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DogboneUi.py
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DogboneUi.py
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import os
from typing import cast
import adsk.core
import adsk.fusion
from . import globalvars as g
from . import dbutils as dbUtils
from .DbClasses import DbFace
from .DbClasses import Selection
from .DbData import DbParams
from .decorators import eventHandler, parseDecorator
from .log import LEVELS, logger
from .util import calcId
ACUTE_ANGLE = "acuteAngle"
ANGLE_DETECTION_GROUP = "angleDetectionGroup"
BENCHMARK = "benchmark"
DEPTH_EXTENT = "depthExtent"
DOGBONE_TYPE = "dogboneType"
EDGE_SELECT = "edgeSelect"
FACE_SELECT = "faceSelect"
FROM_SELECTED_FACE = "From Selected Face"
FROM_TOP_FACE = "From Top Face"
LOGGING = "logging"
MAX_SLIDER = "maxSlider"
MINIMAL_DOGBONE = "Minimal Dogbone"
MINIMAL_PERCENT = "minimalPercent"
MIN_SLIDER = "minSlider"
MODE_GROUP = "modeGroup"
MODE_ROW = "modeRow"
MORTISE_DOGBONE = "Mortise Dogbone"
MORTISE_TYPE = "mortiseType"
NORMAL_DOGBONE = "Normal Dogbone"
OBTUSE_ANGLE = "obtuseAngle"
ON_LONG_SIDE = "On Long Side"
ON_SHORT_SIDE = "On Short Side"
PARAMETRIC = "Parametric"
SETTINGS_GROUP = "settingsGroup"
STATIC = "Static"
TOOL_DIAMETER = "toolDia"
TOOL_DIAMETER_OFFSET = "toolDiaOffset"
_appPath = os.path.dirname(os.path.abspath(__file__))
# g._app = adsk.core.Application.get()
# g._design: adsk.fusion.Design = cast(adsk.fusion.Design, g._app.activeProduct)
# _ui = g._app.userInterface
# noinspection SqlDialectInspection,SqlNoDataSourceInspection,PyMethodMayBeStatic
class DogboneUi:
def __init__(self, params: DbParams, command: adsk.core.Command, executeHandler) -> None:
super().__init__()
self.param = params
self.command = command
self.executeHandler = executeHandler
self.selection = Selection()
self.inputs = command.commandInputs
self.create_ui()
self.onInputChanged(event=command.inputChanged)
self.onValidate(event=command.validateInputs)
self.onFaceSelect(event=command.selectionEvent)
self.onExecute(event=command.execute)
# self.markingMenu(event=_ui.markingMenuDisplaying)
# @eventHandler(handler_cls=adsk.core.MarkingMenuEventHandler)
# def markingMenu(self, args: adsk.core.MarkingMenuEventArgs):
# pass
def create_ui(self):
# global g._app, g._design
g._app = adsk.core.Application.get()
g._design = cast(adsk.fusion.Design, g._app.activeProduct)
self.face_select()
self.edge_select()
self.tool_diameter()
self.offset()
self.mode()
self.detection_mode()
self.settings()
def parseInputs(self, cmdInputs):
"""==============================================================================
put the selections into variables that can be accessed by the main routine
==============================================================================
"""
logger.debug("Parsing inputs")
inputs = {inp.id: inp for inp in cmdInputs}
self.param.logging = LEVELS[inputs[LOGGING].selectedItem.name]
self.param.toolDiaStr = inputs[TOOL_DIAMETER].expression
self.param.toolDiaOffsetStr = inputs[TOOL_DIAMETER_OFFSET].expression
self.param.benchmark = inputs[BENCHMARK].value
self.param.dbType = inputs[DOGBONE_TYPE].selectedItem.name
self.param.minimalPercent = inputs[MINIMAL_PERCENT].value
self.param.fromTop = inputs[DEPTH_EXTENT].selectedItem.name == FROM_TOP_FACE
# self.param.parametric = inputs[MODE_ROW].selectedItem.name == PARAMETRIC
self.param.longSide = inputs[MORTISE_TYPE].selectedItem.name == ON_LONG_SIDE
self.param.angleDetectionGroup = inputs[ANGLE_DETECTION_GROUP].isExpanded
self.param.acuteAngle = inputs[ACUTE_ANGLE].value
self.param.obtuseAngle = inputs[OBTUSE_ANGLE].value
self.param.minAngleLimit = inputs[MIN_SLIDER].valueOne
self.param.maxAngleLimit = inputs[MAX_SLIDER].valueOne
self.param.expandModeGroup = (inputs[MODE_GROUP]).isExpanded
self.param.expandSettingsGroup = (inputs[SETTINGS_GROUP]).isExpanded
logger.setLevel(self.param.logging)
self.logParams()
for i in range(inputs[EDGE_SELECT].selectionCount):
entity = inputs[EDGE_SELECT].selection(i).entity
