth létezik-e
+ if (!Directory.Exists(BackUpPth))
+ {
+ Directory.CreateDirectory(BackUpPth);
+ ZipFile.ExtractToDirectory(Pth, BackUpPth);
+ string[] projectFiles = Directory.GetFiles(BackUpPth, "*.uproject");
+
+ if (projectFiles.Length > 0)
+ {
+ // Ha van .uproject fájl, elindítjuk azt
+ Process.Start(projectFiles.First());
+ }
+ else
+ {
+ // Ha nincs .uproject fájl, megnyitjuk a fájlkezelőt a BackUpPth mappában
+ Process.Start("explorer.exe", $"/select,\"{BackUpPth}\"");
+ }
+ }
+ else
+ {
+ string[] projectFiles = Directory.GetFiles(BackUpPth, "*.uproject");
+ if (projectFiles.Length > 0)
+ {
+ // Ha van .uproject fájl, elindítjuk azt
+ Process.Start(projectFiles.First());
+ }
+ else
+ {
+ // Ha nincs .uproject fájl, megnyitjuk a fájlkezelőt a BackUpPth mappában
+ Process.Start("explorer.exe", $"/select,\"{BackUpPth}\"");
+ }
+ }
+ _isAnyUnzip = false;
+ return true;
+ }
+ catch (Exception ex)
+ {
+ _isAnyUnzip = false;
+ return false;
+ }
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ private void CleanBackupProjects()
+ {
+ backupStackPanel.Children.Clear();
+ }
+ }
+
+ public class IniFile
+ {
+ private string _path;
+
+ [DllImport("kernel32")]
+ private static extern long WritePrivateProfileString(string section, string key, string val, string filePath);
+
+ [DllImport("kernel32")]
+ private static extern int GetPrivateProfileString(string section, string key, string def, StringBuilder retVal, int size, string filePath);
+
+ public IniFile(string path)
+ {
+ _path = path;
+ }
+
+ public void Write(string section, string key, string value)
+ {
+ WritePrivateProfileString(section, key, value, _path);
+ }
+
+ public string Read(string section, string key)
+ {
+ StringBuilder sb = new StringBuilder(255);
+ GetPrivateProfileString(section, key, "", sb, 255, _path);
+ return sb.ToString();
+ }
+ }
+}
diff --git a/Unreal Project Manager/Unreal Project Manager/Properties/AssemblyInfo.cs b/Unreal Project Manager/Unreal Project Manager/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..7f66589
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/Properties/AssemblyInfo.cs
@@ -0,0 +1,55 @@
+using System.Reflection;
+using System.Resources;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Windows;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("Unreal Project Manager")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("Unreal Project Manager")]
+[assembly: AssemblyCopyright("Copyright © 2024")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+//In order to begin building localizable applications, set
+//CultureYouAreCodingWith in your .csproj file
+//inside a . For example, if you are using US english
+//in your source files, set the to en-US. Then uncomment
+//the NeutralResourceLanguage attribute below. Update the "en-US" in
+//the line below to match the UICulture setting in the project file.
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+[assembly: ThemeInfo(
+ ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
+ //(used if a resource is not found in the page,
+ // or application resource dictionaries)
+ ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
+ //(used if a resource is not found in the page,
+ // app, or any theme specific resource dictionaries)
+)]
+
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/Unreal Project Manager/Unreal Project Manager/Properties/Resources.Designer.cs b/Unreal Project Manager/Unreal Project Manager/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..d384004
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/Properties/Resources.Designer.cs
@@ -0,0 +1,71 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace Unreal_Project_Manager.Properties
+{
+
+
+ ///
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ ///
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources()
+ {
+ }
+
+ ///
+ /// Returns the cached ResourceManager instance used by this class.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if ((resourceMan == null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Unreal_Project_Manager.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+ }
+}
diff --git a/Unreal Project Manager/Unreal Project Manager/Properties/Resources.resx b/Unreal Project Manager/Unreal Project Manager/Properties/Resources.resx
new file mode 100644
index 0000000..ffecec8
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/Properties/Resources.resx
@@ -0,0 +1,117 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/Unreal Project Manager/Unreal Project Manager/Properties/Settings.Designer.cs b/Unreal Project Manager/Unreal Project Manager/Properties/Settings.Designer.cs
new file mode 100644
index 0000000..898378d
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/Properties/Settings.Designer.cs
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace Unreal_Project_Manager.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
diff --git a/Unreal Project Manager/Unreal Project Manager/Properties/Settings.settings b/Unreal Project Manager/Unreal Project Manager/Properties/Settings.settings
new file mode 100644
index 0000000..8f2fd95
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/Properties/Settings.settings
@@ -0,0 +1,7 @@
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Unreal Project Manager/Unreal Project Manager/Unreal Project Manager.csproj b/Unreal Project Manager/Unreal Project Manager/Unreal Project Manager.csproj
new file mode 100644
index 0000000..d99db20
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/Unreal Project Manager.csproj
@@ -0,0 +1,160 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {878D022F-C4F5-45AA-8D4B-BE9498D00425}
+ WinExe
+ Unreal_Project_Manager
+ Unreal Project Manager
+ v4.7.2
+ 512
+ {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ 4
+ true
+ true
+ publish\
+ true
+ Disk
+ false
+ Foreground
+ 7
+ Days
+ false
+ false
+ true
+ 0
+ 1.0.0.%2a
+ false
+ false
+ true
+
+
+ AnyCPU
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ AnyCPU
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+ true
+
+
+ unreal_icon.ico
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4.0
+
+
+
+
+
+
+
+ MSBuild:Compile
+ Designer
+
+
+ MSBuild:Compile
+ Designer
+
+
+ App.xaml
+ Code
+
+
+ MainWindow.xaml
+ Code
+
+
+
+
+ Code
+
+
+ True
+ True
+ Resources.resx
+
+
+ True
+ Settings.settings
+ True
+
+
+ ResXFileCodeGenerator
+ Resources.Designer.cs
+
+
+ SettingsSingleFileGenerator
+ Settings.Designer.cs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ False
+ Microsoft .NET Framework 4.7.2 %28x86 and x64%29
+ true
+
+
+ False
+ .NET Framework 3.5 SP1
+ false
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Unreal Project Manager/Unreal Project Manager/Unreal Project Manager.csproj.user b/Unreal Project Manager/Unreal Project Manager/Unreal Project Manager.csproj.user
new file mode 100644
index 0000000..9c755a1
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/Unreal Project Manager.csproj.user
@@ -0,0 +1,13 @@
+
+
+
+ publish\
+
+
+
+
+
+ en-US
+ false
+
+
