You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I trying to compile this engine and got this error (because I may have a mod made on it):
source/states/PlayState.hx:77: characters 8-28 : Type not found : hxcodec.VideoHandler
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1810: characters 22-28 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1810: characters 22-28 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1815: characters 22-28 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1815: characters 22-28 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1831: characters 24-30 : lime.utils.UInt32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1831: characters 24-30 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1836: characters 24-30 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1836: characters 24-30 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1841: characters 24-30 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1841: characters 24-30 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4740: characters 74-75 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4740: characters 74-75 : ... For function argument 'v'
D:/lol/openfl/8,9,7/src/openfl/utils/ByteArray.hx:750: characters 3-30 : openfl.utils.ByteArray should be lime.utils._Bytes.LimeBytes
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeWindow.hx:143: characters 5-23 : lime._internal.backend.native.NativeOpenGLRenderContext should be lime.graphics.OpenGLES2RenderContext
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeWindow.hx:144: characters 5-23 : lime._internal.backend.native.NativeOpenGLRenderContext should be lime.graphics.WebGLRenderContext
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeWindow.hx:150: characters 6-24 : lime._internal.backend.native.NativeOpenGLRenderContext should be lime.graphics.OpenGLES3RenderContext
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeWindow.hx:151: characters 6-25 : lime._internal.backend.native.NativeOpenGLRenderContext should be lime.graphics.WebGL2RenderContext
source/flixel/FlxCamera.hx:1376: characters 22-23 : flixel.util.FlxAxes has no field x
export/release/windows/haxe/ApplicationMain.hx:143: characters 4-35 : ... Called from macro here
source/flixel/FlxCamera.hx:1380: characters 22-23 : flixel.util.FlxAxes has no field y
export/release/windows/haxe/ApplicationMain.hx:143: characters 4-35 : ... Called from macro here
D:/lol/lime/7,7,0/src/lime/math/ColorMatrix.hx:117: characters 12-17 : lime.math.ColorMatrix should be Null<lime.utils.ArrayBufferView>
D:/lol/lime/7,7,0/src/lime/math/ColorMatrix.hx:117: characters 12-17 : ... For optional function argument 'view'
D:/lol/lime/7,7,0/src/lime/media/OpenALAudioContext.hx:573: characters 3-40 : lime.media.openal.ALBuffer should be Int
D:/lol/lime/7,7,0/src/lime/text/harfbuzz/HBBlob.hx:47: characters 3-48 : Float should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/text/harfbuzz/HBBlob.hx:56: characters 3-57 : Float should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:2309: characters 36-42 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:2309: characters 36-42 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:2315: characters 36-42 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:2315: characters 36-42 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4617: characters 63-64 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4617: characters 63-64 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4631: characters 64-65 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4631: characters 64-65 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4639: characters 66-67 : lime.utils.UInt32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4639: characters 66-67 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4655: characters 70-71 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4655: characters 70-71 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4669: characters 71-72 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4669: characters 71-72 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4678: characters 73-74 : lime.utils.UInt32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4678: characters 73-74 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4696: characters 80-81 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4696: characters 80-81 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4712: characters 81-82 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4712: characters 81-82 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4721: characters 83-84 : lime.utils.UInt32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4721: characters 83-84 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4757: characters 75-76 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4757: characters 75-76 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4767: characters 77-78 : lime.utils.UInt32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4767: characters 77-78 : ... For function argument 'v'
D:/lol/openfl/8,9,7/src/openfl/display3D/VertexBuffer3D.hx:113: characters 41-45 : openfl.utils.ByteArray should be Null
D:/lol/openfl/8,9,7/src/openfl/display3D/VertexBuffer3D.hx:113: characters 41-45 : ... For optional function argument 'elements'
D:/lol/openfl/8,9,7/src/openfl/display3D/VertexBuffer3D.hx:113: characters 41-45 : ... For function argument 'data'
source/openfl/filters/ColorMatrixFilter.hx:219: characters 43-55 : Field __initShader overrides parent class with different or incomplete type