if entity.objectType == adsk.fusion.BRepEdge.classType():
self.selection.edges.append(entity)
for i in range(inputs[FACE_SELECT].selectionCount):
entity = inputs[FACE_SELECT].selection(i).entity
if entity.objectType == adsk.fusion.BRepFace.classType():
self.selection.faces.append(entity)
# noinspection DuplicatedCode
def logParams(self):
logger.debug(f"param.fromTop = {self.param.fromTop}")
logger.debug(f"param.dbType = {self.param.dbType}")
# logger.debug(f"param.parametric = {self.param.parametric}")
logger.debug(f"param.toolDiaStr = {self.param.toolDiaStr}")
logger.debug(f"param.toolDia = {self.param.toolDia}")
logger.debug(
f"param.toolDiaOffsetStr = {self.param.toolDiaOffsetStr}"
)
logger.debug(f"param.toolDiaOffset = {self.param.toolDiaOffset}")
logger.debug(f"param.benchmark = {self.param.benchmark}")
logger.debug(f"param.mortiseType = {self.param.longSide}")
logger.debug(f"param.expandModeGroup = {self.param.expandModeGroup}")
logger.debug(
f"param.expandSettingsGroup = {self.param.expandSettingsGroup}"
)
@eventHandler(handler_cls=adsk.core.CommandEventHandler)
def onExecute(self, args):
self.executeHandler(self.param, self.selection)
@eventHandler(handler_cls=adsk.core.SelectionEventHandler)
def onFaceSelect(self, args):
"""==============================================================================
Routine gets called with every mouse movement, if a commandInput select is active
==============================================================================
"""
eventArgs: adsk.core.SelectionEventArgs = args
# Check which selection input the event is firing for.
activeIn = eventArgs.firingEvent.activeInput
if activeIn.id != FACE_SELECT and activeIn.id != EDGE_SELECT:
return # jump out if not dealing with either of the two selection boxes
if activeIn.id == FACE_SELECT:
# ==============================================================================
# processing activities when faces are being selected
# selection filter is limited to planar faces
# makes sure only valid occurrences and components are selectable
# ==============================================================================
if not len(
self.selection.selectedOccurrences
): # get out if the face selection list is empty
eventArgs.isSelectable = True
return
if not eventArgs.selection.entity.assemblyContext:
# dealing with a root component body
activeBodyName = hash(eventArgs.selection.entity.body.entityToken)
try:
faces = self.selection.selectedOccurrences[activeBodyName]
for face in faces:
if face.isSelected:
primaryFace = face
break
else:
eventArgs.isSelectable = True
return
except (KeyError, IndexError) as e:
return
primaryFaceNormal = dbUtils.getFaceNormal(primaryFace.face)
if primaryFaceNormal.isParallelTo(
dbUtils.getFaceNormal(eventArgs.selection.entity)
):
eventArgs.isSelectable = True
return
eventArgs.isSelectable = False
return
# End of root component face processing
# ==============================================================================
# Start of occurrence face processing
# ==============================================================================
activeOccurrence = eventArgs.selection.entity.assemblyContext
activeOccurrenceId = hash(activeOccurrence.entityToken)
activeComponent = activeOccurrence.component
# we got here because the face is either not in root or is on the existing selected list
# at this point only need to check for duplicate component selection - Only one component allowed, to save on conflict checking
try:
#the comprehension in the middle of this flattens the list of lists of self.selection.selectedOccrrences.values()
selectedComponentList = [
x.face.assemblyContext.component
for x in [item for sublist in self.selection.selectedOccurrences.values() for item in sublist]
if x.face.assemblyContext
]
except KeyError:
eventArgs.isSelectable = True
return
if activeComponent not in selectedComponentList:
eventArgs.isSelectable = True
return
if (
activeOccurrenceId not in self.selection.selectedOccurrences
): # check if mouse is over a face that is not already selected
eventArgs.isSelectable = False
return
try:
faces = self.selection.selectedOccurrences[activeOccurrenceId]
for face in faces:
if face.isSelected:
primaryFace = face
break
else:
eventArgs.isSelectable = True
return
except KeyError:
return
primaryFaceNormal = dbUtils.getFaceNormal(primaryFace.face)
if primaryFaceNormal.isParallelTo(
dbUtils.getFaceNormal(eventArgs.selection.entity)
):
eventArgs.isSelectable = True
return
eventArgs.isSelectable = False
return
# end selecting faces
else:
# ==============================================================================
# processing edges associated with face - edges selection has focus
# ==============================================================================
if self.selection.addingEdges:
return
selected = eventArgs.selection
currentEdge: adsk.fusion.BRepEdge = selected.entity
edgeId = hash(currentEdge.entityToken)
if edgeId in self.selection.selectedEdges.keys():
eventArgs.isSelectable = True
else:
eventArgs.isSelectable = False
return
@eventHandler(handler_cls=adsk.core.ValidateInputsEventHandler)
def onValidate(self, args):
cmd: adsk.core.ValidateInputsEventArgs = args.firingEvent.sender
for input in cmd.commandInputs:
if input.id == FACE_SELECT:
if input.selectionCount < 1:
args.areInputsValid = False
elif input.id == TOOL_DIAMETER:
if input.value <= 0:
args.areInputsValid = False
@eventHandler(handler_cls=adsk.core.InputChangedEventHandler)
@parseDecorator
def onInputChanged(self, args: adsk.core.InputChangedEventArgs):
input: adsk.core.CommandInput = args.input
logger.debug(f"input changed- {input.id}")
# TODO: instead of finding the elements again via id, better to take the reference. Then the casting is
# not necessary anymore and the code becomes way slimmer
if input.id == DOGBONE_TYPE:
input.commandInputs.itemById(MINIMAL_PERCENT).isVisible = (
cast(adsk.core.ButtonRowCommandInput, input.commandInputs.itemById(DOGBONE_TYPE)).selectedItem.name
== MINIMAL_DOGBONE
)
input.commandInputs.itemById(MORTISE_TYPE).isVisible = (
cast(adsk.core.ButtonRowCommandInput, input.commandInputs.itemById(DOGBONE_TYPE)).selectedItem.name
== MORTISE_DOGBONE
)
return
if input.id == "toolDia":
self.param.toolDiaStr = cast(adsk.core.ValueCommandInput, input).expression
return
if input.id == MODE_ROW:
input.parentCommand.commandInputs.itemById(
ANGLE_DETECTION_GROUP
).isVisible = (cast(adsk.core.ButtonRowCommandInput, input).selectedItem.name == STATIC)
self.param.parametric = cast(adsk.core.ButtonRowCommandInput, input).selectedItem.name == PARAMETRIC #
if input.id == ACUTE_ANGLE:
b = cast(adsk.core.BoolValueCommandInput, input)
input.commandInputs.itemById(
MIN_SLIDER
).isVisible = b.value
self.param.acuteAngle = b.value
if input.id == MIN_SLIDER:
self.param.minAngleLimit = cast(adsk.core.FloatSliderCommandInput, input.commandInputs.itemById(
MIN_SLIDER
)).valueOne
if input.id == OBTUSE_ANGLE:
b = cast(adsk.core.BoolValueCommandInput, input)
input.commandInputs.itemById(
MAX_SLIDER
).isVisible = b.value
self.param.obtuseAngle = b.value
if input.id == MAX_SLIDER:
self.param.maxAngleLimit = cast(adsk.core.FloatSliderCommandInput, input.commandInputs.itemById(
MAX_SLIDER
)).valueOne
#
if (
input.id == ACUTE_ANGLE
or input.id == OBTUSE_ANGLE
or input.id == MIN_SLIDER
or input.id == MAX_SLIDER
or input.id == MODE_ROW
): # refresh edges after specific input changes
edgeSelectCommand = input.parentCommand.commandInputs.itemById(
EDGE_SELECT
)
if not edgeSelectCommand.isVisible:
return
focusState = cast(adsk.core.SelectionCommandInput, input.parentCommand.commandInputs.itemById(
FACE_SELECT
)).hasFocus
edgeSelectCommand.hasFocus = True
for edgeObj in self.selection.selectedEdges.values():
_ui.activeSelections.removeByEntity(edgeObj.edge)
for faceObj in self.selection.selectedFaces.values():
faceObj.reSelectEdges()
input.parentCommand.commandInputs.itemById(FACE_SELECT).hasFocus = focusState
return
if input.id != FACE_SELECT and input.id != EDGE_SELECT:
return
logger.debug(f"input changed- {input.id}")