\ No newline at end of file
diff --git a/Unreal Project Manager/Unreal Project Manager/bin/Debug/Unreal Project Manager.exe b/Unreal Project Manager/Unreal Project Manager/bin/Debug/Unreal Project Manager.exe
new file mode 100644
index 0000000..aa438b9
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/bin/Debug/Unreal Project Manager.exe differ
diff --git a/Unreal Project Manager/Unreal Project Manager/bin/Debug/Unreal Project Manager.exe.config b/Unreal Project Manager/Unreal Project Manager/bin/Debug/Unreal Project Manager.exe.config
new file mode 100644
index 0000000..5754728
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/bin/Debug/Unreal Project Manager.exe.config
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Unreal Project Manager/Unreal Project Manager/bin/Debug/Unreal Project Manager.pdb b/Unreal Project Manager/Unreal Project Manager/bin/Debug/Unreal Project Manager.pdb
new file mode 100644
index 0000000..afcdb60
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/bin/Debug/Unreal Project Manager.pdb differ
diff --git a/Unreal Project Manager/Unreal Project Manager/bin/Debug/UnrealProjectManager.ini b/Unreal Project Manager/Unreal Project Manager/bin/Debug/UnrealProjectManager.ini
new file mode 100644
index 0000000..feb1e4f
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/bin/Debug/UnrealProjectManager.ini
@@ -0,0 +1,4 @@
+[Settings]
+ProjectLocation=
+BackupLocation=
+AutoSaveInterval=
diff --git a/Unreal Project Manager/Unreal Project Manager/bin/Release/Unreal Project Manager.exe b/Unreal Project Manager/Unreal Project Manager/bin/Release/Unreal Project Manager.exe
new file mode 100644
index 0000000..2eafba3
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/bin/Release/Unreal Project Manager.exe differ
diff --git a/Unreal Project Manager/Unreal Project Manager/bin/Release/Unreal Project Manager.exe.config b/Unreal Project Manager/Unreal Project Manager/bin/Release/Unreal Project Manager.exe.config
new file mode 100644
index 0000000..5754728
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/bin/Release/Unreal Project Manager.exe.config
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Unreal Project Manager/Unreal Project Manager/bin/Release/Unreal Project Manager.pdb b/Unreal Project Manager/Unreal Project Manager/bin/Release/Unreal Project Manager.pdb
new file mode 100644
index 0000000..7596c4a
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/bin/Release/Unreal Project Manager.pdb differ
diff --git a/Unreal Project Manager/Unreal Project Manager/bin/Release/UnrealProjectManager.ini b/Unreal Project Manager/Unreal Project Manager/bin/Release/UnrealProjectManager.ini
new file mode 100644
index 0000000..feb1e4f
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/bin/Release/UnrealProjectManager.ini
@@ -0,0 +1,4 @@
+[Settings]
+ProjectLocation=
+BackupLocation=
+AutoSaveInterval=
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/App.baml b/Unreal Project Manager/Unreal Project Manager/obj/Debug/App.baml
new file mode 100644
index 0000000..9ed5ff5
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/obj/Debug/App.baml differ
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/App.g.cs b/Unreal Project Manager/Unreal Project Manager/obj/Debug/App.g.cs
new file mode 100644
index 0000000..bd59271
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/obj/Debug/App.g.cs
@@ -0,0 +1,83 @@
+#pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "EF082ED7699355BE1DB41D1DEF2E32FEDF40FF4B1EE0F6F70F635D810B4E0634"
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+using System;
+using System.Diagnostics;
+using System.Windows;
+using System.Windows.Automation;
+using System.Windows.Controls;
+using System.Windows.Controls.Primitives;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Ink;
+using System.Windows.Input;
+using System.Windows.Markup;
+using System.Windows.Media;
+using System.Windows.Media.Animation;
+using System.Windows.Media.Effects;
+using System.Windows.Media.Imaging;
+using System.Windows.Media.Media3D;
+using System.Windows.Media.TextFormatting;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+using System.Windows.Shell;
+using Unreal_Project_Manager;
+
+
+namespace Unreal_Project_Manager {
+
+
+ ///
+ /// App
+ ///
+ public partial class App : System.Windows.Application {
+
+ private bool _contentLoaded;
+
+ ///
+ /// InitializeComponent
+ ///
+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
+ public void InitializeComponent() {
+ if (_contentLoaded) {
+ return;
+ }
+ _contentLoaded = true;
+
+ #line 5 "..\..\App.xaml"
+ this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
+
+ #line default
+ #line hidden
+ System.Uri resourceLocater = new System.Uri("/Unreal Project Manager;component/app.xaml", System.UriKind.Relative);
+
+ #line 1 "..\..\App.xaml"
+ System.Windows.Application.LoadComponent(this, resourceLocater);
+
+ #line default
+ #line hidden
+ }
+
+ ///
+ /// Application Entry Point.
+ ///
+ [System.STAThreadAttribute()]
+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
+ public static void Main() {
+ Unreal_Project_Manager.App app = new Unreal_Project_Manager.App();
+ app.InitializeComponent();
+ app.Run();
+ }
+ }
+}
+
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/App.g.i.cs b/Unreal Project Manager/Unreal Project Manager/obj/Debug/App.g.i.cs
new file mode 100644
index 0000000..bd59271
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/obj/Debug/App.g.i.cs
@@ -0,0 +1,83 @@
+#pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "EF082ED7699355BE1DB41D1DEF2E32FEDF40FF4B1EE0F6F70F635D810B4E0634"
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+using System;
+using System.Diagnostics;
+using System.Windows;
+using System.Windows.Automation;
+using System.Windows.Controls;
+using System.Windows.Controls.Primitives;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Ink;
+using System.Windows.Input;
+using System.Windows.Markup;
+using System.Windows.Media;
+using System.Windows.Media.Animation;
+using System.Windows.Media.Effects;
+using System.Windows.Media.Imaging;
+using System.Windows.Media.Media3D;
+using System.Windows.Media.TextFormatting;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+using System.Windows.Shell;
+using Unreal_Project_Manager;
+
+
+namespace Unreal_Project_Manager {
+
+
+ ///
+ /// App
+ ///
+ public partial class App : System.Windows.Application {
+
+ private bool _contentLoaded;
+
+ ///
+ /// InitializeComponent
+ ///
+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
+ public void InitializeComponent() {
+ if (_contentLoaded) {
+ return;
+ }
+ _contentLoaded = true;
+
+ #line 5 "..\..\App.xaml"
+ this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
+
+ #line default
+ #line hidden
+ System.Uri resourceLocater = new System.Uri("/Unreal Project Manager;component/app.xaml", System.UriKind.Relative);
+
+ #line 1 "..\..\App.xaml"
+ System.Windows.Application.LoadComponent(this, resourceLocater);
+
+ #line default
+ #line hidden
+ }
+
+ ///
+ /// Application Entry Point.