D:/lol/openfl/8,9,7/src/openfl/filters/BitmapFilter.hx:67: characters 34-46 : ... Base field is defined here
source/openfl/filters/ColorMatrixFilter.hx:219: characters 43-55 : ... Different number of function arguments
D:/lol/lime/7,7,0/src/lime/math/Matrix4.hx:235: characters 12-17 : lime.math.Matrix4 should be Null<lime.utils.ArrayBufferView>
D:/lol/lime/7,7,0/src/lime/math/Matrix4.hx:235: characters 12-17 : ... For optional function argument 'view'
source/flixel/FlxCamera.hx:682: characters 22-28 : flixel.graphics.tile.FlxDrawTrianglesItem has no field shader
source/flixel/FlxCamera.hx:716: characters 16-22 : flixel.graphics.tile.FlxDrawTrianglesItem has no field shader
source/flixel/FlxCamera.hx:987: characters 81-90 : Too many arguments
source/base/dependency/FeatherDeps.hx:152: characters 20-50 : flixel.math.FlxSinCos is not a value
source/base/dependency/FeatherDeps.hx:152: characters 20-50 : ... For function argument 'obj'
source/flixel/FlxSprite.hx:1160: characters 10-16 : Null<flixel.math.FlxPoint> has no field negate
source/flixel/FlxSprite.hx:1163: characters 29-40 : Too many arguments
source/flixel/FlxSprite.hx:1164: characters 10-17 : Null<flixel.math.FlxPoint> has no field degrees
source/flixel/FlxSprite.hx:1164: characters 3-26 : Float should be Int
D:/lol/openfl/8,9,7/src/openfl/display/BitmapData.hx:2914: characters 45-54 : openfl.utils.ByteArray should be lime.utils.BytePointer
D:/lol/openfl/8,9,7/src/openfl/display/BitmapData.hx:2914: characters 45-54 : ... For function argument 'bytePointer'
D:/lol/openfl/8,9,7/src/openfl/media/Sound.hx:591: characters 37-42 : openfl.utils.ByteArray should be Null
D:/lol/openfl/8,9,7/src/openfl/media/Sound.hx:591: characters 37-42 : ... For optional function argument 'elements'
source/flixel/FlxSprite.hx:1134: characters 10-16 : Null<flixel.math.FlxPoint> has no field negate
source/flixel/FlxSprite.hx:1137: characters 29-40 : Too many arguments
source/flixel/FlxSprite.hx:1138: characters 10-17 : Null<flixel.math.FlxPoint> has no field degrees
source/flixel/FlxSprite.hx:1138: characters 3-26 : Float should be Int
source/states/ScriptableState.hx:159: characters 4-15 : Unknown identifier : stateScript
D:/lol/openfl/8,9,7/src/openfl/utils/AssetLibrary.hx:47: characters 52-57 : openfl.utils.ByteArray should be lime.utils.Bytes
D:/lol/openfl/8,9,7/src/openfl/utils/AssetLibrary.hx:47: characters 52-57 : ... For function argument 'bytes'
D:/lol/openfl/8,9,7/src/openfl/utils/AssetLibrary.hx:293: characters 38-43 : openfl.utils.ByteArray should be lime.utils.Bytes
D:/lol/openfl/8,9,7/src/openfl/utils/AssetLibrary.hx:293: characters 38-43 : ... For function argument 'bytes'
The text was updated successfully, but these errors were encountered:
I trying to compile this engine and got this error (because I may have a mod made on it):
source/states/PlayState.hx:77: characters 8-28 : Type not found : hxcodec.VideoHandler
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1810: characters 22-28 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1810: characters 22-28 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1815: characters 22-28 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1815: characters 22-28 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1831: characters 24-30 : lime.utils.UInt32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1831: characters 24-30 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1836: characters 24-30 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1836: characters 24-30 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1841: characters 24-30 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1841: characters 24-30 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4740: characters 74-75 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4740: characters 74-75 : ... For function argument 'v'
D:/lol/openfl/8,9,7/src/openfl/utils/ByteArray.hx:750: characters 3-30 : openfl.utils.ByteArray should be lime.utils._Bytes.LimeBytes
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeWindow.hx:143: characters 5-23 : lime._internal.backend.native.NativeOpenGLRenderContext should be lime.graphics.OpenGLES2RenderContext
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeWindow.hx:144: characters 5-23 : lime._internal.backend.native.NativeOpenGLRenderContext should be lime.graphics.WebGLRenderContext
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeWindow.hx:150: characters 6-24 : lime._internal.backend.native.NativeOpenGLRenderContext should be lime.graphics.OpenGLES3RenderContext
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeWindow.hx:151: characters 6-25 : lime._internal.backend.native.NativeOpenGLRenderContext should be lime.graphics.WebGL2RenderContext
source/flixel/FlxCamera.hx:1376: characters 22-23 : flixel.util.FlxAxes has no field x
export/release/windows/haxe/ApplicationMain.hx:143: characters 4-35 : ... Called from macro here
source/flixel/FlxCamera.hx:1380: characters 22-23 : flixel.util.FlxAxes has no field y
export/release/windows/haxe/ApplicationMain.hx:143: characters 4-35 : ... Called from macro here
D:/lol/lime/7,7,0/src/lime/math/ColorMatrix.hx:117: characters 12-17 : lime.math.ColorMatrix should be Null<lime.utils.ArrayBufferView>
D:/lol/lime/7,7,0/src/lime/math/ColorMatrix.hx:117: characters 12-17 : ... For optional function argument 'view'
D:/lol/lime/7,7,0/src/lime/media/OpenALAudioContext.hx:573: characters 3-40 : lime.media.openal.ALBuffer should be Int