s = cast(adsk.core.SelectionCommandInput, input)
if input.id == FACE_SELECT:
# ==============================================================================
# processing changes to face selections
# ==============================================================================
if len(self.selection.selectedFaces) > s.selectionCount:
# a face has been removed
# If all faces are removed, just reset registers
if s.selectionCount == 0:
self.selection.selectedEdges = {}
self.selection.selectedFaces = {}
self.selection.selectedOccurrences = {}
cast(adsk.core.SelectionCommandInput, input.commandInputs.itemById(EDGE_SELECT)).clearSelection()
input.commandInputs.itemById(FACE_SELECT).hasFocus = True
input.commandInputs.itemById(EDGE_SELECT).isVisible = False
return
# Else find the missing face in selection
selectionSet = {
hash(cast(adsk.fusion.BRepEdge, s.selection(i).entity).entityToken)
for i in range(s.selectionCount)
}
missingFaces = set(self.selection.selectedFaces.keys()) ^ selectionSet
input.commandInputs.itemById(EDGE_SELECT).isVisible = True
input.commandInputs.itemById(EDGE_SELECT).hasFocus = True
for missingFace in missingFaces:
faceObj = self.selection.selectedFaces[missingFace]
faceObj.removeFaceFromSelectedOccurrences()
faceObj.deleteEdges()
self.selection.selectedFaces.pop(missingFace)
input.commandInputs.itemById(FACE_SELECT).hasFocus = True
return
# ==============================================================================
# Face has been added - assume that the last selection entity is the one added
# ==============================================================================
input.commandInputs.itemById(EDGE_SELECT).isVisible = True
input.commandInputs.itemById(EDGE_SELECT).hasFocus = True
selectionDict = {
hash(
cast(adsk.fusion.BRepEdge, s.selection(i).entity).entityToken
): s.selection(i).entity
for i in range(s.selectionCount)
}
addedFaces = set(self.selection.selectedFaces.keys()) ^ set(
selectionDict.keys()
) # get difference -> results in
for faceId in addedFaces:
changedEntity = selectionDict[
faceId
]
activeOccurrenceId = (
hash(changedEntity.assemblyContext.entityToken)
if changedEntity.assemblyContext
else hash(changedEntity.body.entityToken)
)
faces = self.selection.selectedOccurrences.get(activeOccurrenceId, [])
faces += (
t := [
DbFace(
face=changedEntity,
selection=self.selection,
params=self.param,
commandInputsEdgeSelect=input.commandInputs.itemById(
EDGE_SELECT
),
)
]
)
self.selection.selectedOccurrences[
activeOccurrenceId
] = faces # adds a face to a list of faces associated with this occurrence
self.selection.selectedFaces.update({faceObj.faceId: faceObj for faceObj in t})
for face_id in addedFaces:
self.selection.selectedFaces[face_id].selectAll()
input.commandInputs.itemById(FACE_SELECT).hasFocus = True
return
# end of processing faces
# ==============================================================================
# Processing changed edge selection
# ==============================================================================
if len(self.selection.selectedEdges) > s.selectionCount:
# ==============================================================================
# an edge has been removed
# ==============================================================================
changedSelectionList = [
s.selection(i).entity
for i in range(s.selectionCount)
]
changedEdgeIdSet = set(
map(calcId, changedSelectionList)
) # converts list of edges to a list of their edgeIds
missingEdges = set(self.selection.selectedEdges.keys()) - changedEdgeIdSet
# noinspection PyStatementEffect
for missingEdge in missingEdges:
self.selection.selectedEdges[missingEdge].deselect()
# Note - let the user manually unselect the face if they want to choose a different face
return
# End of processing removed edge
else:
# ==============================================================================
# Start of adding a selected edge
# Edge has been added - assume that the last selection entity is the one added
# ==============================================================================
selection_command_input = cast(adsk.core.SelectionCommandInput, input)