+ ///
+ [System.STAThreadAttribute()]
+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
+ public static void Main() {
+ Unreal_Project_Manager.App app = new Unreal_Project_Manager.App();
+ app.InitializeComponent();
+ app.Run();
+ }
+ }
+}
+
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/DesignTimeResolveAssemblyReferences.cache b/Unreal Project Manager/Unreal Project Manager/obj/Debug/DesignTimeResolveAssemblyReferences.cache
new file mode 100644
index 0000000..c950ad5
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/obj/Debug/DesignTimeResolveAssemblyReferences.cache differ
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache b/Unreal Project Manager/Unreal Project Manager/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
new file mode 100644
index 0000000..09592ed
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache differ
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/MainWindow.baml b/Unreal Project Manager/Unreal Project Manager/obj/Debug/MainWindow.baml
new file mode 100644
index 0000000..7db379f
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/obj/Debug/MainWindow.baml differ
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/MainWindow.g.cs b/Unreal Project Manager/Unreal Project Manager/obj/Debug/MainWindow.g.cs
new file mode 100644
index 0000000..1a57bdd
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/obj/Debug/MainWindow.g.cs
@@ -0,0 +1,406 @@
+#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "17B34FD8E4F5312159521AA982649317A10E0209B5638BD655D6059F44642267"
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+using System;
+using System.Diagnostics;
+using System.Windows;
+using System.Windows.Automation;
+using System.Windows.Controls;
+using System.Windows.Controls.Primitives;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Ink;
+using System.Windows.Input;
+using System.Windows.Markup;
+using System.Windows.Media;
+using System.Windows.Media.Animation;
+using System.Windows.Media.Effects;
+using System.Windows.Media.Imaging;
+using System.Windows.Media.Media3D;
+using System.Windows.Media.TextFormatting;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+using System.Windows.Shell;
+using Unreal_Project_Manager;
+
+
+namespace Unreal_Project_Manager {
+
+
+ ///
+ /// MainWindow
+ ///
+ public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
+
+
+ #line 215 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Grid title_bar;
+
+ #line default
+ #line hidden
+
+
+ #line 222 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button minimize;
+
+ #line default
+ #line hidden
+
+
+ #line 223 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Image minimizeImage;
+
+ #line default
+ #line hidden
+
+
+ #line 237 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button maximize;
+
+ #line default
+ #line hidden
+
+
+ #line 238 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Image maximizeImage;
+
+ #line default
+ #line hidden
+
+
+ #line 252 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button close;
+
+ #line default
+ #line hidden
+
+
+ #line 253 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Image closeImage;
+
+ #line default
+ #line hidden
+
+
+ #line 284 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button refresh;
+
+ #line default
+ #line hidden
+
+
+ #line 285 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.TextBlock projectCount;
+
+ #line default
+ #line hidden
+
+
+ #line 287 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Grid backupProjects;
+
+ #line default
+ #line hidden
+
+
+ #line 289 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.StackPanel backupStackPanel;
+
+ #line default
+ #line hidden
+
+
+ #line 313 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.TextBox projLocInp;
+
+ #line default
+ #line hidden
+
+
+ #line 314 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button BrowsProj;
+
+ #line default
+ #line hidden
+
+
+ #line 324 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.TextBox backUpLocInp;
+
+ #line default
+ #line hidden
+
+
+ #line 325 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button BrowsBackUp;
+
+ #line default
+ #line hidden
+
+
+ #line 335 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.ComboBox saveInter;
+
+ #line default
+ #line hidden
+
+
+ #line 346 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Shapes.Ellipse backupInd;
+
+ #line default
+ #line hidden
+
+
+ #line 349 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Media.Effects.DropShadowEffect backupIndShadow;
+
+ #line default
+ #line hidden
+
+
+ #line 352 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button manualSave;
+
+ #line default
+ #line hidden
+
+
+ #line 353 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button autoSave;
+
+ #line default
+ #line hidden
+
+ private bool _contentLoaded;
+
+ ///
+ /// InitializeComponent
+ ///
+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
+ public void InitializeComponent() {
+ if (_contentLoaded) {
+ return;
+ }
+ _contentLoaded = true;
+ System.Uri resourceLocater = new System.Uri("/Unreal Project Manager;component/mainwindow.xaml", System.UriKind.Relative);
+
+ #line 1 "..\..\MainWindow.xaml"
+ System.Windows.Application.LoadComponent(this, resourceLocater);
+
+ #line default
+ #line hidden
+ }
+
+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
+ [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
+ void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
+ switch (connectionId)
+ {
+ case 1:
+ this.title_bar = ((System.Windows.Controls.Grid)(target));
+
+ #line 215 "..\..\MainWindow.xaml"
+ this.title_bar.MouseMove += new System.Windows.Input.MouseEventHandler(this.title_bar_MouseMove);
+
+ #line default
+ #line hidden
+
+ #line 215 "..\..\MainWindow.xaml"
+ this.title_bar.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.title_bar_MouseDown);
+
+ #line default
+ #line hidden
+
+ #line 215 "..\..\MainWindow.xaml"
+ this.title_bar.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.title_bar_MouseUp);
+
+ #line default
+ #line hidden
+ return;
+ case 2:
+ this.minimize = ((System.Windows.Controls.Button)(target));
+
+ #line 222 "..\..\MainWindow.xaml"
+ this.minimize.Click += new System.Windows.RoutedEventHandler(this.minimize_Click);
+
+ #line default
+ #line hidden
+
+ #line 222 "..\..\MainWindow.xaml"
+ this.minimize.MouseLeave += new System.Windows.Input.MouseEventHandler(this.minimize_MouseLeave);
+
+ #line default
+ #line hidden
+
+ #line 222 "..\..\MainWindow.xaml"
+ this.minimize.MouseEnter += new System.Windows.Input.MouseEventHandler(this.minimize_MouseEnter);
+
+ #line default
+ #line hidden
+ return;
+ case 3:
+ this.minimizeImage = ((System.Windows.Controls.Image)(target));
+ return;
+ case 4:
+ this.maximize = ((System.Windows.Controls.Button)(target));
+
+ #line 237 "..\..\MainWindow.xaml"
+ this.maximize.Click += new System.Windows.RoutedEventHandler(this.maximize_Click);
+
+ #line default
+ #line hidden
+
+ #line 237 "..\..\MainWindow.xaml"
+ this.maximize.MouseLeave += new System.Windows.Input.MouseEventHandler(this.maximize_MouseLeave);
+
+ #line default
+ #line hidden
+
+ #line 237 "..\..\MainWindow.xaml"
+ this.maximize.MouseEnter += new System.Windows.Input.MouseEventHandler(this.maximize_MouseEnter);
+
+ #line default
+ #line hidden
+ return;
+ case 5:
+ this.maximizeImage = ((System.Windows.Controls.Image)(target));
+ return;
+ case 6:
+ this.close = ((System.Windows.Controls.Button)(target));
+
+ #line 252 "..\..\MainWindow.xaml"
+ this.close.Click += new System.Windows.RoutedEventHandler(this.close_Click);
+
+ #line default
+ #line hidden
+
+ #line 252 "..\..\MainWindow.xaml"
+ this.close.MouseEnter += new System.Windows.Input.MouseEventHandler(this.close_MouseEnter);
+
+ #line default
+ #line hidden
+
+ #line 252 "..\..\MainWindow.xaml"
+ this.close.MouseLeave += new System.Windows.Input.MouseEventHandler(this.close_MouseLeave);
+
+ #line default
+ #line hidden
+ return;
+ case 7:
+ this.closeImage = ((System.Windows.Controls.Image)(target));
+ return;
+ case 8:
+ this.refresh = ((System.Windows.Controls.Button)(target));
+
+ #line 284 "..\..\MainWindow.xaml"
+ this.refresh.Click += new System.Windows.RoutedEventHandler(this.RefreshProj_Click);
+
+ #line default
+ #line hidden
+ return;
+ case 9:
+ this.projectCount = ((System.Windows.Controls.TextBlock)(target));
+ return;
+ case 10:
+ this.backupProjects = ((System.Windows.Controls.Grid)(target));
+ return;
+ case 11:
+ this.backupStackPanel = ((System.Windows.Controls.StackPanel)(target));
+ return;
+ case 12:
+ this.projLocInp = ((System.Windows.Controls.TextBox)(target));
+ return;
+ case 13:
+ this.BrowsProj = ((System.Windows.Controls.Button)(target));
+
+ #line 314 "..\..\MainWindow.xaml"
+ this.BrowsProj.Click += new System.Windows.RoutedEventHandler(this.BrowsProj_Click);
+
+ #line default
+ #line hidden
+ return;
+ case 14:
+ this.backUpLocInp = ((System.Windows.Controls.TextBox)(target));
+ return;
+ case 15:
+ this.BrowsBackUp = ((System.Windows.Controls.Button)(target));
+
+ #line 325 "..\..\MainWindow.xaml"
+ this.BrowsBackUp.Click += new System.Windows.RoutedEventHandler(this.BackupProj_Click);
+
+ #line default
+ #line hidden
+ return;
+ case 16:
+ this.saveInter = ((System.Windows.Controls.ComboBox)(target));
+
+ #line 335 "..\..\MainWindow.xaml"