D:/lol/lime/7,7,0/src/lime/text/harfbuzz/HBBlob.hx:47: characters 3-48 : Float should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/text/harfbuzz/HBBlob.hx:56: characters 3-57 : Float should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:2309: characters 36-42 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:2309: characters 36-42 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:2315: characters 36-42 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:2315: characters 36-42 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4617: characters 63-64 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4617: characters 63-64 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4631: characters 64-65 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4631: characters 64-65 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4639: characters 66-67 : lime.utils.UInt32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4639: characters 66-67 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4655: characters 70-71 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4655: characters 70-71 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4669: characters 71-72 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4669: characters 71-72 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4678: characters 73-74 : lime.utils.UInt32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4678: characters 73-74 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4696: characters 80-81 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4696: characters 80-81 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4712: characters 81-82 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4712: characters 81-82 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4721: characters 83-84 : lime.utils.UInt32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4721: characters 83-84 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4757: characters 75-76 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4757: characters 75-76 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4767: characters 77-78 : lime.utils.UInt32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4767: characters 77-78 : ... For function argument 'v'
D:/lol/openfl/8,9,7/src/openfl/display3D/VertexBuffer3D.hx:113: characters 41-45 : openfl.utils.ByteArray should be Null
D:/lol/openfl/8,9,7/src/openfl/display3D/VertexBuffer3D.hx:113: characters 41-45 : ... For optional function argument 'elements'
D:/lol/openfl/8,9,7/src/openfl/display3D/VertexBuffer3D.hx:113: characters 41-45 : ... For function argument 'data'
source/openfl/filters/ColorMatrixFilter.hx:219: characters 43-55 : Field __initShader overrides parent class with different or incomplete type
D:/lol/openfl/8,9,7/src/openfl/filters/BitmapFilter.hx:67: characters 34-46 : ... Base field is defined here
source/openfl/filters/ColorMatrixFilter.hx:219: characters 43-55 : ... Different number of function arguments
D:/lol/lime/7,7,0/src/lime/math/Matrix4.hx:235: characters 12-17 : lime.math.Matrix4 should be Null<lime.utils.ArrayBufferView>
D:/lol/lime/7,7,0/src/lime/math/Matrix4.hx:235: characters 12-17 : ... For optional function argument 'view'
source/flixel/FlxCamera.hx:682: characters 22-28 : flixel.graphics.tile.FlxDrawTrianglesItem has no field shader
source/flixel/FlxCamera.hx:716: characters 16-22 : flixel.graphics.tile.FlxDrawTrianglesItem has no field shader
source/flixel/FlxCamera.hx:987: characters 81-90 : Too many arguments
source/base/dependency/FeatherDeps.hx:152: characters 20-50 : flixel.math.FlxSinCos is not a value
source/base/dependency/FeatherDeps.hx:152: characters 20-50 : ... For function argument 'obj'
source/flixel/FlxSprite.hx:1160: characters 10-16 : Null<flixel.math.FlxPoint> has no field negate
source/flixel/FlxSprite.hx:1163: characters 29-40 : Too many arguments
source/flixel/FlxSprite.hx:1164: characters 10-17 : Null<flixel.math.FlxPoint> has no field degrees
source/flixel/FlxSprite.hx:1164: characters 3-26 : Float should be Int
D:/lol/openfl/8,9,7/src/openfl/display/BitmapData.hx:2914: characters 45-54 : openfl.utils.ByteArray should be lime.utils.BytePointer
D:/lol/openfl/8,9,7/src/openfl/display/BitmapData.hx:2914: characters 45-54 : ... For function argument 'bytePointer'
D:/lol/openfl/8,9,7/src/openfl/media/Sound.hx:591: characters 37-42 : openfl.utils.ByteArray should be Null
D:/lol/openfl/8,9,7/src/openfl/media/Sound.hx:591: characters 37-42 : ... For optional function argument 'elements'
source/flixel/FlxSprite.hx:1134: characters 10-16 : Null<flixel.math.FlxPoint> has no field negate
source/flixel/FlxSprite.hx:1137: characters 29-40 : Too many arguments
source/flixel/FlxSprite.hx:1138: characters 10-17 : Null<flixel.math.FlxPoint> has no field degrees
source/flixel/FlxSprite.hx:1138: characters 3-26 : Float should be Int
source/states/ScriptableState.hx:159: characters 4-15 : Unknown identifier : stateScript
D:/lol/openfl/8,9,7/src/openfl/utils/AssetLibrary.hx:47: characters 52-57 : openfl.utils.ByteArray should be lime.utils.Bytes
D:/lol/openfl/8,9,7/src/openfl/utils/AssetLibrary.hx:47: characters 52-57 : ... For function argument 'bytes'
D:/lol/openfl/8,9,7/src/openfl/utils/AssetLibrary.hx:293: characters 38-43 : openfl.utils.ByteArray should be lime.utils.Bytes
D:/lol/openfl/8,9,7/src/openfl/utils/AssetLibrary.hx:293: characters 38-43 : ... For function argument 'bytes'
The text was updated successfully, but these errors were encountered: