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Bug report:error when compile (large error) #14

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Qwertcool54 opened this issue Oct 21, 2024 · 0 comments
Open

Bug report:error when compile (large error) #14

Qwertcool54 opened this issue Oct 21, 2024 · 0 comments
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bug Something isn't working

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@Qwertcool54
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I trying to compile this engine and got this error (because I may have a mod made on it):
source/states/PlayState.hx:77: characters 8-28 : Type not found : hxcodec.VideoHandler
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1810: characters 22-28 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1810: characters 22-28 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1815: characters 22-28 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1815: characters 22-28 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1831: characters 24-30 : lime.utils.UInt32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1831: characters 24-30 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1836: characters 24-30 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1836: characters 24-30 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1841: characters 24-30 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:1841: characters 24-30 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4740: characters 74-75 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4740: characters 74-75 : ... For function argument 'v'
D:/lol/openfl/8,9,7/src/openfl/utils/ByteArray.hx:750: characters 3-30 : openfl.utils.ByteArray should be lime.utils._Bytes.LimeBytes
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeWindow.hx:143: characters 5-23 : lime._internal.backend.native.NativeOpenGLRenderContext should be lime.graphics.OpenGLES2RenderContext
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeWindow.hx:144: characters 5-23 : lime._internal.backend.native.NativeOpenGLRenderContext should be lime.graphics.WebGLRenderContext
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeWindow.hx:150: characters 6-24 : lime._internal.backend.native.NativeOpenGLRenderContext should be lime.graphics.OpenGLES3RenderContext
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeWindow.hx:151: characters 6-25 : lime._internal.backend.native.NativeOpenGLRenderContext should be lime.graphics.WebGL2RenderContext
source/flixel/FlxCamera.hx:1376: characters 22-23 : flixel.util.FlxAxes has no field x
export/release/windows/haxe/ApplicationMain.hx:143: characters 4-35 : ... Called from macro here
source/flixel/FlxCamera.hx:1380: characters 22-23 : flixel.util.FlxAxes has no field y
export/release/windows/haxe/ApplicationMain.hx:143: characters 4-35 : ... Called from macro here
D:/lol/lime/7,7,0/src/lime/math/ColorMatrix.hx:117: characters 12-17 : lime.math.ColorMatrix should be Null<lime.utils.ArrayBufferView>
D:/lol/lime/7,7,0/src/lime/math/ColorMatrix.hx:117: characters 12-17 : ... For optional function argument 'view'
D:/lol/lime/7,7,0/src/lime/media/OpenALAudioContext.hx:573: characters 3-40 : lime.media.openal.ALBuffer should be Int
D:/lol/lime/7,7,0/src/lime/text/harfbuzz/HBBlob.hx:47: characters 3-48 : Float should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/text/harfbuzz/HBBlob.hx:56: characters 3-57 : Float should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:2309: characters 36-42 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:2309: characters 36-42 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:2315: characters 36-42 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/_internal/backend/native/NativeOpenGLRenderContext.hx:2315: characters 36-42 : ... For function argument 'params'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4617: characters 63-64 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4617: characters 63-64 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4631: characters 64-65 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4631: characters 64-65 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4639: characters 66-67 : lime.utils.UInt32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4639: characters 66-67 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4655: characters 70-71 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4655: characters 70-71 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4669: characters 71-72 