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Shading is "backwards" #2

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jjfster opened this issue Apr 2, 2016 · 1 comment
Open

Shading is "backwards" #2

jjfster opened this issue Apr 2, 2016 · 1 comment

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@jjfster
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jjfster commented Apr 2, 2016

Just tried this, and the shaded polygon is darkened for the sunlit area of the earth (from western US).

@ay8s
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ay8s commented Apr 21, 2016

Seeing this also. Although with the demo project if I set the render to polygon it seems to work. Doing the same within my app seems to be inverted.

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