-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathRead Me.txt
2416 lines (2239 loc) · 178 KB
/
Read Me.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
----------------------------------
WESTERN EUROPE 410-962 - The Winter King
----------------------------------
"Western Europe 410-962 - The Winter King" is a total conversion for Crusader Kings II, a dark age Arthurian setting based on "The Warlord Chronicles" saga by Bernard Cornwell (The Winter King, The Enemy of God, Excalibur). It is being produced by Luca Antonini (Luca0312) with the support of the CKII modding community. For more info please visit our thread in the Paradox Interactive Forums: https://forum.paradoxplaza.com/forum/index.php?threads/western-europe-410-962-the-winter-king.783011/.
This 'read me' is for version 1.11.1 (Released March 23, 2020)
NOTE: the mod MUST be placed into your 'My Documents/Paradox Interactive/Crusader Kings II/mod' folder, NOT in the game main folder!
Luca0312 (Original creator and developer), Ols, heroindog, DC123456789, Frednutts, BlackEagle78, VandrosRW, JasperClay, tsf4, eizedemik, GrandiSlayer, Kaiser Quanah, Cybrxkhan, apg, Keanon, Wappenwiki.org, Solo_Adhemar, Arko, Bujyland, Ciccillo Rre, richvh, Astanna, Waylit, EOOQE, the development teams of A Game of Thrones and Elder Kings, the Ancient Religions Reborn Team, the WTWSMS team, bontanel, the CK2+ Team, mjohnson85 and many others.
Integrated mods:
- Ancient Religions, Reborn! (partial)
- Better Congenital Traits
- Dungeons and Sieges
Specific Credits to:
- Keizer Harm, for his minimap
- Sarcastik, for his Names of the Romans WtWSMS submod
- AnaxXiphos, for the source image of the Scythian Pagan icons
- mjohnson, for his map of Western Europe
- The Ancient Religions, Reborn! team for the integrated ACR Druidic and Hellenic flavour
- Galle and Ogaburan, for the Duel Engine
- Arko for the Norse Pagan dynasty and title shields
- The CK2+ team for the system for continuing tributaries after death of one of the parties
- WtWSMS, for some CoAs and cultures
- bontanel, for the Germanic Pagan icons
- Jokolytic, for the Arianism and Gnosticism icons
- Waylit, for the integrated Dungeons and Sieges mod
- The AGoT team, for eyepatches on portraits of blinded characters
- Keanon, Wappenwiki.org, Solo_Adhemar and Arko, for numerous CoAs
- EOOQE, for the NB+ borders
- Magnate Lords, for the concept of looting and pillaging of occupied settlements
And everyone else that has contributed to the mod or graciously allowed their work to be integrated over the years.
CHANGELOG
---------
=======
Version 1.11.2 (Released April 22, 2020)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Fixed flag issues that caused a crash on startup in some Macs
- The Restoring the Old Gods chain no longer ends if you reformed the Brythonic Pagan religion before completing the quest
- Fixed Roman rulers being able to create Selgowion
- Fixed provinces missing from the Gallic Coast region
- AI Old Frankish kings of Neustria/Orleans/Aquitaine will no longer convert to Nicene if they are a reformed pagan religion or are vassal of a non-Christian emperor
- Fixed being able to get arbitrarily high base intrigue by repeating certain plots
=======
Version 1.11.1 (Released March 23, 2020)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Bretwalda Authority will now also slowly decay if you are not Bretwalda
- Adjusted some AI cb priorities
- Fixed Hellenic religion provinces being very slow to Romanize
- Fixed Romans being unable to create Segontiacia/Stronggore and being able to create Grwath
- Fixed some cases where it was possible to inherit Bretwalda Authority multiple times
- Removed many duplicate family member opinion modifiers
=======
Version 1.11.0 (Released March 2, 2020)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Updated to CK2 v3.3.2
- Updated to ACR v0.46.1 'Imentet'
- Aengland Overhaul
- Claiming Aengland no longer requires the existence of 2 other Anglo-Saxon kingdoms or for you to get the approval (through diplomacy or war) of all of the other kings, instead now requiring you to dominate the Anglo-Saxons for an extended period of time, quantified through 'Hegemony Score'
- Hegemony Score is gained by controlling (directly or through tributaries) at least 50% of all Anglo-Saxon provinces, scaling according to the proportion of Anglo-Saxon provinces you control as well as the overall total
- Aengland will now only be lost if you no longer control at least half of all Anglo-Saxon provinces or you convert to a non-Anglo-Saxon culture
- While Bretwalda, you accumulating 'Bretwalda Authority' according to the proportion of Anglo-Saxon provinces you control as well as the overall total number of controlled provinces, as well as your diplomacy/martial/stewardship attributes
- Once you accumulate enough Bretwalda Authority, you can take a decision to Declare Supremacy, which allows you to keep Aenglaland on succession
- Declaring Supremacy also unlocks decisions to spend Bretwalda Authority to either Seize Control or Vassalize your subject kingdoms, to annex them to your realm
- When you are close to unifying Aengland, the other kings of Britannia will become fearful of your growing power and join together to declare war against you (i.e. Battle of Brunanburh)
- Defeating the coalition will allow to finish the unification and proclaim yourself King of the English, transforming Aengland into a normal empire-tier title
- Added a 2-year timer and (fairly minor) prestige requirements and costs to the County Conquest and Duchy Invasion cbs
- Gave Aelle and Clovis (after the Conquest of Soissons) a special 'Conqueror' character modifier that allows them to bypass this timer
- Using the County Conquest cb as an Anglo-Saxon ruler on another Anglo-Saxon ruler has an additional higher prestige as well as gold requirements and costs, scaling based on the size of the defender and whether or not the target province is a de jure province of the defender or borders your de jure territory
- Enabled use of the Subjugation cb by Anglo-Saxon kings on other Anglo-Saxon kings if the target is small enough
- Added a variant of the (Pagan) Kingdom Unification Subjugation cb for High Tribal Anglo-Saxons
- Anglo-Saxon provinces not controlled by their proper de jure kingdom have an increased revolt risk
- Liberation Revolts can now fire to restore Anglo-Saxon kingdoms even if the kingdom title is held as a secondary title, or to restore de jure lands to a currently existing Anglo-Saxon kingdom
- Added decisions for Anglo-Saxon kings to de jure integrate certain neighbouring duchies into their kingdom
- Added a new tributary type for Anglo-Saxons to use on other Anglo-Saxons
- Enabled (culture-restricted) claimant adventurers
- Increased revolt risk of tribal provinces of a different culture group
- Added province Cultural Revolts, which are similar to Religious Revolts except that they can trigger in provinces of the wrong culture group (with some exceptions)
- Semi-Romanized cultured (Britons, Cumbrians, Armoricans, Vasconians, etc.), Romanized Germanic, and Romance cultured provinces will not trigger Cultural Revolts under Roman cultures, and vice versa
- Roman cultured provinces of an organized religion will not trigger Cultural Revolts under rulers of the same religion
- Romance cultures will not trigger Cultural Revolts against their parent Germanic cultures or their descendants, and vice versa
- Province revolts event troops now scale based on a number of additional factors (e.g. tribal provinces of a different culture/culture group will have particularly strong revolts)
- Improved scaling of Anglo-Saxon invasion event troops
- Defeat in the anti-Aenglish coalition war or the formation of at least 3 Viking Jarldoms in Aengland unlocks the Duchy Invasion cb for Anglo-Saxons against duchies in Aengland with at least one Anglo-Saxon cultured province
- Added decision for the King of a United Aengland to get cbs against Wales and Cornwall
- Renamed Anglo-Saxon duchies from 'Eorldom' to 'Ealdormanry'
- Adjusted the creation requirements for Mercia, Northumbria, and Wessex to be simpler and more transparent
- The Offa's Dyke event now removes all British Fort/Civitas/Stronghold buildings and unlocks Teulu War Hall buildings for mountain/hill Briton and Cumbrian provinces, significantly increasing their levy and garrison size
- Briton, Cumbrian, and Romano-British (if not Imperial government) dukes and duchies are now titled 'Prince' and 'Principality', like Armoricans/Bretons
- Claiming the Britannic Empire using the 'Revoke Royal Privileges' decision now copies the Britannia title history over to the Britannic Empire title
- Added some sanity checks to the Frankish invasion events
- Revised event text for the creation of Francia to be more responsive to your religion and added a bloodline for the first Frankish Emperor (based on the vanilla Carolignian bloodline)
- Raise Tribal Army decision is now cheaper and slightly stronger, but now has a timer (length decreasing with increasing prestige) and cannot be used if your Tribal Respect score is too low
- Recurring endemic plagues after the main Plague of Justinian outbreak will now also occur under the Historical setting until 750
- Added a Historical Only setting for the Plague of Justinian that will only see the main outbreak in 542 (same as the old Historical setting)
- The base retinue size is now an additive modifier to all characters rather than a floor and no longer applied to baron-tier characters
- The Viking Invasion events no longer auto-build or usurp baronies in certain provinces
- Improved the Arpitan (credits to Thure) and Cumbrian (credits to Asakhra) name lists