edge: adsk.fusion.BRepEdge = cast(adsk.fusion.BRepEdge, selection_command_input.selection(
selection_command_input.selectionCount - 1
).entity)
# noinspection PyStatementEffect
self.selection.selectedEdges[
calcId(edge)
].select() # Get selectedFace then get selectedEdge, then call function
def detection_mode(self):
angleDetectionGroupInputs: adsk.core.GroupCommandInput = (
self.inputs.addGroupCommandInput(ANGLE_DETECTION_GROUP, "Detection Mode")
)
angleDetectionGroupInputs.isExpanded = self.param.angleDetectionGroup
# angleDetectionGroupInputs.isVisible = (
# not self.param.parametric
# ) # disables angle selection if in parametric mode
enableAcuteAngleInput: adsk.core.BoolValueCommandInput = (
angleDetectionGroupInputs.children.addBoolValueInput(
ACUTE_ANGLE, "Acute Angle", True, "", self.param.acuteAngle
)
)
enableAcuteAngleInput.tooltip = (
"Enables detection of corner angles less than 90"
)
minAngleSliderInput: adsk.core.FloatSliderCommandInput = (
angleDetectionGroupInputs.children.addFloatSliderCommandInput(
MIN_SLIDER, "Min Limit", "", 10.0, 89.0
)
)
minAngleSliderInput.isVisible = self.param.acuteAngle
minAngleSliderInput.valueOne = self.param.minAngleLimit
enableObtuseAngleInput: adsk.core.BoolValueCommandInput = (
angleDetectionGroupInputs.children.addBoolValueInput(
OBTUSE_ANGLE, "Obtuse Angle", True, "", self.param.obtuseAngle
)
) #
enableObtuseAngleInput.tooltip = (
"Enables detection of corner angles greater than 90"
)
maxAngleSliderInput: adsk.core.FloatSliderCommandInput = (
angleDetectionGroupInputs.children.addFloatSliderCommandInput(
MAX_SLIDER, "Max Limit", "", 91.0, 170.0
)
)
maxAngleSliderInput.isVisible = self.param.obtuseAngle
maxAngleSliderInput.valueOne = self.param.maxAngleLimit
def mode(self):
modeGroup: adsk.core.GroupCommandInput = self.inputs.addGroupCommandInput(
MODE_GROUP, "Mode"
)
modeGroup.isExpanded = self.param.expandModeGroup
modeGroupChildInputs = modeGroup.children
# modeRowInput: adsk.core.ButtonRowCommandInput = (
# modeGroupChildInputs.addButtonRowCommandInput(MODE_ROW, "Mode", False)
# )
# modeRowInput.listItems.add(
# STATIC, not self.param.parametric, "resources/ui/mode/staticMode"
# )
# modeRowInput.listItems.add(
# PARAMETRIC, self.param.parametric, "resources/ui/mode/parametricMode"
# )
# modeRowInput.tooltipDescription = (
# "Static dogbones do not move with the underlying component geometry. \n"
# "\nParametric dogbones will automatically adjust position with parametric changes to underlying geometry. "
# "Geometry changes must be made via the parametric dialog.\nFusion has more issues/bugs with these!"
# )
typeRowInput: adsk.core.ButtonRowCommandInput = (
modeGroupChildInputs.addButtonRowCommandInput(DOGBONE_TYPE, "Type", False)
)
typeRowInput.listItems.add(
NORMAL_DOGBONE, self.param.dbType == NORMAL_DOGBONE, "resources/ui/type/normal"
)
typeRowInput.listItems.add(
MINIMAL_DOGBONE,
self.param.dbType == MINIMAL_DOGBONE,
"resources/ui/type/minimal",
)
typeRowInput.listItems.add(
MORTISE_DOGBONE,
self.param.dbType == MORTISE_DOGBONE,
"resources/ui/type/hidden",
)
typeRowInput.tooltipDescription = (
"Minimal dogbones creates visually less prominent dogbones, but results in an interference fit "
"that, for example, will require a larger force to insert a tenon into a mortise.\n"
"\nMortise dogbones create dogbones on the shortest sides, or the longest sides.\n"
"A piece with a tenon can be used to hide them if they're not cut all the way through the workpiece."
)
mortiseRowInput: adsk.core.ButtonRowCommandInput = (
modeGroupChildInputs.addButtonRowCommandInput(
MORTISE_TYPE, "Mortise Type", False
)
)
mortiseRowInput.listItems.add(
ON_LONG_SIDE, self.param.longSide, "resources/ui/type/hidden/longside"
)
mortiseRowInput.listItems.add(
ON_SHORT_SIDE, not self.param.longSide, "resources/ui/type/hidden/shortside"
)
mortiseRowInput.tooltipDescription = (
"Along Longest will have the dogbones cut into the longer sides."