+ this.saveInter.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.ComboBox_SelectionChanged);
+
+ #line default
+ #line hidden
+ return;
+ case 17:
+ this.backupInd = ((System.Windows.Shapes.Ellipse)(target));
+ return;
+ case 18:
+ this.backupIndShadow = ((System.Windows.Media.Effects.DropShadowEffect)(target));
+ return;
+ case 19:
+ this.manualSave = ((System.Windows.Controls.Button)(target));
+
+ #line 352 "..\..\MainWindow.xaml"
+ this.manualSave.Click += new System.Windows.RoutedEventHandler(this.manualSave_Click);
+
+ #line default
+ #line hidden
+ return;
+ case 20:
+ this.autoSave = ((System.Windows.Controls.Button)(target));
+
+ #line 353 "..\..\MainWindow.xaml"
+ this.autoSave.Click += new System.Windows.RoutedEventHandler(this.autoSave_Click);
+
+ #line default
+ #line hidden
+ return;
+ }
+ this._contentLoaded = true;
+ }
+ }
+}
+
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/MainWindow.g.i.cs b/Unreal Project Manager/Unreal Project Manager/obj/Debug/MainWindow.g.i.cs
new file mode 100644
index 0000000..1a57bdd
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/obj/Debug/MainWindow.g.i.cs
@@ -0,0 +1,406 @@
+#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "17B34FD8E4F5312159521AA982649317A10E0209B5638BD655D6059F44642267"
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+using System;
+using System.Diagnostics;
+using System.Windows;
+using System.Windows.Automation;
+using System.Windows.Controls;
+using System.Windows.Controls.Primitives;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Ink;
+using System.Windows.Input;
+using System.Windows.Markup;
+using System.Windows.Media;
+using System.Windows.Media.Animation;
+using System.Windows.Media.Effects;
+using System.Windows.Media.Imaging;
+using System.Windows.Media.Media3D;
+using System.Windows.Media.TextFormatting;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+using System.Windows.Shell;
+using Unreal_Project_Manager;
+
+
+namespace Unreal_Project_Manager {
+
+
+ ///
+ /// MainWindow
+ ///
+ public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
+
+
+ #line 215 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Grid title_bar;
+
+ #line default
+ #line hidden
+
+
+ #line 222 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button minimize;
+
+ #line default
+ #line hidden
+
+
+ #line 223 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Image minimizeImage;
+
+ #line default
+ #line hidden
+
+
+ #line 237 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button maximize;
+
+ #line default
+ #line hidden
+
+
+ #line 238 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Image maximizeImage;
+
+ #line default
+ #line hidden
+
+
+ #line 252 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button close;
+
+ #line default
+ #line hidden
+
+
+ #line 253 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Image closeImage;
+
+ #line default
+ #line hidden
+
+
+ #line 284 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button refresh;
+
+ #line default
+ #line hidden
+
+
+ #line 285 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.TextBlock projectCount;
+
+ #line default
+ #line hidden
+
+
+ #line 287 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Grid backupProjects;
+
+ #line default
+ #line hidden
+
+
+ #line 289 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.StackPanel backupStackPanel;
+
+ #line default
+ #line hidden
+
+
+ #line 313 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.TextBox projLocInp;
+
+ #line default
+ #line hidden
+
+
+ #line 314 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button BrowsProj;
+
+ #line default
+ #line hidden
+
+
+ #line 324 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.TextBox backUpLocInp;
+
+ #line default
+ #line hidden
+
+
+ #line 325 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button BrowsBackUp;
+
+ #line default
+ #line hidden
+
+
+ #line 335 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.ComboBox saveInter;
+
+ #line default
+ #line hidden
+
+
+ #line 346 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Shapes.Ellipse backupInd;
+
+ #line default
+ #line hidden
+
+
+ #line 349 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Media.Effects.DropShadowEffect backupIndShadow;
+
+ #line default
+ #line hidden
+
+
+ #line 352 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button manualSave;
+
+ #line default
+ #line hidden
+
+
+ #line 353 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button autoSave;
+
+ #line default
+ #line hidden
+
+ private bool _contentLoaded;
+
+ ///
+ /// InitializeComponent
+ ///
+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
+ public void InitializeComponent() {
+ if (_contentLoaded) {
+ return;
+ }
+ _contentLoaded = true;
+ System.Uri resourceLocater = new System.Uri("/Unreal Project Manager;component/mainwindow.xaml", System.UriKind.Relative);
+
+ #line 1 "..\..\MainWindow.xaml"
+ System.Windows.Application.LoadComponent(this, resourceLocater);
+
+ #line default
+ #line hidden
+ }
+
+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
+ [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
+ void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
+ switch (connectionId)
+ {
+ case 1:
+ this.title_bar = ((System.Windows.Controls.Grid)(target));
+
+ #line 215 "..\..\MainWindow.xaml"
+ this.title_bar.MouseMove += new System.Windows.Input.MouseEventHandler(this.title_bar_MouseMove);
+
+ #line default
+ #line hidden
+
+ #line 215 "..\..\MainWindow.xaml"
+ this.title_bar.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.title_bar_MouseDown);
+
+ #line default
+ #line hidden
+
+ #line 215 "..\..\MainWindow.xaml"
+ this.title_bar.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.title_bar_MouseUp);
+
+ #line default
+ #line hidden
+ return;
+ case 2:
+ this.minimize = ((System.Windows.Controls.Button)(target));
+
+ #line 222 "..\..\MainWindow.xaml"
+ this.minimize.Click += new System.Windows.RoutedEventHandler(this.minimize_Click);
+
+ #line default
+ #line hidden
+
+ #line 222 "..\..\MainWindow.xaml"
+ this.minimize.MouseLeave += new System.Windows.Input.MouseEventHandler(this.minimize_MouseLeave);
+
+ #line default
+ #line hidden
+
+ #line 222 "..\..\MainWindow.xaml"
+ this.minimize.MouseEnter += new System.Windows.Input.MouseEventHandler(this.minimize_MouseEnter);
+
+ #line default
+ #line hidden
+ return;
+ case 3:
+ this.minimizeImage = ((System.Windows.Controls.Image)(target));
+ return;
+ case 4:
+ this.maximize = ((System.Windows.Controls.Button)(target));
+
+ #line 237 "..\..\MainWindow.xaml"
+ this.maximize.Click += new System.Windows.RoutedEventHandler(this.maximize_Click);
+
+ #line default
+ #line hidden
+
+ #line 237 "..\..\MainWindow.xaml"
+ this.maximize.MouseLeave += new System.Windows.Input.MouseEventHandler(this.maximize_MouseLeave);
+
+ #line default
+ #line hidden
+
+ #line 237 "..\..\MainWindow.xaml"
+ this.maximize.MouseEnter += new System.Windows.Input.MouseEventHandler(this.maximize_MouseEnter);
+
+ #line default
+ #line hidden
+ return;
+ case 5:
+ this.maximizeImage = ((System.Windows.Controls.Image)(target));
+ return;
+ case 6:
+ this.close = ((System.Windows.Controls.Button)(target));
+
+ #line 252 "..\..\MainWindow.xaml"
+ this.close.Click += new System.Windows.RoutedEventHandler(this.close_Click);
+
+ #line default
+ #line hidden
+
+ #line 252 "..\..\MainWindow.xaml"
+ this.close.MouseEnter += new System.Windows.Input.MouseEventHandler(this.close_MouseEnter);
+
+ #line default
+ #line hidden
+
+ #line 252 "..\..\MainWindow.xaml"
+ this.close.MouseLeave += new System.Windows.Input.MouseEventHandler(this.close_MouseLeave);
+
+ #line default
+ #line hidden
+ return;
+ case 7:
+ this.closeImage = ((System.Windows.Controls.Image)(target));
+ return;
+ case 8:
+ this.refresh = ((System.Windows.Controls.Button)(target));
+
+ #line 284 "..\..\MainWindow.xaml"
+ this.refresh.Click += new System.Windows.RoutedEventHandler(this.RefreshProj_Click);
+
+ #line default
+ #line hidden
+ return;
+ case 9:
+ this.projectCount = ((System.Windows.Controls.TextBlock)(target));
+ return;
+ case 10:
+ this.backupProjects = ((System.Windows.Controls.Grid)(target));
+ return;
+ case 11:
+ this.backupStackPanel = ((System.Windows.Controls.StackPanel)(target));
+ return;
+ case 12:
+ this.projLocInp = ((System.Windows.Controls.TextBox)(target));
+ return;
+ case 13:
+ this.BrowsProj = ((System.Windows.Controls.Button)(target));
+
+ #line 314 "..\..\MainWindow.xaml"
+ this.BrowsProj.Click += new System.Windows.RoutedEventHandler(this.BrowsProj_Click);
+
+ #line default
+ #line hidden
+ return;
+ case 14:
+ this.backUpLocInp = ((System.Windows.Controls.TextBox)(target));
+ return;
+ case 15:
+ this.BrowsBackUp = ((System.Windows.Controls.Button)(target));
+
+ #line 325 "..\..\MainWindow.xaml"
+ this.BrowsBackUp.Click += new System.Windows.RoutedEventHandler(this.BackupProj_Click);
+
+ #line default
+ #line hidden
+ return;
+ case 16:
+ this.saveInter = ((System.Windows.Controls.ComboBox)(target));
+
+ #line 335 "..\..\MainWindow.xaml"
+ this.saveInter.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.ComboBox_SelectionChanged);
+
+ #line default
+ #line hidden
+ return;
+ case 17:
+ this.backupInd = ((System.Windows.Shapes.Ellipse)(target));
+ return;
+ case 18:
+ this.backupIndShadow = ((System.Windows.Media.Effects.DropShadowEffect)(target));
+ return;