- Rebalanced Army Organization (i.e. morale recovery) modifiers to be less broken with high martial skill
- The culture conversion event will now always also religiously convert the province if both the ruler and the province are tribal, even after 570
- The Visigothic Reconquest cb will now also retake any provinces in Septimania
- Minor adjustments to faction revolt AI so that AI revolts are somewhat less likely to be completely hopeless
- Made High Tribal realms more likely to have faction revolts during the early part of a ruler's reign
- Added a negative triggered modifier for Roman Emperors that are not a proper Roman culture
- Improved tooltip for councillor titles to clarify stat requirements
- Manichean and Jewish provinces will no longer be converted to Nicene by the missionary event
- The army sacks holding event from vanilla is now mutually exclusive with the standard holding sacking/sparing event
- Tribal rulers now have an increased number of short reign years (smaller penalty for High Tribal rulers)
- Many other smaller balance tweaks and adjustments
- Overhauled the East Anglia and southern/eastern Mercia regions (9 new provinces)
- Added wasteland regions in The Fens and The Weald
- Added formable Anglo-Saxon duchy of Wixnas in eastern Mercia
- Removed the Briton duchy of Durobrivae and redistributed its provinces between Grwath, Stronggore, and Lerion
- Moved Cilternsaete de jure to Wessex and Gyrwas de jure to East Anglia after the death/fall of Aelle
- Added 5 new provinces and 2 new duchies (Arfon and Ferlix/Fferyllwg) in Wales
- The capital of Gwynedd now moves to Rhos (Deganwy Castle) after the reconquest of Lleyn/Henis Wyren
- Added 8 formable Anglo-Saxon duchies and 1 earldom/kingdom in Wales
- Overhauled parts of the Salian and Ripuarian Franks region (6 new provinces, 4 new duchies)
- Merged together some of the smaller duchies in Provence
- Added a Mediterranean Trade Route along the coast of Provence and Septimania
- Converted the Viking Invasion host titles to duchy-tier
- Added de jure title removal events for Roman civitates in Germania (and some missing ones in Ireland)
- Added the Kings of Ferlix in southern Powys
- Several adjustments to the Anglian border in the 479 start
- Essex is now a tributary of Cantia from 527 onwards
- Expanded Tongres to include Aachen and the Ardennes in the 479 start
- Fleshed out the Emilius family of Laon
- Swaffham is now Old Alemannic from the 410 start, and its rulers are the descendants of Fraomar (of the Bucinobantes)
- Added an Agilofing ancestor as the Lord of Osterbant in 479
- Added an Alan settlement in Carcasum
- Expanded the extent of the Alan kingdom of Orleans in between 442 and 465
- Adjusted custom Ingvaeonic culture (Jutes, Angles, (Old) Saxons, (Old) Frisians, Anglo-Saxons) portraits to use English Portrait assets as a base, and the vanilla English Portraits if the BTWK portrait module is disabled
- Fixed an issue where your legions would dissolve shortly after succession in some cases if you held kingdom titles with a different succession law
- Fixed birth date of Eomær of Angeln
- Fixed provinces flipping back and forth between French and Romano-Gallic culture in certain cases
- Fixed missing localisation on option of event BCT_epigenetics.104
- Fixed event for Sagramor becoming a vassal of Dumnonia not firing
- Fixed Arthur's marriage event being possible to fire if you start at a date when Arthur and Guinevere are already married
- Fixed issue with Independence Revolt war names
- Fixed broken positions when moving ships along some river provinces
- Fixed claimant factions ignoring gender restrictions
- Fixed Frankish kings of Burgundy having access to the Burgundian Guard vassal mercenary company
- Fixed not being able to use the Duchy Invasion cb against other rulers of the same culture
- Fixed triggered modifier vassal levy/tax modifiers not applying to tribal vassals
- Fixed Romans not being able to create the Civitas of Deva/High Lordship of Luitcoyt
- Fixed Narbonensis Secunda keeping the Franks as foederati and all legion event troops after the Fall of the Gallic Empire in the 410 start
- Fixed High Kingdoms being destroyed by event in the middle of a civil war
- Fixed characters becoming Feudal instead of Sub-Roman if a Roman Empire is destroyed for being too small
- Fixed not being able to create Roman province titles if you are a non-Roman culture Emperor
- Fixed creating the Romanized Germanic Empire not copying over title laws and making you lose vassal mercenary companies
- Fixed tooltips for some pagan religions erroneously claiming that women are allowed to be appointed spymaster
- Fixed most unreformed pagan religions having reduced rather than increased short reign opinion malus penalty
=======
Version 1.10.4 (Released October 26, 2019)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Updated to CK2 v3.3.0
- Fixed Court Druid reminder event sometimes giving out the title to multiple characters
- Fixed the Diocese of Apt being a city holding instead of a temple/church holding
- Fixed AI armies sometimes getting stuck in Swæfaham and Hastings
- Fixed Alaunodunum and Latimer being missing from their respective Roman province regions
- Fixed vassal Anglo-Saxon dukes sometimes creating a kingdom title and becoming independent without a war
- Fixed missing localisation for NOT_ANY_PROVINCE_HOLDING_STARTS condition
- Fixed AI Subject Kingdoms never revolting against High Kings
- Fixed some cases where the Claiming the High Kingship of Britannia event chain could break without giving you either the war or the title
- Fixed the Restore the Roman Senate decision being visible after Claiming the Imperial Crown as a Romanized Germanic emperor
- Fixed a bug where Vortigern could claim the High Kingship by event when someone else is already High King
=======
Version 1.10.3 (Released July 7, 2019)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Fixed syntax error in wonder_decisions
- Germanic rulers can now create duchies in Wales
- Fixed a number of localisation errors
- Fixed Dartraighe not properly being a vassal of Breifne
- Restricted many honorary titles from being granted to the same person
- Fixed Archdruid becoming unlanded right after reformation in some cases with Druidic leadership
- Fixed several papal-type religious head actions always being rejected
- Reduced chances of imprisoning characters on siege
- Fixed incorrect event picture size in Gaelic pagan Unfit to Rule event and missing icon in associated Abdication decision
- Made AI more aggressive in pursuing factions under a low Tribal Modifier liege
- Made AI waste a little less of their prestige raising Tribal Units in pointless wars
- Fixed being able to build multiple pagan Great Pillars as a Celtic or Germanic pagan
- The Bran's Voyage event will now only trigger for Gaelic pagans
=======
Version 1.10.2 (Released June 2, 2019)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Updated to CK2 v3.2.0
- Updated to ACR 0.43.3 "Vesontio"
- Added a formable Classis Britannica for Roman Emperors
- Added some culture/religion/government restrictions for wonder construction
- Merged the Breton namelist into the Armorican namelist
- Added missing Breton dynasty names
- Added de jure destruction events for Norse Jarldoms in England
- Childeric I of Salians now starts with a Non-Aggression Pact with Syagrius of Soissons, replacing the "Friendly with Romans" modifier
- Fixed the Heathens Attack Court Chaplain event triggering too often for high learning Court Chaplains
- Fixed Magh Ithe not getting integrated into In Fochla from 410 starts
- Fixed Frankish Invasion event wars not properly being declared if the Franks are tributaries of their target
- Fixed Durobrivae/Medeshamstede being part of the Norse Jarldom of the Five Boroughs instead of the Southern Boroughs
- Fixed East Anglia being uncreatable in the 410 start date
=======
Version 1.10.1 (Released May 5, 2019)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Added (back?) reduced realm revolt risk after defeating a province revolt
- Fixed and added a few locslisations
- Added the Temple of Uppsala and the Hill of Tara as great works
- Arthur now starts with cavalry event troops (instead of heavy infantry) and an armor artifact
- Added Irminsul Tree building in Frideslar (Donar's Oak)
- Fixed missing wonder upgrades
=======
Version 1.10.0 (Released April 23, 2019)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Updated to CK2 3.1
- Updated to ACR 0.43.2 "Ariovistus"
- Renamed female Anglo-Saxon dukes to Hlaefdige
- Added event for creating the Sussex mercenary company in pre-479 starts
- Added maintenance event ensuring that vassal mercenary companies are properly tied to the correct liege titles
- King-tier vassals of Britannia are now converted into Subject Kingdom tributaries upon succession before the Empower the High Council reform is enacted
- Reduced the region where Cumbrians are allowed to use the Cultural Reclamation cb
- Domnonea is now Nicene from the earliest start dates
- Added Frisian (Saxon) occupation of Tregor 509-513
- Expanded the South Saxon royal dynasty
- Added the Jutish Haestingas
- Added a Romano-British remnant of Rhegin as vassal of Sussex in 479
- Added Romano-British culture to some recently-conquered Anglo-Saxon areas in 479
- Filled in the ancestry of the Kings of Brycheiniog
- Increased spread of Christianity in Powys in the 479 start
- Added some Irish-cultured provinces on the Welsh and Cornish coast
- Added several independent Irish lords on the northern Welsh coast in the 410 start
- Added Irish occupation of northern/central Powys 441-447
- Added 29 new provinces and adjusted/rearranged many others across Britannia
- Split duchy of Kent (Cantwaras) into East Kent and West Kent