"\nAlong Shortest will have the dogbones cut into the shorter sides."
)
mortiseRowInput.isVisible = self.param.dbType == MORTISE_DOGBONE
minPercentInp = modeGroupChildInputs.addValueInput(
MINIMAL_PERCENT,
"Percentage Reduction",
"",
adsk.core.ValueInput.createByReal(self.param.minimalPercent),
)
minPercentInp.tooltip = "Percentage of tool radius added to push out dogBone - leaves actual corner exposed"
minPercentInp.tooltipDescription = "This should typically be left at 10%, but if the fit is too tight, it should be reduced"
minPercentInp.isVisible = self.param.dbType == MINIMAL_DOGBONE
depthRowInput: adsk.core.ButtonRowCommandInput = (
modeGroupChildInputs.addButtonRowCommandInput(
DEPTH_EXTENT, "Depth Extent", False
)
)
depthRowInput.listItems.add(
FROM_SELECTED_FACE, not self.param.fromTop, "resources/ui/mode/fromFace"
)
depthRowInput.listItems.add(
FROM_TOP_FACE, self.param.fromTop, "resources/ui/mode/fromTop"
)
depthRowInput.tooltipDescription = (
'When "From Top Face" is selected, all dogbones will be extended to the top most face\n'
"\nThis is typically chosen when you don't want to, or can't do, double sided machining."
)
def settings(self):
group: adsk.core.GroupCommandInput = self.inputs.addGroupCommandInput(
SETTINGS_GROUP, "Settings"
)
group.isExpanded = self.param.expandSettingsGroup
benchMark = group.children.addBoolValueInput(
BENCHMARK, "Benchmark time", True, "", self.param.benchmark
)
benchMark.tooltip = "Enables benchmarking"
benchMark.tooltipDescription = (
"When enabled, shows overall time taken to process all selected dogbones."
)
log: adsk.core.DropDownCommandInput = (
group.children.addDropDownCommandInput(
LOGGING,
"Logging level",
adsk.core.DropDownStyles.TextListDropDownStyle,
)
)
log.tooltip = "Enables logging"
log.tooltipDescription = (
"Creates a dogbone.log file. \n"
f"Location: {os.path.join(_appPath, 'dogBone.log')}"
)
log.listItems.add("Notset", self.param.logging == 0)
log.listItems.add("Debug", self.param.logging == 10)
log.listItems.add("Info", self.param.logging == 20)
def offset(self):
ui = self.inputs.addValueInput(
TOOL_DIAMETER_OFFSET,
"Tool diameter offset",
g._design.unitsManager.defaultLengthUnits,
adsk.core.ValueInput.createByString(self.param.toolDiaOffsetStr),
)
ui.tooltip = "Increases the tool diameter"
ui.tooltipDescription = (
"Use this to create an oversized dogbone.\n"
"Normally set to 0. \n"
"A value of .010 would increase the dogbone diameter by .010 \n"
"Used when you want to keep the tool diameter and oversize value separate"
)
def tool_diameter(self):
ui = self.inputs.addValueInput(
TOOL_DIAMETER,
"Tool Dia ",
g._design.unitsManager.defaultLengthUnits,
adsk.core.ValueInput.createByString(self.param.toolDiaStr),
)
ui.tooltip = "Size of the tool with which you'll cut the dogbone."
def edge_select(self):
ui = self.inputs.addSelectionInput(
EDGE_SELECT,
"DogBone Edges",
"SELECT OR de-SELECT ANY internal edges dropping down FROM a selected face (TO apply dogbones TO",
)
ui.tooltip = "SELECT OR de-SELECT ANY internal edges dropping down FROM a selected face (TO apply dogbones TO)"
ui.addSelectionFilter("LinearEdges")
ui.setSelectionLimits(1, 0)
ui.isVisible = False
def face_select(self, ):
ui = self.inputs.addSelectionInput(
FACE_SELECT,
"Face",
"Select a face to apply dogbones to all internal corner edges",
)
ui.tooltip = "Select a face to apply dogbones to all internal corner edges\n*** Select faces by clicking on them. DO NOT DRAG SELECT! ***"
ui.addSelectionFilter("PlanarFaces")
ui.setSelectionLimits(1, 0)