+ case 19:
+ this.manualSave = ((System.Windows.Controls.Button)(target));
+
+ #line 352 "..\..\MainWindow.xaml"
+ this.manualSave.Click += new System.Windows.RoutedEventHandler(this.manualSave_Click);
+
+ #line default
+ #line hidden
+ return;
+ case 20:
+ this.autoSave = ((System.Windows.Controls.Button)(target));
+
+ #line 353 "..\..\MainWindow.xaml"
+ this.autoSave.Click += new System.Windows.RoutedEventHandler(this.autoSave_Click);
+
+ #line default
+ #line hidden
+ return;
+ }
+ this._contentLoaded = true;
+ }
+ }
+}
+
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/TempPE/Properties.Resources.Designer.cs.dll b/Unreal Project Manager/Unreal Project Manager/obj/Debug/TempPE/Properties.Resources.Designer.cs.dll
new file mode 100644
index 0000000..c0006b4
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/obj/Debug/TempPE/Properties.Resources.Designer.cs.dll differ
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.csproj.AssemblyReference.cache b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.csproj.AssemblyReference.cache
new file mode 100644
index 0000000..5e3f7dd
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.csproj.AssemblyReference.cache differ
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.csproj.CoreCompileInputs.cache b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.csproj.CoreCompileInputs.cache
new file mode 100644
index 0000000..56fc628
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.csproj.CoreCompileInputs.cache
@@ -0,0 +1 @@
+f2e550282bfe565eefb03e253fe86202397d2e806f2121f0c5855f12ed33067b
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.csproj.FileListAbsolute.txt b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.csproj.FileListAbsolute.txt
new file mode 100644
index 0000000..6f7d4bd
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.csproj.FileListAbsolute.txt
@@ -0,0 +1,16 @@
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\bin\Debug\Unreal Project Manager.exe.config
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\bin\Debug\Unreal Project Manager.exe
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\bin\Debug\Unreal Project Manager.pdb
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\obj\Debug\Unreal Project Manager.csproj.AssemblyReference.cache
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\obj\Debug\MainWindow.g.cs
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\obj\Debug\App.g.cs
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\obj\Debug\Unreal Project Manager_MarkupCompile.cache
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\obj\Debug\MainWindow.baml
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\obj\Debug\Unreal Project Manager.g.resources
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\obj\Debug\Unreal_Project_Manager.Properties.Resources.resources
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\obj\Debug\Unreal Project Manager.csproj.GenerateResource.cache
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\obj\Debug\Unreal Project Manager.csproj.CoreCompileInputs.cache
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\obj\Debug\Unreal Project Manager.exe
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\obj\Debug\Unreal Project Manager.pdb
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\obj\Debug\Unreal Project Manager_MarkupCompile.lref
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\obj\Debug\App.baml
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.csproj.GenerateResource.cache b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.csproj.GenerateResource.cache
new file mode 100644
index 0000000..6fc5ac4
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.csproj.GenerateResource.cache differ
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.exe b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.exe
new file mode 100644
index 0000000..aa438b9
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.exe differ
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.g.resources b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.g.resources
new file mode 100644
index 0000000..0c3cc8e
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.g.resources differ
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.pdb b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.pdb
new file mode 100644
index 0000000..afcdb60
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager.pdb differ
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager_Content.g.i.cs b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager_Content.g.i.cs
new file mode 100644
index 0000000..2731d4c
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager_Content.g.i.cs
@@ -0,0 +1,13 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+[assembly: System.Windows.Resources.AssemblyAssociatedContentFileAttribute("unreal_icon.ico")]
+
+
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager_MarkupCompile.cache b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager_MarkupCompile.cache
new file mode 100644
index 0000000..6e288f4
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager_MarkupCompile.cache
@@ -0,0 +1,20 @@
+Unreal Project Manager
+
+
+winexe
+C#
+.cs
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\obj\Debug\
+Unreal_Project_Manager
+none
+false
+DEBUG;TRACE
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\App.xaml
+1219584333
+
+51579654133
+161620440353
+MainWindow.xaml;
+
+False
+
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager_MarkupCompile.i.cache b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager_MarkupCompile.i.cache
new file mode 100644
index 0000000..a0a30a2
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager_MarkupCompile.i.cache
@@ -0,0 +1,20 @@
+Unreal Project Manager
+
+
+winexe
+C#
+.cs
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\obj\Debug\
+Unreal_Project_Manager
+none
+false
+DEBUG;TRACE
+C:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\App.xaml
+1219584333
+
+6-502434485
+161620440353
+MainWindow.xaml;
+
+True
+
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager_MarkupCompile.i.lref b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager_MarkupCompile.i.lref
new file mode 100644
index 0000000..daca2f1
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager_MarkupCompile.i.lref
@@ -0,0 +1,4 @@
+
+
+FC:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\MainWindow.xaml;;
+
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager_MarkupCompile.lref b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager_MarkupCompile.lref
new file mode 100644
index 0000000..fd8abe1
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal Project Manager_MarkupCompile.lref
@@ -0,0 +1,4 @@
+
+FC:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\App.xaml;;
+FC:\Users\domas\Desktop\UPM\Unreal Project Manager\Unreal Project Manager\MainWindow.xaml;;
+
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal_Project_Manager.Properties.Resources.resources b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal_Project_Manager.Properties.Resources.resources
new file mode 100644
index 0000000..6c05a97
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/obj/Debug/Unreal_Project_Manager.Properties.Resources.resources differ
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Release/App.baml b/Unreal Project Manager/Unreal Project Manager/obj/Release/App.baml
new file mode 100644
index 0000000..75f4d75
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/obj/Release/App.baml differ
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Release/App.g.cs b/Unreal Project Manager/Unreal Project Manager/obj/Release/App.g.cs
new file mode 100644
index 0000000..bd59271
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/obj/Release/App.g.cs
@@ -0,0 +1,83 @@
+#pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "EF082ED7699355BE1DB41D1DEF2E32FEDF40FF4B1EE0F6F70F635D810B4E0634"
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+using System;
+using System.Diagnostics;
+using System.Windows;
+using System.Windows.Automation;
+using System.Windows.Controls;
+using System.Windows.Controls.Primitives;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Ink;
+using System.Windows.Input;
+using System.Windows.Markup;
+using System.Windows.Media;
+using System.Windows.Media.Animation;
+using System.Windows.Media.Effects;
+using System.Windows.Media.Imaging;
+using System.Windows.Media.Media3D;
+using System.Windows.Media.TextFormatting;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+using System.Windows.Shell;
+using Unreal_Project_Manager;
+
+
+namespace Unreal_Project_Manager {
+
+
+ ///
+ /// App
+ ///
+ public partial class App : System.Windows.Application {
+
+ private bool _contentLoaded;
+
+ ///
+ /// InitializeComponent
+ ///
+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
+ public void InitializeComponent() {
+ if (_contentLoaded) {
+ return;
+ }
+ _contentLoaded = true;
+
+ #line 5 "..\..\App.xaml"
+ this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
+
+ #line default
+ #line hidden
+ System.Uri resourceLocater = new System.Uri("/Unreal Project Manager;component/app.xaml", System.UriKind.Relative);
+
+ #line 1 "..\..\App.xaml"
+ System.Windows.Application.LoadComponent(this, resourceLocater);
+
+ #line default
+ #line hidden
+ }
+
+ ///
+ /// Application Entry Point.
+ ///
+ [System.STAThreadAttribute()]
+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
+ public static void Main() {
+ Unreal_Project_Manager.App app = new Unreal_Project_Manager.App();
+ app.InitializeComponent();
+ app.Run();
+ }
+ }
+}
+
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Release/App.g.i.cs b/Unreal Project Manager/Unreal Project Manager/obj/Release/App.g.i.cs
new file mode 100644
index 0000000..bd59271
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/obj/Release/App.g.i.cs
@@ -0,0 +1,83 @@
+#pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "EF082ED7699355BE1DB41D1DEF2E32FEDF40FF4B1EE0F6F70F635D810B4E0634"
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+using System;
+using System.Diagnostics;
+using System.Windows;
+using System.Windows.Automation;
+using System.Windows.Controls;
+using System.Windows.Controls.Primitives;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Ink;
+using System.Windows.Input;
+using System.Windows.Markup;
+using System.Windows.Media;
+using System.Windows.Media.Animation;
+using System.Windows.Media.Effects;
+using System.Windows.Media.Imaging;
+using System.Windows.Media.Media3D;
+using System.Windows.Media.TextFormatting;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+using System.Windows.Shell;
+using Unreal_Project_Manager;
+
+
+namespace Unreal_Project_Manager {
+
+
+ ///
+ /// App
+ ///
+ public partial class App : System.Windows.Application {
+
+ private bool _contentLoaded;
+
+ ///
+ /// InitializeComponent
+ ///
+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
+ public void InitializeComponent() {
+ if (_contentLoaded) {
+ return;
+ }
+ _contentLoaded = true;
+
+ #line 5 "..\..\App.xaml"
+ this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
+
+ #line default
+ #line hidden
+ System.Uri resourceLocater = new System.Uri("/Unreal Project Manager;component/app.xaml", System.UriKind.Relative);
+
+ #line 1 "..\..\App.xaml"
+ System.Windows.Application.LoadComponent(this, resourceLocater);
+
+ #line default
+ #line hidden
+ }
+
+ ///
+ /// Application Entry Point.
+ ///
+ [System.STAThreadAttribute()]
+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
+ public static void Main() {
+ Unreal_Project_Manager.App app = new Unreal_Project_Manager.App();
+ app.InitializeComponent();
+ app.Run();
+ }
+ }
+}
+
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Release/MainWindow.baml b/Unreal Project Manager/Unreal Project Manager/obj/Release/MainWindow.baml
new file mode 100644
index 0000000..8633756
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/obj/Release/MainWindow.baml differ
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Release/MainWindow.g.cs b/Unreal Project Manager/Unreal Project Manager/obj/Release/MainWindow.g.cs
new file mode 100644
index 0000000..1a57bdd
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/obj/Release/MainWindow.g.cs
@@ -0,0 +1,406 @@
+#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "17B34FD8E4F5312159521AA982649317A10E0209B5638BD655D6059F44642267"
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+using System;
+using System.Diagnostics;
+using System.Windows;
+using System.Windows.Automation;
+using System.Windows.Controls;
+using System.Windows.Controls.Primitives;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Ink;
+using System.Windows.Input;
+using System.Windows.Markup;
+using System.Windows.Media;
+using System.Windows.Media.Animation;
+using System.Windows.Media.Effects;
+using System.Windows.Media.Imaging;
+using System.Windows.Media.Media3D;
+using System.Windows.Media.TextFormatting;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+using System.Windows.Shell;
+using Unreal_Project_Manager;
+
+
+namespace Unreal_Project_Manager {
+
+
+ ///
+ /// MainWindow
+ ///
+ public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
+
+
+ #line 215 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Grid title_bar;
+
+ #line default
+ #line hidden
+
+
+ #line 222 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button minimize;
+
+ #line default
+ #line hidden
+
+
+ #line 223 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Image minimizeImage;
+
+ #line default
+ #line hidden
+
+
+ #line 237 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button maximize;
+
+ #line default
+ #line hidden
+
+
+ #line 238 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Image maximizeImage;
+
+ #line default
+ #line hidden
+
+
+ #line 252 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button close;
+
+ #line default
+ #line hidden
+
+
+ #line 253 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Image closeImage;
+
+ #line default
+ #line hidden
+
+
+ #line 284 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button refresh;
+
+ #line default
+ #line hidden
+
+
+ #line 285 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.TextBlock projectCount;
+
+ #line default
+ #line hidden
+
+
+ #line 287 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Grid backupProjects;
+
+ #line default
+ #line hidden
+
+
+ #line 289 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.StackPanel backupStackPanel;
+
+ #line default
+ #line hidden
+
+
+ #line 313 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.TextBox projLocInp;
+
+ #line default
+ #line hidden
+
+
+ #line 314 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button BrowsProj;
+
+ #line default
+ #line hidden
+
+
+ #line 324 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.TextBox backUpLocInp;
+
+ #line default
+ #line hidden
+
+
+ #line 325 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button BrowsBackUp;
+
+ #line default
+ #line hidden
+
+
+ #line 335 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.ComboBox saveInter;
+
+ #line default
+ #line hidden
+
+
+ #line 346 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Shapes.Ellipse backupInd;
+
+ #line default
+ #line hidden
+
+
+ #line 349 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Media.Effects.DropShadowEffect backupIndShadow;
+
+ #line default
+ #line hidden
+
+
+ #line 352 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button manualSave;
+
+ #line default
+ #line hidden
+
+
+ #line 353 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button autoSave;
+
+ #line default
+ #line hidden
+
+ private bool _contentLoaded;
+
+ ///
+ /// InitializeComponent
+ ///
+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
+ public void InitializeComponent() {
+ if (_contentLoaded) {
+ return;
+ }
+ _contentLoaded = true;
+ System.Uri resourceLocater = new System.Uri("/Unreal Project Manager;component/mainwindow.xaml", System.UriKind.Relative);
+
+ #line 1 "..\..\MainWindow.xaml"
+ System.Windows.Application.LoadComponent(this, resourceLocater);
+
+ #line default
+ #line hidden
+ }
+
+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
+ [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
+ void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
+ switch (connectionId)
+ {
+ case 1:
+ this.title_bar = ((System.Windows.Controls.Grid)(target));
+
+ #line 215 "..\..\MainWindow.xaml"
+ this.title_bar.MouseMove += new System.Windows.Input.MouseEventHandler(this.title_bar_MouseMove);
+
+ #line default
+ #line hidden
+
+ #line 215 "..\..\MainWindow.xaml"