- Rearranged British duchies in Kent and replaced Dubris with Dourbruf (Durobrivae, i.e. Rochester)
- Adjusted Roman civitas borders in Maxima Caesariensis and Flavia Caesariensis
- Added Roman civitas of Deva in Flavia Caesariensis (split off of Cornovia)
- Renamed Anglo-Saxon eorldom of Donceaster to Elmetsæte and Lanceaster to Recedsæte
- Added duchy of Selgowion in Ystrad Clud
- Allowed High Tribals to use the Vassalization cb against Low Tribal rulers of the same culture again
- Fixed duplicate Bretwalda bloodlines when playing in post-496 starts
- Fixed missing localisation for East Angle invasion events
- Fixed missing localisation for Scythian pagan Divination event
- Fixed Roman provinces turning feudal instead of Sub-Roman after the Fall of the WRE
- Fixed the Praetorian Praefecture of Gaul sometimes starting off as feudal instead of Sub-Roman
- Fixed Hellenic Pagans being unable to join the Hermetic society
- Fixed Reconquest of Franconia event firing constantly under some circumstances
- Fixed tooltip issue with Blood of Alexander bloodline
- Fixed vassals of Roman province tributaries becoming feudal during faction revolts
- Fixed being able to declare tributary wars on Roman Province tributaries
- Fixed Frankish kingdoms erroneously returning de jure to Francia when the WRE falls if the Franks have already been defeated
- Made it less likely that warrior lodges will be completely empty at start
- Fixed Ambrosius Aurelianus the Elder having a wife in the 410 start date if selected from the era screen
- Fixed a bug where the Viking Invasions would sometimes not trigger
- Fixed some issues with the Great Heathen Army event
- Finding Excalibur event when Restoring the Old Gods no longer mentions Arthur in pre-479 starts
=======
Version 1.9.2 (Released February 24, 2019)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Updated to ACR v0.43.0 "Sequana"
- Added event chain for Return of the Saxons
- Made Hwiccas and Iclingas/Mercian follow-up event troop spawns somewhat more reasonable
- Rebalanced chance of successfully Restoring the Old Gods to be more dependent on your piety/learning/traits
- Famine events will no longer destroy buildings if the province is prosperous (but will still wipe all prosperity)
- British Strongholds/Forts/Civitates are now only deactivated when conquered by a non-Romanized Germanic, and will only be destroyed when the province culture is converted
- Standardized British Strongholds/Forts/Civitas locations across all holding types, and added some more (potential) locations
- Frankish unique doctrine now combines Harems and Monasticism instead of Ancestor Worship
- Gothic unique doctrine now combines Relentless and Religious Tax instead of Ancestor Worship
- Restoring the Old Gods is no longer an absolute requirement for reforming Brythonic paganism, but rather removes a large moral authority malus instead
- Added event for Roman-cultured or government characters in Cymry to assimilate to Briton/Cumbric culture and/or feudal government
- Tribal vassals of Feudal realms now get a tribal building cost reduction modifier
- The House of East Seaxe event will now not trigger for the Seaxneatings
- Made health buildings available to all semi-Romanized cultures (e.g. Visigoths, Alans, Vasconians)
- Forming Francia no longer requires controlling Rodanum/Rodænlænd
- Reduced the amount of Anglian revolt event troops, but the rebellion can now fire twice before Anglia is safe
- Added a bloodline for the Syagrii
- Halved the minimum retinue cap
- Successors of Subject Kings that give in to a claimant faction now get an event to decide if they want to continue the Subject Kingdom status, with the High King being able to declare war if they refuse
- Feudal governments now also have a Tribal holding building time bonus
- Mordred is now a subject kingdom tributary of Arthur in the 496 start, with the rest of Dumnonia vassals of Arthur instead
- Arthur now starts with a small band of event troop warriors
- Fixed Subject Kingdom tributary relation breaking on death of tributary
- Fixed incorrect Tall trait effects
- Fixed Expand the Empire into Magna Germania decision not appearing
- Fixed several issues with AI consideration of Mass Conversions
- Fixed forming the Imperium Britanniarum from the High Kingship not properly transferring over the Imperial Senate or realm laws
- Fixed Restore the Imperial Senate decision being enactable while the event is open
- Fixed some instances where creating the Gallic or Britannic Empires would not automatically apply the Imperial Elective or Imperial Administration laws
- Tried to increase AI looting
- Fixed some issues and inconsistencies with the Town Hall building prerequisite
- Event HFP.11034 can no longer replace a stronger strength congenital trait with robust
- Fixed Roman provinces being creatable by vassals of a Frankish emperor
- Fixed Alans sometimes not properly being assigned the foederati trait
- Fixed some more cases where Feudal realms could erroneously appear
- Fixed a crash when hovering over certain Warrior Lodge traits in the Ruler Designer
- Fixed incorrect de jure liege for Roman duchies in Germania Prima in post-486 start dates
- The AI is now actually capable of reforming into High Tribal/Feudal governments in a somewhat reasonable timeframe
- Fixed the Kingdom of Gwinntguic formation event unintentionally integrating Meonware
- Fixed it being possible to have Uncontrolled and Disallowed Vassal Wars simultaneously
- Fixed the Restless Sidhe modifier being impossible to remove if you're not a Celtic pagan
- Fixed claimant faction wars sometimes creating theocracies from tribal realms
- Fixed the Wolftails mercenary company lacking any troops and not forming from a 479 start
- Anglo-Saxon invaders will now not break NAPs or alliances when expanding
- Fixed being prompted to nominate successors for titles with an Elective succession type that don't actually exist (i.e. have a holder)
=======
Version 1.9.1 (Released February 6, 2019)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Germanic and Feudal governments now have a small bonus to vassal levies and a small malus to vassal taxes
- Increased costs for creating and destroying titles
- Pillaging events will now only trigger for sieges involving a war
- Blocked High Tribals from using the county conquest or duchy invasion cbs against correct-culture provinces of (Low) Tribal rulers
- Other minor balance changes
- Fixed incorrect de jure shift when reconquering Kollonlant as a Roman character
- Fixed bug with removing Celtic pagan artifacts event spamming constantly
- Adjusted Essex creation requirements
- Rebalanced West Saxon invader event troops to be less heavy infantry-heavy
- Fixed some bugs with ported ACR events (especially relating to Britannic paganism)
- Fixed lack of court druid reminder event firing when the player already has one
- Made AI Franks much more aggressive towards former Soissons client states
- Fixed Court Calligrapher honorary title being ungrantable
- Fixed de jure shift events between Saxon and Frankish kingdoms in Gaul firing during revolts
- Fixed the Frankish Invasion cb sometimes also transferring vassals outside the invasion region
- Fixed victorious Foederati Status revokation war not properly clearing foederati status
- Fixed missing dynasties for some offmap regional Roman cultures
- Fixed Middle Anglia being Germanic government in later start dates
- Religion heads will now also go into seclusion during epidemics event if not landed
- Picts can now create Alba if Dalriada has not yet been created
- The Raid cb now targets a specific province (should make extremely long raid wars less common)
=======
Version 1.9.0 (Released January 31, 2019)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Updated to CK2 3.0.1.1/Holy Fury
- Ported Norse/Germanic and Hellenic warrior lodges from vanilla and added warrior lodges for Celtic (The Fianna), Scythian (The Swords of Agin), and Vasconic (The Cave Dwellers) pagans
- Pagan Reformation Features/Doctrine changes:
- Proselytization nature allows conversion of other cultures to your reformed pagan religion
- Peaceful, Warmongering, and Unyielding natures give halved penalties to provinces of other pagan religions (except heresies)
- Cosmopolitan nature removes all penalties from provinces of other pagan religions (except heresies)
- Daring/Sons of Ragnarok doctrines now give increased culture conversion and levy size rather than enabling prepared invasions
- Brythonic unique doctrine (Guardians of the Old Gods): Animistic + Bloodthirsty Gods
- Pictish unique doctrine (Chosen of Cailleach): Animistic + Equal
- Gaelic unique doctrine (Children of Danu): Animistic + Seafaring
- Anglo-Saxon unique doctrine (Children of Wodan): Seafaring + Meritocratic
- Frankish unique doctrine (Chosen of the Allfadir): Polygamy + Ancestor Worship + No opinion malus for raised levies
- Suebic unique doctrine (Warriors of Donar): Meritocratic + Relentless
- Gothic unique doctrine (Heirs of Gapt): Relentless + Ancestor Worship
- Scythian unique doctrine (Riders of the Flame): Relentless + Haruspicy
- Vasconic unique doctrine (Earthborn): Equal + Defensive Bonuses
- Added Druidic leadership for Celtic pagans (enables the Archdruid election mechanics)
- Sainthood mechanics enabled for all Christians and Manichaeans, even if they don't have a religious head
- Coronations and associated mechanics enabled for all Christians with Majesty tech at least 5
- Your religious head may ask you to donate one of your counties to a theocratic vassal as their coronation demand
- All Roman empire titles are locked into Imperial Elective
- Added Germanic Elective succession law - similar to normal Feudal Elective, but only characters of your culture group are allowed to be electors and candidates, used by the Visigoths at start
- Added Matrilineal Tanistry succession law - similar to normal Tanistry, but claimants related to a king through a female line are favoured, and children of kings are disfavoured, used by Pictavia at start
- Ported Vortigern, Niall Noigiallach, Merovech, and Caratacus bloodlines from vanilla
- Changed Calgacus, Coel Hen, Arthur Pendragon, and Magnus Maximus blood traits into bloodlines
- Added new bloodlines for Aurelius Ambrosius, Cunedda, Aelle (doubling as a first Bretwalda bloodline), the Anicii, Alaric I, Gundahar, Hrothgar, Beowulf, and Finn Folcwalding
- Merged Ancient Religions v0.42.4 "Tasgetius"
- Brythonic High Kingship overhaul
- Imperial-cultured rulers and (independent) rulers of Roman provinces in Britannia are now also eligible to claim the High Kingship
- All independent Celtic or Imperial-cultured rulers in Britannia (except Hen Ogledd), not just kings, get asked for recognition when the High Kingship is claimed
- When claiming the High Kingship, you must now fight all the opposing kings at once instead of one at a time
- Becoming High King now makes the other kings a new tributary type (Subject Kingdom) instead of vassals
- Added cb to make other kings into your Subject Kingdoms and disabled de jure claims for Britannia (before reforms)
- Added cbs to depose a currently reigning High King and directly claim the High Kingship for yourself
- The High Kingship is now automatically lost upon succession (before reforms)
- Blocked Sub-Roman Brythonic government Imperial-cultured rulers from using the County Conquest cb on Brythonic rulers, and vice versa
- Added special decision for a Roman governor who becomes High King to claim the Imperium Britanniarum
- Added 7 High King decisions/reforms that can be taken to unite the kingdoms of Britannia into a single unified realm, with the final reform allowing you to choose between a Celtic or a Roman path
- The Celtic path gives Subjugation cbs and de jure integration events on Alba, Ireland, and Armorica
- The Roman path allows you to Restore the Senate and then transform Britannia into the Imperium Britanniarum after fighting a civil war
- Moved Hellenic paganism to the Pagan group
- Removed Sol Invictus (can now get the same effect by reforming Hellenic with Dogmatic + Hierocratic)
- Increased threshold for heresies to replace main religion
- Added formable religion head titles for all Christian heresies
- Added decision for a restored Roman Empire to invade the Agri Decumates
- Added events for Roman conquest of the Agri Decumates and Germania
- Adjusted creation requirements for Germania
- Scripted Anglo-Saxon vassals revolts are now weaker if the relevant kingdom title has ever been held and end after 700, but now allowed to trigger for characters with human lieges as well
- Made all mercenaries duchy-tier
- Reduced penalty for holding multiple kingdom titles as an Anglo-Saxon
- Tribal prestige/realm size modifier now also affects unit morale and organization
- Retinue cap is no longer increased by technology
- Added a minimum retinue cap
- Imperial, Sub-Roman, Sub-Roman Brythonic, and Germanic government rulers now have a percentage retinue cap boost
- Significantly increased maintenance and retinue cap usage for heavy infantry (warriors) and cavalry
- Nerfed overall income from most holdings
- Removed revolt risk reduction for stewardship and reduced revolt risk for different religion and culture group
- Many other minor adjustments
- Added some more Roman localisation in Britannia
- Added provinces of Maxima Sequanorum and Germania Prima
- Added in western Franconia and Alemannia
- Moved Frankish holy site from Cologne to Agredingland
- Moved Frankish and Suebic holy site to Fritzlar (Donar's Oak) from Nithersi (Irminsul) and Walacria, respectively
- Moved Suebic holy site from Meduantum to Cannstatt
- Added de jure shift events for forming Germania
- Added a kingdom of Franconia under Germania that appears from the eastern parts of Ripuarian Franks/Austrasia when Germania is created
- Added in the Gallic usurpation of Jovinus
- Owain now holds the High Lordship of Gradawc in 479
- IMPORTANT: THE PORTRAIT MODULE NOW REQUIRES IBERIAN PORTRAITS, MONKS AND MYSTICS, AND HOLY FURY
- Added new portraits for all of the regional Imperial cultures (native portrait base + Roman clothing)
- Romanized Germanic cultures (Visigoths, Burgundians, etc.) now also use Germanic portraits
- Only royal Franks will now wear long hair
- Fixed de jure destruction of Embrum firing with the wrong conditions
- Fixed history issue for the province of Crích Mugdornd
- Fixed the High Lordship of Latharna not gaining its de jure territory in the Creation of Dalriada event
=======
Version 1.8.3 (Released October 2, 2018)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Fixed releasing prisoners when capturing an enemy capital sometimes releasing some of your own prisoners as well
- Fixed incorrect capitals for a few duchies
- Fixed the Unite the Norse Kingdoms decision disappearing once you get an empire title
- The Raid cb is no longer available against baron-tier characters
- Adjusted creation requirements for Francia
- Fall of the Franks event now requires more of northeastern Gaul to be Roman-controlled
- The Return of the Franks event can now also trigger if e_franks is held
- Fixed offmap titles being inheritable
- Fixed being unable to convert between Romano-Aquitanian and Vasconian culture with the Convert to Local Culture decision
- Fixed missing government flavour for tribal High Kingdoms
- Tribal councillors will no longer oppose you declaring war on their close relatives if you are also a close relative of the target
- Fixed some tooltips implying that tribal councillors normally could not join factions
- Fixed some instances of Tribal rulers getting the wrong government type when splitting up on succession
- Fixed realm peace not actually becoming available if Tribal Organization is Strong or above
- Removed nonfunctional disease defence and local build cost/time modifiers from buildings (health buildings have been adjusted to give other bonuses instead)
- Fixed some cultures sometimes erroneously appearing in randomly generated characters
- Fixed some events using the vanilla Indian religion localisation
- Fixed some issues with capturing family members when taking your war enemy's capital holding
- Alan portraits are now enabled if the Portraits module is used with vanilla CK2
=======
Version 1.8.2 (Released July 21, 2018)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Fixed duchies in Northeast Gaul reverting to Soissons instead of their proper Roman province when reconquered by Romans in post-486 starts
- Fixed the castle version of the Hill of Tara being available in the wrong barony
- Fixed unclickable event popping up after temporarily falling below the requirements for holding onto Britannia/Aenglaland, but not for long enough to lose the title
- Fixed some cases where you would erroneously lose vassals after losing Britannia or Aenglaland
- Fixed missing male names for the Saxon culture
- Fixed the holding abandonment event destroying the last non-temple holding in a province, causing Nomad Agitation to appear the next time it changes holder
=======
Version 1.8.1 (Released June 12, 2018)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Updated to CK2 2.8.3
- Merged Ancient Religions v0.41.3 "Cardea"
- Updated some Roman Empire and Frankish flags
- Removed opinion penalty for granting viceroyalties
- Famine and Brythonic migration events now do not give depopulation if the province previously had Flourishing or Booming prosperity levels
- Improved religion conversion logic for the Germanic assimilation into Roman culture event
- Fixed conditions for the Civitas of Concania event
- Fixed Scylding migration war sometimes not spawning event troops
- Fixed a case where a successful Ostrogothic Invasion of Provence would not actually take any territory
- Fixed famine event not removing prosperity
- Fixed some issues with the Roman Cultural Bonds modifier event not being hidden
- Fixed the Expand the Empire into Magna Germania decision
- Fixed laws not being copied over when forming the Britannic Empire by decision
=======
Version 1.8.0 (Released May 30, 2018)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Updated to CK2 2.8.2.1
- Roman/Imperial improvements
- Most of the Senators you receive when restoring the Senate are now Christian
- Syagrius's title as ruler of Soissons is now "Dux"
- Imperial government no longer has a vassal tax bonus and now has a demesne income malus rather than bonus
- Independent Imperial rulers now get significant scaling vassal opinion and military penalties if they are in debt
- Imperial vassals now always give maximum tax and levies to their liege regardless of opinion
- Roman Emperors can now use the Caesar title to designate their heir among children and grandchildren
- Imperial, Sub-Roman, and Germanic realms now have a reduced cultural differences opinion malus
- Roman Emperors now have a chancellor job action to Promote Romanization, replacing the Fabricate Claims job action
- Added an Imperial Subjugation cb, allowing a Roman Emperor to subjugate an entire realm
- Added decision for Roman/Imperial vassals to claim their liege's title
- Added decision for Roman Emperors to debase the currency, giving you gold in exchange for lower income and increased revolt risk
- Added event for Roman legions to demand a donativum from newly ascended emperors
- Enabled Conscript Merchant Ships decision for Roman Emperors
- Added hidden province modifier to reduce penalties for Imperial characters holding Romano-British provinces, and vice versa
- Added event chains and mechanics for Provence and the Ostrogoths
- Added a decision for Burgundy to claim and invade Provence
- Added narrative events for the Ostrogothic conquest of Italy and the start and end of the Gothic War
- Added Ostrogothic invasion of Provence if Provence is controlled by a non-Gothic ruler
- Following a successful conquest of Provence, the Ostrogoths can then pressure or declare war to force the Visigoths to become a tributary
- Added decision for Visigoths to call for Ostrogothic aid in a one offensive Aquitanian Reconquest war if they submitted peacefully
- Added decision/event for Frankish invasion of Provence after the start of the Gothic War
- Merged Ancient Religions v0.41.2 "Aura"
- The Plague of Justinian now has a chance of starting in Arles instead of Bordeaux (Narbonne remains the other possibility)
- Removed viceroy levy penalty
- The loan event when in debt will no longer call usury a sin if you are pagan
- Frankish invasion events are now triggered by decision for human players
- Human Sussex now also gets the event to settle the Jutes in Meonware
- Allowed Germanic rulers to create Celtic duchies in Caledonia and Ireland for now, until they get their own proper titles there
- Losing Britannia or Aengland now requires you to be below the requirements for at least 4 months consecutively
- Re-enabled Fabricating Claims for High Tribal Brythonic rulers
- Creating Icenia and Cynwidion now requires controlling their respective capitals
- Added notification events for the other characters involved in the Arthur's marriage event
- Marrying Ceinwyn as Arthur now also creates a NAP between Dumnonia and Powys
- It is now possible to stay Roman culture as Ambrosius Aurelianus the Younger
- Voluntarily converting to another religion group as a Christian now gives a large opinion penalty to all other Christians
- Improved the Proselytization job action mapmode for pagans to take into account culture-religion relationships
- Converting characters and provinces with your Theologist now converts them directly to the appropriate pagan religion if you are a pagan
- Increased vassal limit effect of Centralization laws for Imperial, Sub-Roman, and Germanic rulers and slightly decreased them for other governments
- Significantly reduced overall income and increased overall levy costs
- Rebalanced a number of traits and modifiers
- The Levies Control law is now also applied to vassal rulers, and Professional levies now gives an income malus but a smaller levy regeneration malus
- Looting or sacking holdings now also decreases prosperity
- Increased retinue size contribution from realm size and significantly decreased contribution from technology
- Increased retinue hire and base maintenance cost
- Reduced the number of family members captured when your court falls
- Added Viennensis Secunda, Narbonensis Secunda, and Alpes Maritimae
- Added the Ostrogoths as a landless offmap title
- Moved Catholic holy site from Dublin (Eblana) to Armagh
- Added new flags for Soissons, the Salian Franks, Armorica, the Roman Empires, and some other titles
- Added some more historical Gallic nobles in 479
- Added Julius Nepos's wife
- Added full history and family tree for the Ostrogoths/Amalings
- The Visigoths are now a tributary of the Ostrogoths from 511 to 524
- Angeln now becomes Norse culture/religion in 515, not 510
- Disentangled the fictional Conwy dynasty of Lerion from the descendants of Amlawdd Wledig
- Made some adjustments to the history of several of the Norse petty kingdoms
- Added wives for Theodoric I and Euric of the Visigoths
- Fixed Vindocladia fleet position
- Fixed missing eyepatches and masks for custom portraits
- Fixed a bug where women could sometimes lose their education traits without getting a replacement
- Fixed Lisieux being absorbed de jure by Evreux when reloading a savegame
- Your Caesar now gets an opinion modifier if his title is revoked if Conclave is enabled (to be consistent with other council positions)
- Fixed Arthur having too little prestige in later starts
- Enacting Notable or Full Status of Women now properly unlocks Agnatic-Cognatic succession under all circumstances
- Fixed Coel Hen starting with Elective Gavelkind succession, breaking his scripted succession event
- Fixed the offmap Roman Emperors being able to inherit onmap titles, and landed characters being able to inherit the empires
- Fixed the No Assassinations game rule not actually removing assassinations
- Fixed Vassalization cb sometimes immediately invalidating
- Fixed incorrect localisation in marriage event
- Fixed pre-Old Frisian cultures being unable to create Frisia
- Fixed some issues with the resolution of the Roman Restoration of Gaul if Honorius wins
- Fixed some issues with the Anglo-Saxon Eburacum county conquest cb block
- Fixed Imperial characters not actually getting reduced holding levies
- Client States are now also transferred when a ruler is overthrown by faction or claimant war
- Fixed some instances where legions would not be properly transferred during a faction war or ultimatum
- Fixed bug where an AI Saxon invading of Gaul would not actually properly declare war
- Fixed minor bug with the creation requirements for Morinia
- Fixed surrendering at the start of a Make Client State war not working
- Fixed the Large Realm modifier sometimes appearing and disappearing every few days
- Fixed the Imperial Reconquest cb sometimes vassalizing titles/rulers outside of the targetted duchy
- Fixed the Southern Britannia depopulation events possibly triggering even if the Anglo-Saxons in Britannia have all been wiped out
- Fixed Settling Saxons in Thanet asking the province owner instead of their top liege
- Fixed some instances where legions could be erroneously lost after a rebellion
- Fixed Zeeland and Utrecht being creatable when they would be destroyed immediately afterwards
- Fixed Rise of Mercia events not working properly if the target character is a tributary
- Fixed not being able to capture courtiers when raiding
=======
Version 1.7.2 (Released January 27, 2018)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Fixed missing GOD_LOKI localisation
- Fixed Imperial Administration law not being immediately applied upon become Gallic Emperor
- Fixed a bug where you could get a game over on succession as Aenglaland
- Fixed Saxon Weards retinue having a bonus to militant morale instead of spearmen morale
- Fixed a bug with dealing with disabling landless count-tier titles
- Fixed a possible crash with the Free Town of Caletum event
- Fixed the AI not revoking Plague Laws
- Fixed Revoke Foederati Status decision not always properly declaring war if refused
- Fixed a bug causing AI characters to give away all of their county titles until they only had one left
- Fixed travelling courtier events not always spawning courtiers with the correct graphical culture/ethnicity
- Fixed Imperial cultured vassals of Brythonic realms not being able to create certain Brythonic titles
=======
Version 1.7.1 (Released January 11, 2018)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Moved Music into a seperate module/submod
- Made requirements for non-de jure subjugation more visible
- The Kingdom and High Kingdom-level Germanic subjugation cbs are no longer restricted for Old Norse, Angle, Old Saxon, and Old Frisian characters
- Non-Tribal rulers have building costs in tribal holdings reduced by one half
- Reduced time required for armies to load and unload off boats
- Added a couple of Manichean artifacts
- Added notifications for changes in your tribal respect level
- Significantly decreased prestige penalty for refusing a call to arms as a tribal vassal
- Reduced Sussex revolt event troops and added a significant military and vassal debuff modifier for Sussex after the death or deposition of Cerdic instead
- Enabled a limited version of the Vassalization cb for non-Brythonic High Tribals
- Enabled the tribal version of the county conquest cb for High Tribal Irish/Gaels and Norse to use against other Irish/Gaels and Norse
- Significantly reduced gold from sieging down tribal holdings while raiding
- Added a decision for High Tribal rulers to claim their liege's primary title (or king-level de jure liege if independent) if they have high prestige, stats, or a family connection and the liege has low prestige
- Reduced character attribute requirements for keeping Britannia/Aenglaland
- Fixed missing retinues
- Fixed county conquest and duchy invasion cbs being usable against Roman Provinces under the WRE if you are also a tributary of the WRE
- Fixed Crown focus not being removed from provinces conquered using the Imperial Reconquest cb
- Fixed Promethean and Titan Pagans not getting conversion bonuses
- Fixed Anglo-Saxon melting pot event not firing properly under some circumstances
- Fixed Germanic duchy titles in Frisia and Saxony not used as civitates being creatable by Roman/Imperial rulers
- Fixed Confirm Senate event not always firing when you have a new ruler
- Fixed requirements to adopt Germanic government for certain cultures
- The Decision to Convert to Hellenic Paganism now properly converts you to Reformed Hellenic/Sol Invictus after the Hellenic Reformation and is no longer available to other Imperial Pagan characters
- Fixed missing localisation for holy site secret conversion decisions for pagan religions
- Fixed missing localisation for Hellenic secret religious cult
- Fixed tribals being able to choose to get crown jewels when taking the Search for a Smith decision
- Fixed Arthur marriage event localisation overflowing
- Fixed NO_TEXT_KEY_FOR GROUP localisation when hovering over holy sites
=======
Version 1.7.0 (Released December 27, 2017)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Updated to CK2 2.8.1.1
- Ported JD Compose Book and Recruit Smith decisions
- Ported Vanilla Bema decision/event chain for Manicheans
- Added foederati, client state, and Roman province tributary types, in addition to the new vanilla tributary types
- Added a Make Client State cb for Sub-Roman and Imperial rulers, replacing the JD Make Permanent Tributary cb
- Tribal Overhaul
- All tribal holding buildings are now built with gold, with tribal income increased to compensate
- Added a character modifier for tribal rulers' levies and character opinion - increases with prestige and martial, decreases with number of provinces in realm
- Disabled de jure claim cbs for (Low) Tribal rulers
- Re-enabled raid cb for (Low) Tribals to use against any neighbouring realm
- Claim cbs have prestige requirements and costs for (Low) Tribals
- (Low) Tribals can subjugate small (Low) Tribal neighbours if they have enough prestige, regardless of rank
- (Low) Tribals now generally have access to the county conquest cb at a high prestige requirement and cost, with it being easier to attack rulers of a different culture group and much easier to attack feudal rulers
- Added a cb for (Low) Tribals to take vassals from neighbouring tribal realms
- Added a variant of the Duchy Invasion cb for (Low) Tribal rulers with high prestige that can be used against feudal realms
- Tribal Raid, Subjugation, and County Conquest cbs have timers restricting their use
- The Depose Liege cb now forces your liege to abdicate all of their top-level titles to you if you are (Low) Tribal, rather than just abdicating to your favourite heir
- High Tribal rulers of certain Germanic cultures can now use a version of the Pagan Subjugation cb to subjugate other rulers their de jure kingdom
- Added a "Become High King" ambition for Norse Kings in Scandinavia which unlocks a version of the Pagan Subjugation cb that can be used to unite your de jure high kingdom
- Restored Settle Tribe Steward action for Tribal rulers - now increases income from province
- Events now add prosperity and can give a province modifier for economic boons as remove depopulation and rather than changing province culture, but the job action still makes cultural conversion a little faster
- Replaced the Fabricate Claim Chancellor action with a new Sponsor Bards job action for Tribals
- Non-Celtic Tribal kingdoms are destroyed if the holder has low prestige and a small realm
- The Raise Tribal Army decision now scales the raised army according to your prestige
- Enabled the Overthrow Khan/Ruler faction for (Low) Tribals
- Only peasant revolts can now fire in (Low) Tribal counties
- Realm Peace can now only be used by tribal rulers with Strong or Absolute Tribal Organization
- Merged Ancient Religions v0.41.1 "Euronotus"
- Armorican/Breton dukes are now uniformly have the title Prince
- Rulers of Roman provinces now only have the title "Governor" when under Imperial government, using king otherwise (i.e. when independent Sub-Roman rulers)
- Duel Engine now properly takes into account Reaper's Due injury traits
- It is now possible to be disarmed if defeated in a round of a duel (especially if you have been seriously injured), which forces you to yield
- Added ethnicity randomization for randomly generated characters (e.g. newly-generated Romano-Gallic characters can occaisionally use Celtic or Iberian portraits)
- Added decision for Soissons to integrate its client states and foederati
- Restoring the Senate no longer requires you to wait until 483 (you only need to wait for the WRE to fall)
- Any sufficiently powerful Roman King/Emperor can now create their own Senate even if someone else has already created one
- Renamed "Imperial Reclaim" and "Cultural Reclaim" cbs to "Imperial Reconquest" and "Cultural Reclamation"
- Imperial reconquest now vassalizes Roman-cultured rulers in the target duchy, rather than simply usurping all titles
- Added a decision for a Roman Emperor that has reconquered Gaul to invade Magna Germania, giving them access to the County Conquest and Imperial Conquest against that region
- Blocked Roman rulers from using the county conquest cb against Magna Germania before taking the decision to invade Magna Germania
- Alan-cultured rulers and independent duke-level characters with at least 8 provinces in their realm can now also use the Duchy Invasion cb (if they follow all other requirements)
- Blocked Germanic rulers from using the county conquest and duchy invasion cbs against Vasconian provinces in Aquitania Tertia
- Blocked Frankish human players from using county conquest cb against Broceliande (was already blocked for the AI)
- Reduced piety gained by pagan rulers when using many cbs
- All feudal vassals of Roman Emperors are now Imperial government as well
- Imperial cultures now use the dynasty name (nomen) before the personal name (cognomen)
- Added a decision for non-Roman-cultured Sub-Roman kings (e.g. Visigoths, Burgundians, Alans) to create their own version of the Gallic Empire
- The Unite the Frankish Kingdoms decision now gives you the other Frankish kings as tributaries rather than vassals if Horse Lords is enabled
- Added a targeted decision for a Frankish king to claim tributary Frankish petty kingdoms
- Added a number of new mercenary companies
- Made mercenaries a little less expensive to hire upfront
- Renamed Holy Orders to Zealots
- Added a Rejuventate Manicheanism decision for a powerful Manichaean emperor who has conquered most of Gaul
- Added a Zealot company to Manicheanism, appearing shortly after taking the Rejuventate Manicheanism decision
- Ported Vasconic paganism from WtWSMS
- Promethean Pagans now properly have access to Agnatic-Cognatic and Abso lute Cognatic succession at all times
- Vasconians now have access to Agnatic-Cognatic and Absolute Cognatic succession laws, and start off with Agnatic-Cognatic
- Pagan Germanic rulers no longer have access to Agnatic-Cognatic succession by default
- Tribals are no longer blocked from Agnatic-Cognatic succession
- Blocked access to Feudal Elective for independent duchy-level Irish/Gaelic rulers, except for Airgialla
- Added a flavour event for the defeat of the Anglo-Saxons when all Anglo-Saxon realms on Britannia have been destroyed and all the Anglo-Saxon invasions have finished
- The British foederati are now always represented as tributaries, even without Horse Lords disabled
- Removed obsolete Ransom All decision
- Added decision to form In Fochla (identical to creating it the normal way)
- The Alans are now a tributary (rather than a vassal) of the Gallic Empire in 410
- The western half of Soissons (beyond the Seine, roughly) is now composed of tributaries rather than vassals of Soissons
- Benoic is now a tributary of Soissons in 479
- The Gallic Roman Provinces are now tributaries of the WRE in pre-479 start dates
- Added in history for the dioceses of Reims, Soissons, and Laon
- Made each of the duchy-level vassals of Munster independent, with the Deisi Muman and Osraighe tributaries of the Corcu Loigde
- Cadwallon's wife is now the sister of the reigning King of Fotla in 479
- Added the paternal ancestry of the Emperor Anthemius
- Added the Eastern Roman Empire as a titular title, with associated history
- Added Roman de jure structure for Magna Germania up to the Elbe, including a new Province of Germania Tertia
- Added the Marais Poitevin and the ancient Loire estuary
- Redrew and overhauled the provinces of Pictonia
- k_franks and k_ripuarian_franks now move their capitals to Soissons and Metz, respectively, after the Frankish conquest of (Roman) Soissons (alongside being renamed)
- Visigothic capital now moves to Narbonne after the Frankish conquest of Toulouse
- Aardenburg and Waasland now become part of Flanders after Frisia is conquered by the Franks
- Added several provinces in Norway
- Made Vingulmark into a duchy
- Added duchies of Sunnmore, Gudbrandsdalen, Osterdalen, Herjedalen, and Halsingland
- Added the rest of the major rivers of Norway
- Added flavour event for the creation of Germania, Denmark, Norway, Gautland, and Sweden
- Added formable empire of Norrnirmennland (Scandinavia)
- Moved Scythian pagan holy site from Lyon to Valentia and Gaelic pagan holy site from An Deise to Cashel
- The Fall of WRE event should now always trigger by 482
- Fixed Kilkenny positions
- Fixed issue where the Benoc Folc could be improperly granted landed titles
- Fixed bug where second Iclingas invasion could invade in the middle of Britannia even with no neighbouring Anglo-Saxon realms
- Fixed missing base localisation for d_lisieux
- Fixed part of the Adour and the Gave de Pau being considered ocean regions
- Fixed swapped triggers for Civitas of Velabria and Civitas of Ivernia events
- Fixed mercenary band captains being able to take the Claim Mercian Lands
- Fixed issue with multiple Imperial Conquest cbs for the same duchies appearing
- West Saxon, Iclingas, and Hwiccas invasions no longer have a delay between declaring war and spawning troops
- Fixed the Restoring the Old Gods ritual
- Enacting the Notable/Full Status of Women Law or the Full Gender Equality Game Rule should now properly give you access to Agnatic-Cognatic Succession regardless of your culture
- Fixed a number of minor localisation issues
- The event where your druid-in-training child returns with one leg should now actually give them the one-legged trait if you have Reaper's Due
- Fixed issue with the trigger for the de jure removal event of the County of Lisieux
- Fixed Tribal Training Grounds 6 effect
=======