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4669: characters 71-72 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4678: characters 73-74 : lime.utils.UInt32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4678: characters 73-74 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4696: characters 80-81 : lime.utils.Float32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4696: characters 80-81 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4712: characters 81-82 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4712: characters 81-82 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4721: characters 83-84 : lime.utils.UInt32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4721: characters 83-84 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4757: characters 75-76 : lime.utils.Int32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4757: characters 75-76 : ... For function argument 'v'
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4767: characters 77-78 : lime.utils.UInt32Array should be lime.utils.DataPointer
D:/lol/lime/7,7,0/src/lime/graphics/WebGL2RenderContext.hx:4767: characters 77-78 : ... For function argument 'v'
D:/lol/openfl/8,9,7/src/openfl/display3D/VertexBuffer3D.hx:113: characters 41-45 : openfl.utils.ByteArray should be Null
D:/lol/openfl/8,9,7/src/openfl/display3D/VertexBuffer3D.hx:113: characters 41-45 : ... For optional function argument 'elements'
D:/lol/openfl/8,9,7/src/openfl/display3D/VertexBuffer3D.hx:113: characters 41-45 : ... For function argument 'data'
source/openfl/filters/ColorMatrixFilter.hx:219: characters 43-55 : Field __initShader overrides parent class with different or incomplete type
D:/lol/openfl/8,9,7/src/openfl/filters/BitmapFilter.hx:67: characters 34-46 : ... Base field is defined here
source/openfl/filters/ColorMatrixFilter.hx:219: characters 43-55 : ... Different number of function arguments
D:/lol/lime/7,7,0/src/lime/math/Matrix4.hx:235: characters 12-17 : lime.math.Matrix4 should be Null<lime.utils.ArrayBufferView>
D:/lol/lime/7,7,0/src/lime/math/Matrix4.hx:235: characters 12-17 : ... For optional function argument 'view'
source/flixel/FlxCamera.hx:682: characters 22-28 : flixel.graphics.tile.FlxDrawTrianglesItem has no field shader
source/flixel/FlxCamera.hx:716: characters 16-22 : flixel.graphics.tile.FlxDrawTrianglesItem has no field shader
source/flixel/FlxCamera.hx:987: characters 81-90 : Too many arguments
source/base/dependency/FeatherDeps.hx:152: characters 20-50 : flixel.math.FlxSinCos is not a value
source/base/dependency/FeatherDeps.hx:152: characters 20-50 : ... For function argument 'obj'
source/flixel/FlxSprite.hx:1160: characters 10-16 : Null<flixel.math.FlxPoint> has no field negate
source/flixel/FlxSprite.hx:1163: characters 29-40 : Too many arguments
source/flixel/FlxSprite.hx:1164: characters 10-17 : Null<flixel.math.FlxPoint> has no field degrees
source/flixel/FlxSprite.hx:1164: characters 3-26 : Float should be Int
D:/lol/openfl/8,9,7/src/openfl/display/BitmapData.hx:2914: characters 45-54 : openfl.utils.ByteArray should be lime.utils.BytePointer
D:/lol/openfl/8,9,7/src/openfl/display/BitmapData.hx:2914: characters 45-54 : ... For function argument 'bytePointer'
D:/lol/openfl/8,9,7/src/openfl/media/Sound.hx:591: characters 37-42 : openfl.utils.ByteArray should be Null
D:/lol/openfl/8,9,7/src/openfl/media/Sound.hx:591: characters 37-42 : ... For optional function argument 'elements'
source/flixel/FlxSprite.hx:1134: characters 10-16 : Null<flixel.math.FlxPoint> has no field negate
source/flixel/FlxSprite.hx:1137: characters 29-40 : Too many arguments
source/flixel/FlxSprite.hx:1138: characters 10-17 : Null<flixel.math.FlxPoint> has no field degrees
source/flixel/FlxSprite.hx:1138: characters 3-26 : Float should be Int
source/states/ScriptableState.hx:159: characters 4-15 : Unknown identifier : stateScript
D:/lol/openfl/8,9,7/src/openfl/utils/AssetLibrary.hx:47: characters 52-57 : openfl.utils.ByteArray should be lime.utils.Bytes
D:/lol/openfl/8,9,7/src/openfl/utils/AssetLibrary.hx:47: characters 52-57 : ... For function argument 'bytes'
D:/lol/openfl/8,9,7/src/openfl/utils/AssetLibrary.hx:293: characters 38-43 : openfl.utils.ByteArray should be lime.utils.Bytes
D:/lol/openfl/8,9,7/src/openfl/utils/AssetLibrary.hx:293: characters 38-43 : ... For function argument 'bytes'

@Qwertcool54 Qwertcool54 added the bug Something isn't working label Oct 21, 2024
@Qwertcool54 Qwertcool54 changed the title Bug report:error when compile Bug report:error when compile (large error) Oct 21, 2024
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