+ this.title_bar.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.title_bar_MouseDown);
+
+ #line default
+ #line hidden
+
+ #line 215 "..\..\MainWindow.xaml"
+ this.title_bar.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.title_bar_MouseUp);
+
+ #line default
+ #line hidden
+ return;
+ case 2:
+ this.minimize = ((System.Windows.Controls.Button)(target));
+
+ #line 222 "..\..\MainWindow.xaml"
+ this.minimize.Click += new System.Windows.RoutedEventHandler(this.minimize_Click);
+
+ #line default
+ #line hidden
+
+ #line 222 "..\..\MainWindow.xaml"
+ this.minimize.MouseLeave += new System.Windows.Input.MouseEventHandler(this.minimize_MouseLeave);
+
+ #line default
+ #line hidden
+
+ #line 222 "..\..\MainWindow.xaml"
+ this.minimize.MouseEnter += new System.Windows.Input.MouseEventHandler(this.minimize_MouseEnter);
+
+ #line default
+ #line hidden
+ return;
+ case 3:
+ this.minimizeImage = ((System.Windows.Controls.Image)(target));
+ return;
+ case 4:
+ this.maximize = ((System.Windows.Controls.Button)(target));
+
+ #line 237 "..\..\MainWindow.xaml"
+ this.maximize.Click += new System.Windows.RoutedEventHandler(this.maximize_Click);
+
+ #line default
+ #line hidden
+
+ #line 237 "..\..\MainWindow.xaml"
+ this.maximize.MouseLeave += new System.Windows.Input.MouseEventHandler(this.maximize_MouseLeave);
+
+ #line default
+ #line hidden
+
+ #line 237 "..\..\MainWindow.xaml"
+ this.maximize.MouseEnter += new System.Windows.Input.MouseEventHandler(this.maximize_MouseEnter);
+
+ #line default
+ #line hidden
+ return;
+ case 5:
+ this.maximizeImage = ((System.Windows.Controls.Image)(target));
+ return;
+ case 6:
+ this.close = ((System.Windows.Controls.Button)(target));
+
+ #line 252 "..\..\MainWindow.xaml"
+ this.close.Click += new System.Windows.RoutedEventHandler(this.close_Click);
+
+ #line default
+ #line hidden
+
+ #line 252 "..\..\MainWindow.xaml"
+ this.close.MouseEnter += new System.Windows.Input.MouseEventHandler(this.close_MouseEnter);
+
+ #line default
+ #line hidden
+
+ #line 252 "..\..\MainWindow.xaml"
+ this.close.MouseLeave += new System.Windows.Input.MouseEventHandler(this.close_MouseLeave);
+
+ #line default
+ #line hidden
+ return;
+ case 7:
+ this.closeImage = ((System.Windows.Controls.Image)(target));
+ return;
+ case 8:
+ this.refresh = ((System.Windows.Controls.Button)(target));
+
+ #line 284 "..\..\MainWindow.xaml"
+ this.refresh.Click += new System.Windows.RoutedEventHandler(this.RefreshProj_Click);
+
+ #line default
+ #line hidden
+ return;
+ case 9:
+ this.projectCount = ((System.Windows.Controls.TextBlock)(target));
+ return;
+ case 10:
+ this.backupProjects = ((System.Windows.Controls.Grid)(target));
+ return;
+ case 11:
+ this.backupStackPanel = ((System.Windows.Controls.StackPanel)(target));
+ return;
+ case 12:
+ this.projLocInp = ((System.Windows.Controls.TextBox)(target));
+ return;
+ case 13:
+ this.BrowsProj = ((System.Windows.Controls.Button)(target));
+
+ #line 314 "..\..\MainWindow.xaml"
+ this.BrowsProj.Click += new System.Windows.RoutedEventHandler(this.BrowsProj_Click);
+
+ #line default
+ #line hidden
+ return;
+ case 14:
+ this.backUpLocInp = ((System.Windows.Controls.TextBox)(target));
+ return;
+ case 15:
+ this.BrowsBackUp = ((System.Windows.Controls.Button)(target));
+
+ #line 325 "..\..\MainWindow.xaml"
+ this.BrowsBackUp.Click += new System.Windows.RoutedEventHandler(this.BackupProj_Click);
+
+ #line default
+ #line hidden
+ return;
+ case 16:
+ this.saveInter = ((System.Windows.Controls.ComboBox)(target));
+
+ #line 335 "..\..\MainWindow.xaml"
+ this.saveInter.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.ComboBox_SelectionChanged);
+
+ #line default
+ #line hidden
+ return;
+ case 17:
+ this.backupInd = ((System.Windows.Shapes.Ellipse)(target));
+ return;
+ case 18:
+ this.backupIndShadow = ((System.Windows.Media.Effects.DropShadowEffect)(target));
+ return;
+ case 19:
+ this.manualSave = ((System.Windows.Controls.Button)(target));
+
+ #line 352 "..\..\MainWindow.xaml"
+ this.manualSave.Click += new System.Windows.RoutedEventHandler(this.manualSave_Click);
+
+ #line default
+ #line hidden
+ return;
+ case 20:
+ this.autoSave = ((System.Windows.Controls.Button)(target));
+
+ #line 353 "..\..\MainWindow.xaml"
+ this.autoSave.Click += new System.Windows.RoutedEventHandler(this.autoSave_Click);
+
+ #line default
+ #line hidden
+ return;
+ }
+ this._contentLoaded = true;
+ }
+ }
+}
+
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Release/MainWindow.g.i.cs b/Unreal Project Manager/Unreal Project Manager/obj/Release/MainWindow.g.i.cs
new file mode 100644
index 0000000..1a57bdd
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/obj/Release/MainWindow.g.i.cs
@@ -0,0 +1,406 @@
+#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "17B34FD8E4F5312159521AA982649317A10E0209B5638BD655D6059F44642267"
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+using System;
+using System.Diagnostics;
+using System.Windows;
+using System.Windows.Automation;
+using System.Windows.Controls;
+using System.Windows.Controls.Primitives;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Ink;
+using System.Windows.Input;
+using System.Windows.Markup;
+using System.Windows.Media;
+using System.Windows.Media.Animation;
+using System.Windows.Media.Effects;
+using System.Windows.Media.Imaging;
+using System.Windows.Media.Media3D;
+using System.Windows.Media.TextFormatting;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+using System.Windows.Shell;
+using Unreal_Project_Manager;
+
+
+namespace Unreal_Project_Manager {
+
+
+ ///
+ /// MainWindow
+ ///
+ public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
+
+
+ #line 215 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Grid title_bar;
+
+ #line default
+ #line hidden
+
+
+ #line 222 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button minimize;
+
+ #line default
+ #line hidden
+
+
+ #line 223 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Image minimizeImage;
+
+ #line default
+ #line hidden
+
+
+ #line 237 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button maximize;
+
+ #line default
+ #line hidden
+
+
+ #line 238 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Image maximizeImage;
+
+ #line default
+ #line hidden
+
+
+ #line 252 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button close;
+
+ #line default
+ #line hidden
+
+
+ #line 253 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Image closeImage;
+
+ #line default
+ #line hidden
+
+
+ #line 284 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button refresh;
+
+ #line default
+ #line hidden
+
+
+ #line 285 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.TextBlock projectCount;
+
+ #line default
+ #line hidden
+
+
+ #line 287 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Grid backupProjects;
+
+ #line default
+ #line hidden
+
+
+ #line 289 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.StackPanel backupStackPanel;
+
+ #line default
+ #line hidden
+
+
+ #line 313 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.TextBox projLocInp;
+
+ #line default
+ #line hidden
+
+
+ #line 314 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button BrowsProj;
+
+ #line default
+ #line hidden
+
+
+ #line 324 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.TextBox backUpLocInp;