Version 1.6.0 (Released September 20, 2017)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Updated to CK2 2.7.2
- Merged Ancient Religions v0.40.4 "Asteria 2"
- Removed hardy, soft, brilliant, and idiot traits
- Converted shrewd, dull, brawny, and frail to congenital traits (rank 1)
- Congenital traits are now assigned between 3 and 7 (Calculated at birth with flags)
- Updatde ze_adolesence events for BCT
- Some childhood traits affect epigenetics; epigenetics also less punishing for AI
- Updated warrior traits for conclave and new BCT
- New BCThelper! Upshot: The AI no longer marries Kings to lowborn weak imbeciles
- All Anglo-Saxon kingdoms in Britannia can now be created by any non-Romanized Germanic
- Added event for restoring Gwinntguic and Guenet de jure once Dumnonia is not held by Uther, any of Uther's children, or Mordred
- Added event for the death of Arthur if he is High King
- The Anglian Invasion events no longer allow Aelle to break truces
- Brythonic/Anglo-Saxon kings will also receive a notification that Britannia/Aenglaland has been claimed before getting the letter event asking for their consent
- Tribal taxes and levies now require at least Strong Tribal Organization
- The Fall of Anglia chain now gives the King of Anglia a serious negative modifier, while the rebel event troops have been significantly nerfed
- Feudal rulers using the County Conquest, Duchy Invasion, or Imperial Conquest (not Reconquest) cbs on a tribal province require the province (or any province inside the duchy neighbouring your realm for duchy-level cbs) to either be of your culture group or neighbour a feudal province
- Added a special building for foederati capitals
- Season modifiers now also affect tribal holding taxes
- Added climate periods and variations
- 410 - 536 normal, 536 - 550 very cold (Late Antique Little Ice Age start), 550 - 660 cold (Late Antique Little Ice Age continuing), 660 - 800 normal, 800 - 962 warm (Medieval Warm Period)
- Seasons now vary in length and severity based on the year
- During the Late Antique Little Ice Age, provinces can be hit by famines that cause depopulation and destroy buildings, and undeveloped city and castle holdings can be destroyed
- Added unique buildings for the Hill of Tara and Rock of Cashel
- Added cultural buildings for the Alans
- Added Legionary Camp/Castrum castle buildings
- Temple holdings now have a small base technology spread and piety bonus
- Moved the Scriptorium/Library building chain from cities to temples
- Added farm buildings to temple holdings
- Added heavy infantry/spearmen building chain to temples
- Nerfed city building economic tech point bonuses
- Increased major battle warscore threshold to 10%
- Added AI councillor voting logic for military professionalism laws
- Renamed all Hellenic gods to correspond to their Roman/Latin names
- A successful Saxon invasion of Gaul now changes your government type to Germanic
- Tribal holdings manually built in a feudal province now also get free buildings
- Imperial and Romanized Germanic dukes are now called "Comes", and Romanized Germanic duchies also now have the prefix "Civitas of"
- The Disallowed Vassal Wars law can now be enacted by Sub-Roman (Brythonic) and Germanic government realms
- Imperial, Romano-British, and Romance culture characters now have a small opinion bonus to counteract being part of different culture groups
- Conversion of Clovis event/decision now only converts the capital of the Frankish king to Nicene, not the capitals of all vassals
- Changed Offa's Dyke event localisation to better reflect what it actually does
- Made hillfort buildings somewhat cheaper
- Rebalanced Anglo-Saxon event troops, including generally reducing the amount of event troops kept after wars
- Creating Guenet now requires controlling Glevum
- Made AI much more likely to use de jure subjugation over other cbs
- Romano-Britons in Cymry are now also converted to Feudal government by the event that converts to Briton/Cumbric
- Gallóglaigh Courtyards/War Halls and British Tesserarion/Vigiles buildings can now only be built in Irish or Briton/Cumbric buildings, respectively
- Sagramor is now Romano-Numidian
- Ambrosius family adjustments
- Various character trait changes (Mordred, Sagramor)
- Londinium is now a depopulated Romano-British province vassal to the Middle Saxons in 479
- The Belgae and its rulers are now Romano-British
- Removed the starting war in the 479 start
- Stronggore now starts off as a Dumnonian tributary in 479
- Gereint's son Cadwy is now born in 476
- Rearranged and added some vassals to Celemion in 479
- Added historical wives to the playable Kings of Gwynedd, along with their genealogies
- Added a descendant of Eudaf Hen as a vassal of Gwynedd (in Rhos) in 479
- Burgundy now expands into Lugdunensis Prima in 457 (with Lugdunum returning to Roman control 457-462)
- Added in several interlinked senatorial/episcopal Gallo-Roman families in southern Gaul
- Replaced some of the fictional Roman governors in the 410 start with historical characters (Rusticus Decimus in Belgica Prima and Germanus of Auxerre in Lugdunensis Tertia)
- Added in many fictional characters to populate southern Gaul in the 410 start
- Renamed Aelle's (Angle) sons to Hrothgar and Cyrning, as in the books
- Removed provinces of Camboritum, Cora Vicus, Exolidunum, Exidualum, Andarta, and Magnus Mons
- Added province of Durocornovium in Ceri
- Adjusted provinces in Kent
- Made several minor adjustments to Briton duchy setup in SE Britannia
- Moved Rhegin from Gwinntguic to Ceint
- Added Briton duchy of Dubris in southern Ceint (split off duchy of Ceint)
- Renamed "Isca Dumnonia" to "Isca"
- Moved Colun from Icenia to Londinium
- Added Briton duchy of Durobrivae in Icenia (split off of Lerion)
- Moved Grwath from Cynwidion to Icenia
- Added rivers in Tarraconensis
- Removed province of Zeeland/Þolen and Frisian/Germanic duchy of Holland/Masuland
- Added in Viennensis Prima
- Removed Roman duchy of Caletia
- Added Frankish county of Lisieux (split off Evreux)
- Renamed Frankish county of Calz to Roðoburg (Rouen)
- Made the Rhone/Saone navigable
- Ported secret society balance fixes from vanilla
- Fixed Ardstraw and Tirkeeran not being in the Roman de jure setup for Ireland
- Fixed Romans being unable to form Concania
- Roman Emperors and their vassals are now properly blocked from creating Dalriada and Pictavia
- No longer able to Claim Britannia while someone has already claimed it and is currently fighting over the claim
- Fixed Britannia not being locked into Feudal Elective
- Fixed Old Frisian melting pot events firing for characters/provinces that are already Old Frisian
- Stealing Excalibur from Arthur now properly does not simply duplicate the artifact
- The sacrifice for the ritual to Restore the Old Gods is now chosen right before the ritual, and will now properly any characters chosen to be sacrificed
- Fixed Disallowed Vassal Wars being unenactable even with Imperial government
- Fixed Cultural Reclaim wars not being usable
- Fixed missing triggers for options and broken localisation in the Roman triumph after battle event
- Fixed bug where certain Anglo-Saxon duchies were creatable even if you had a non-Germanic liege
- Fixed missing localisation for Roman Fever onset event
- Fixed missing localisation for the de jure destruction of Wiltshire event
- Fixed Imperial rulers gaining non-legion commanders through certain events
- Fixed missing localisation for the Swords of East Seaxe event
- Fixed some missing localisations for Roman gods
- Fixed Norse invaders spawning with Sub-Roman Brythonic government
- Fixed Roman de jure drift for Verlucio and Manduessum
- Scylding migration and revolts from high tribal realms are now properly set to High Tribal government after victory
- Cannot claim the Iclingas if your liege is also a Scylding who can take the decision
- The Hwiccas invaders now properly start off as high tribals
- Fixed Burgundy going back under Gallic Empire if the WRE has already fallen and the Franks are subsequently destroyed
- Fixed issue where Tomsaete would go de jure under Pegansaete after reloading a save
- Fixed several other minor bugs
=======
Version 1.5.1 (Released June 30, 2017)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Fixed Conquest of Saxony event triggering over and over again
- Fixed 552 West Saxon invasion spawning many duplicates of the invasion
- The Frankish Invasion of Gaul event will now only trigger if the King of the Salians is actually Frankish
- Fixed Irish provinces not getting season modifiers
- Fixed Tribals being blocked from the Ruler Title Revocation Sovereignty law even with high enough Tribal Organization
- Fixed Manichean CoAs not showing up on the map
- Fixed some requirements for leveling up in the Manichean monastic order not showing up in the tooltip
- Germanic and Feudal government characters can now access Feudal Elective and Primogeniture succession laws at and high technology
- Fixed starting music not playing
- Fixed an issue with the de jure removal of Catuvellaunia event
- Fixed Aurelius Ambrosius the Elder not properly losing all of his fertility malus once Ambrosius Aurelianus the Younger is born
- Fixed Combat trait education events not firing properly if Conclave is enabled
=======
Version 1.5.0 (Released June 16, 2017)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Updated for CK2 2.7.1
- Ported Benedictines and Nestorian monastic Orders from vanilla, added Culdees, Arian, Manichean monastic orders
- Secret Pagan religions also still obey cultural restrictions
- Government Overhaul
- Added Sub-Roman, Sub-Roman Brythonic, Germanic, and High Tribal governments
- Removed obsolete "Culture" laws
- Tied Conclave Administration laws to the appropriate governments
- Extended Tribal Organization Law to 7 categories and spread out effects
- Raising Tribal Organization now costs prestige
- Temples no longer have a chance to be created when adopting a feudal government, and cities now have a chance to appear depending on the level of the tribal holding market town building chain
- Added decisions for adopting Sub-Roman/Sub-Roman Brythonic and Germanic governments for High Tribals, with various requirements depending on culture
- Extended Tribal building chains for High Tribals, but nerfed Raise Tribal Army decision for them
- Added Roman Fort building chain for Tribal holdings in the former WRE
- Tribal rulers can now raise levies from their vassals at high Tribal Organization when Conclave is enabled
- Merged Ancient Religions v0.40.1 "Krios"
- Added a variety of Roman flavour events
- Adapted execution methods for time period and cultures
- Disabled Settle Tribe job action for tribals (replaced by feudal collect taxes for now)
- Added Roman Fever (malaria) as an epidemic disease
- Blocked Old Frisian or Old Saxon being converted to other Ingaevonic cultures in their "home areas"
- Decentralization and Military Skill modifiers now also affect minimum vassal levies
- Added Creation of East Anglia event and event to give vassal mercenary company to East Anglia
- The Frankish Invasion of Toulouse and Visigothic Reconquests now also handover tributaries in the appropriate areas (if HL is enabled)
- Vassal Irish Dukes are now localised as Kings as well
- British foederati are now tributaries rather than vassals (will convert to vassals upon death if HL is not enabled)
- Added Revoke Foederati Status decision for Foederate Employers
- Foederate trait now gives a flat +1 gold per month, and vice versa for Foederate Employer trait
- Can no longer revoke titles through plots if your laws prevent you from revoking titles
- Removed Celtic/Germanic pagan religion traits and merged opinion effects from having a "similar" pagan religion into religion character modifiers
- Converted the Thirteen Treasures of Britain (including Excalibur) into artifacts
- Added the Halter of Eiddyn as one of the Thirteen Treasures, as in the books and traditional lists
- Increased requirements for non-de jure subjugation cb
- De jure claim cb can now only be used on a province neighbouring your realm, or for provinces one sea tile away for unconnected islands
- Attempted to nerf epidemics (again)
- Added notification events for Britannia/Aenglaland being claimed, the response of the other kings, and the outcome of wars for relevant but not directly involved characters
- Ported Hellenic Reformation and Sacrifice decisions from Project Augustus
- Hellenic Pagan Reformed is one of the Hellenic Pagan reformation paths, and is essentially Hellenic Paganism after Restoring the Pontificate in previous versions
- Sol Invictus is the other Hellenic Pagan reformation path, and instead creates a seperate, theocratic religious head
- Frankish War Halls can now also be built on Imperial culture group provinces
- Enabled Council Authority Laws for all characters
- The Burgundian and Visigothic vassal company heads are now have the title "Captain" instead of "High Chief"
- AI is now less likely to declare completely hopeless independence faction revolts
- Foederati now cannot declare county conquest wars
- De jure county claim wars now also require the attacker to have at least 200 prestige
- Court Druid is now marked as an "important" honorary title, with notifications for not having one (if applicable)
- Adjusted event ancrel.0205 to give scaled wealth to avoid being extremely overpowered for tribals
- Added a vassal mercenary company for (Kingdom of) Essex
- Significantly buffed Bernicia rising from North Angle foederati settlement
- The Wolftails event now makes Derfel and Arthur friends
- A player-controlled Uther now receives the same health maluses as the AI
- The cultural reconquest cb now requires 400 prestige to use and costs 75 prestige
- Seperated East Anglia into a seperate title from Anglia
- Adjusted the Roman Reconquest of Aquitania de jure events to take Aquitania Prima as a whole
- Added decision to create the Danish March
- Added formable kingdom of Baskonia and High Kingdom of Akitania for the Vasconians, which have associated de jure changes
- Complete Ireland province and duchy overhaul
- Added formable Kingdom of In Fochla (i.e. Northern Ui Neill), with associated de jure changes
- The Kingdom of Gwinntguic now has an associated de jure change when created
- Made Old Frisian into a melting pot for Old Saxon, Angle, Jute, and Old Norse cultures in Frisia after 500
- Split Frankish culture into Old Frankish and Frankish cultures, transitioning around 650
- Added Dutch and Franconian cultures (arising from Frankish around 800) and French, Occitan, and Arpitan cultures (arising from Romano-Gallics ruled by Franks around 800)
- Split Alemannic and Thuringian cultures into Old and "New" versions, with corresponding culture shift events around 750
- Morgan is now disfigured rather than ugly
- Changed Arthur's family's death reason to disappearing without a trace
- Diwrnach the Bloody is now a cannibal
- Added the Ferreoli in Rutenia
- The Visigoths are now settled in Aquitania in 418
- Added temporary Visigothic occupation of the Garonne valley in 412-415
- Added Priscus Attalus as a (Visigothic puppet) Gallic usurper in 414
- Added Romano-Aquitanian and Vasconian culture
- Expanded the families of many (fictional) characters in Gaul
- Hamaland and Salland are now Saxon from 450 onwards
- Toxandria and the Lower Rhine is now Saxon in 479
- Frisia is now a mix of Old Saxon, Angle, Jute, and a bit of Old Norse before 520
- Added the Saxons of West Kent
- Added the Ui Mail, Uí Bairrche, Ui Failghe, Ui Enechglais, Loigis, and Fotharta in Leinster
- Added the Deisi Mumhan, Eóganacht Locha Léin, Corcu Loigde, Muscraighe, Eoganacht Raithleann, Corcu Duibne, Ciarraige Luachra, Ui Fidgenti, Corcu Baiscind, Corcu Mruad, Deisi Tuiscert, Uaithne, Eile, Eóganacht Áine, Eóganacht Airthir Cliach, and Ui Duach in Munster
- Added the Ciannachta, Gailenga, Luighne (in earlier starts), Cenél Fiachach, Cenél Coirpri, and Cenél Maini in Midhe
- Added the Ui Maine, Soghaine, Delbhna, Conmhaicne, Ui Mhaill, Ui Amalgada, Ui nAilello, Luighne Connacht, Gailenga Connacht, Ciarraige Ai, Dartraighe, Masraige in Connacht
- Added the Ui Nialláin, Uí Bresail, Fir Rois, Ui Thuirtri, Dartraighe Coininnsi, Mugdorna, Uí Fiachrach Arda Srátha, Uí Mac Carthainn, Uí Echach Arda, Conaille Muirtheimhne, Ui Echach Cobo, Dal mBuinne, Ciannachta Glinne Gemin, Cenel Enda in Ulaidh
- Broke up the Mac Earca dynasty of Dalriata into cadet branches
- Added a Blood of Conn Cethathach trait
- Significantly revised the religious setup of Ireland
- Talgarth is now Pelagian until 510
- Ystrad Clud's vassal mercenary is now Cumbrian
- Added alliances between Uther (Dumnonia) and Tewdric (Gwent); Gorfyddyd (Powys) and Gundleus (Siluria); and the four Merovingian kings at start
- Added a brother to Tewdric (historical rather than book character)
- Fixed Llwyfenydd and Rhufeinig having their histories swapped
- King Gundobad of Burgundy now starts with some event troops and a NAP with Clovis
- Added bastard trait to the founding ancestors of each of the main Anglo-Saxon dynasties to prevent them from inheriting each other
- Added Aquitania Tertia
- Fixed the Adour and its tributaries
- Added the Gave de Pau as a navigable river
- Added the Mälaren and the Hjälmaren
- Added mountain wasteland in Norway
- Added the Shannon and the Bann as navigable rivers (including their lakes)
- Complete province, duchy, and history overhaul in Ireland
- Moved Gaelic holy site from Latharna to (new province of) Uisneach
- Moved Hellenic holy site from Ynys Trebes to Treverorum
=======
Version 1.4.1 (Released October 31, 2016)
Note - this version was released by DC123456789, contact him if you have enquiries.
- Fixed a bug that let Germanic titles be constantly created and then destroyed
- Made some localisation/name fixes
- Fixed the minimap (courtesy of Keizer Harm)
- Arthur now should not try to make himself regent when he already is
- Fixed Nicene being able to spread in inner Germania and Scandinavia too early
- Fixed Roman civitates in Caledonia and Hibernia not being creatable by Roman rulers
- Fixed Revoke Vassal Title plot war invalidating
- Fixed Helinius being unnavigable
- Fixed vassals of de jure Sussex revolting for independence from Sussex
- Fixed losers of claimant wars not losing their claims
- Fixed Fall of Anglia event chain breaking if the King of Anglia dies in the middle of the war
- Fixed foederati losing the foederatus trait during a revolt
- Fixed possibility of multiple of the same Anglo-Saxon invasion happening
- Lugdnensis Quartia and Narbonensis Prima now properly go under the Britannic Empire after Gaul is conquered
- Fixed Ciniubantum not going under Grawth/Segontiacia in some circumstances
- Made some code optimizations
- Redid Romano-Gallic name list
- Irish Invasion now works similarly to vanilla (not mod) Imperial Reconquest and can be used against any duchy in Alba, Henis Wyren/Lleyn, or Demetia
- Alan rulers now start with Romanized Administration from 440 onwards
- Defeat of the Franks event now moves Ripuarian Franks to Germania and other Frankish kingdoms to Gallic Empire (like the 479 setup, before the Death of Julius Nepos)
- Added Return of the Franks event for if Franks reconquer Belgica after being defeated (reverse of the above event)
- Blocked Franks from using duchy invasion on Hamaland and Salland after they become Saxon
- Increased base vassal limit for Imperials, Franks, Visigoths, and Burgundians