+
+ #line default
+ #line hidden
+
+
+ #line 325 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button BrowsBackUp;
+
+ #line default
+ #line hidden
+
+
+ #line 335 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.ComboBox saveInter;
+
+ #line default
+ #line hidden
+
+
+ #line 346 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Shapes.Ellipse backupInd;
+
+ #line default
+ #line hidden
+
+
+ #line 349 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Media.Effects.DropShadowEffect backupIndShadow;
+
+ #line default
+ #line hidden
+
+
+ #line 352 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button manualSave;
+
+ #line default
+ #line hidden
+
+
+ #line 353 "..\..\MainWindow.xaml"
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
+ internal System.Windows.Controls.Button autoSave;
+
+ #line default
+ #line hidden
+
+ private bool _contentLoaded;
+
+ ///
+ /// InitializeComponent
+ ///
+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
+ public void InitializeComponent() {
+ if (_contentLoaded) {
+ return;
+ }
+ _contentLoaded = true;
+ System.Uri resourceLocater = new System.Uri("/Unreal Project Manager;component/mainwindow.xaml", System.UriKind.Relative);
+
+ #line 1 "..\..\MainWindow.xaml"
+ System.Windows.Application.LoadComponent(this, resourceLocater);
+
+ #line default
+ #line hidden
+ }
+
+ [System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
+ [System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
+ [System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
+ void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
+ switch (connectionId)
+ {
+ case 1:
+ this.title_bar = ((System.Windows.Controls.Grid)(target));
+
+ #line 215 "..\..\MainWindow.xaml"
+ this.title_bar.MouseMove += new System.Windows.Input.MouseEventHandler(this.title_bar_MouseMove);
+
+ #line default
+ #line hidden
+
+ #line 215 "..\..\MainWindow.xaml"
+ this.title_bar.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.title_bar_MouseDown);
+
+ #line default
+ #line hidden
+
+ #line 215 "..\..\MainWindow.xaml"
+ this.title_bar.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.title_bar_MouseUp);
+
+ #line default
+ #line hidden
+ return;
+ case 2:
+ this.minimize = ((System.Windows.Controls.Button)(target));
+
+ #line 222 "..\..\MainWindow.xaml"
+ this.minimize.Click += new System.Windows.RoutedEventHandler(this.minimize_Click);
+
+ #line default
+ #line hidden
+
+ #line 222 "..\..\MainWindow.xaml"
+ this.minimize.MouseLeave += new System.Windows.Input.MouseEventHandler(this.minimize_MouseLeave);
+
+ #line default
+ #line hidden
+
+ #line 222 "..\..\MainWindow.xaml"
+ this.minimize.MouseEnter += new System.Windows.Input.MouseEventHandler(this.minimize_MouseEnter);
+
+ #line default
+ #line hidden
+ return;
+ case 3:
+ this.minimizeImage = ((System.Windows.Controls.Image)(target));
+ return;
+ case 4:
+ this.maximize = ((System.Windows.Controls.Button)(target));
+
+ #line 237 "..\..\MainWindow.xaml"
+ this.maximize.Click += new System.Windows.RoutedEventHandler(this.maximize_Click);
+
+ #line default
+ #line hidden
+
+ #line 237 "..\..\MainWindow.xaml"
+ this.maximize.MouseLeave += new System.Windows.Input.MouseEventHandler(this.maximize_MouseLeave);
+
+ #line default
+ #line hidden
+
+ #line 237 "..\..\MainWindow.xaml"
+ this.maximize.MouseEnter += new System.Windows.Input.MouseEventHandler(this.maximize_MouseEnter);
+
+ #line default
+ #line hidden
+ return;
+ case 5:
+ this.maximizeImage = ((System.Windows.Controls.Image)(target));
+ return;
+ case 6:
+ this.close = ((System.Windows.Controls.Button)(target));
+
+ #line 252 "..\..\MainWindow.xaml"
+ this.close.Click += new System.Windows.RoutedEventHandler(this.close_Click);
+
+ #line default
+ #line hidden
+
+ #line 252 "..\..\MainWindow.xaml"
+ this.close.MouseEnter += new System.Windows.Input.MouseEventHandler(this.close_MouseEnter);
+
+ #line default
+ #line hidden
+
+ #line 252 "..\..\MainWindow.xaml"
+ this.close.MouseLeave += new System.Windows.Input.MouseEventHandler(this.close_MouseLeave);
+
+ #line default
+ #line hidden
+ return;
+ case 7:
+ this.closeImage = ((System.Windows.Controls.Image)(target));
+ return;
+ case 8:
+ this.refresh = ((System.Windows.Controls.Button)(target));
+
+ #line 284 "..\..\MainWindow.xaml"
+ this.refresh.Click += new System.Windows.RoutedEventHandler(this.RefreshProj_Click);
+
+ #line default
+ #line hidden
+ return;
+ case 9:
+ this.projectCount = ((System.Windows.Controls.TextBlock)(target));
+ return;
+ case 10:
+ this.backupProjects = ((System.Windows.Controls.Grid)(target));
+ return;
+ case 11:
+ this.backupStackPanel = ((System.Windows.Controls.StackPanel)(target));
+ return;
+ case 12:
+ this.projLocInp = ((System.Windows.Controls.TextBox)(target));
+ return;
+ case 13:
+ this.BrowsProj = ((System.Windows.Controls.Button)(target));
+
+ #line 314 "..\..\MainWindow.xaml"
+ this.BrowsProj.Click += new System.Windows.RoutedEventHandler(this.BrowsProj_Click);
+
+ #line default
+ #line hidden
+ return;
+ case 14:
+ this.backUpLocInp = ((System.Windows.Controls.TextBox)(target));
+ return;
+ case 15:
+ this.BrowsBackUp = ((System.Windows.Controls.Button)(target));
+
+ #line 325 "..\..\MainWindow.xaml"
+ this.BrowsBackUp.Click += new System.Windows.RoutedEventHandler(this.BackupProj_Click);
+
+ #line default
+ #line hidden
+ return;
+ case 16:
+ this.saveInter = ((System.Windows.Controls.ComboBox)(target));
+
+ #line 335 "..\..\MainWindow.xaml"
+ this.saveInter.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.ComboBox_SelectionChanged);
+
+ #line default
+ #line hidden
+ return;
+ case 17:
+ this.backupInd = ((System.Windows.Shapes.Ellipse)(target));
+ return;
+ case 18:
+ this.backupIndShadow = ((System.Windows.Media.Effects.DropShadowEffect)(target));
+ return;
+ case 19:
+ this.manualSave = ((System.Windows.Controls.Button)(target));
+
+ #line 352 "..\..\MainWindow.xaml"
+ this.manualSave.Click += new System.Windows.RoutedEventHandler(this.manualSave_Click);
+
+ #line default
+ #line hidden
+ return;
+ case 20:
+ this.autoSave = ((System.Windows.Controls.Button)(target));
+
+ #line 353 "..\..\MainWindow.xaml"
+ this.autoSave.Click += new System.Windows.RoutedEventHandler(this.autoSave_Click);
+
+ #line default
+ #line hidden
+ return;
+ }
+ this._contentLoaded = true;
+ }
+ }
+}
+
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Release/Unreal Project Manager.csproj.AssemblyReference.cache b/Unreal Project Manager/Unreal Project Manager/obj/Release/Unreal Project Manager.csproj.AssemblyReference.cache
new file mode 100644
index 0000000..907d817
Binary files /dev/null and b/Unreal Project Manager/Unreal Project Manager/obj/Release/Unreal Project Manager.csproj.AssemblyReference.cache differ
diff --git a/Unreal Project Manager/Unreal Project Manager/obj/Release/Unreal Project Manager.csproj.CoreCompileInputs.cache b/Unreal Project Manager/Unreal Project Manager/obj/Release/Unreal Project Manager.csproj.CoreCompileInputs.cache
new file mode 100644
index 0000000..ddc06ed
--- /dev/null
+++ b/Unreal Project Manager/Unreal Project Manager/obj/Release/Unreal Project Manager.csproj.CoreCompileInputs.cache
@@ -0,0 +1 @@
+49bc1d6c63d581857dd2f3783b98babfdb0b8c6eb20a03d05dfcdd83fc5c891a
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