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index.js
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const fs = require('fs')
const path = require('path')
// parse a language csv file
function parseLanguageFile(file) {
let lines = fs.readFileSync(file, 'utf8').replace(/\r/g, "").split('\n')
let lang = {}
for (let line of lines) {
let parts = line.split('|')
if (parts.length == 2) {
lang[parts[0]] = parts[1]
}
}
return lang
}
// parse an info file
// info files contains key/value pairs separated by '||' on its own line
// keys and values are separated by a single line
function parseInfoFile(file) {
let pairs = fs.readFileSync(file, 'utf8').replace(/\r/g, "").split('\n||\n')
let info = {}
for (let pair of pairs) {
let parts = pair.split('\n')
info[parts.shift()] = parts.join('\n')
}
return info
}
function writePages(path) {
// for each page in pages object, write it to the file system
// get page key as well
for (const [key, value] of Object.entries(pages)) {
fs.writeFileSync("./pages/"+path+"/"+key+".md", value, 'utf8')
// remove the page from the pages object
delete pages[key]
}
}
const en = parseLanguageFile('./assets/lang_en.csv')
const buildinginfo = require('./assets/buildinginfo.json')
const buildingUpgradesInfo = require('./assets/buildingUpgradesInfo.json')
const buildingCategoriesInfo = require('./assets/buildingCategoriesInfo.json')
const buildableWorldResourcesInfo = require('./assets/buildableWorldResourcesInfo.json')
const bridgesInfo = require('./assets/bridgesInfo.json')
const cityUpgradesInfo = require('./assets/cityUpgradesInfo.json')
const decorationsInfo = require('./assets/decorationsInfo.json')
const stories = require('./assets/stories.json')
const sprites = require('./assets/sprites.json')
const spritesOverrides = require('./assets/spritesOverrides.json')
const { json } = require('stream/consumers')
let warnings = []
let buildingPageInfo
try {
buildingPageInfo = parseInfoFile('./buildings.info', 'utf8')
} catch (e) {
buildingPageInfo = {}
}
var pages = {}
// loop through buildinginfo.json and generate markup pages
// each building has a name and description in the language file
// the class name is used as the filename
// buildinginfo.json/BuildingClass.name
// buildinginfo.json/BuildingClass.description
console.info("Generating building pages...")
fs.mkdirSync('./pages/buildings', { recursive: true })
buildinginfo.forEach(function(building) {
let buildingJSON = JSON.stringify(building, null, 4)
let name = en["buildinginfo.json/" + building.className + ".name"]
// console.log("Generating page for " + building.className + ": " + name)
// remove last instance of newline
let description = (en["buildinginfo.json/" + building.className + ".description"] || "No description provided\n").replace(/\n$/, "")
let costlist = {}
let spriteName = "spr_" + building.className.toLowerCase()
let sprite = sprites.frames[spritesOverrides[building.className]] || sprites.frames[spriteName + ".png"]
if (sprite == undefined) {
console.error("Missing sprite for " + building.className)
sprite = sprites.frames["spr_unknownbuilding.png"]
spriteName = "spr_unknownbuilding"
}
let spriteX = sprite.frame.x+22
let spriteY = sprite.frame.y
let backSprite = sprites.frames[building.buttonBack + ".png"]
let backSpriteX
let backSpriteY
if (backSprite != undefined) {
backSpriteX = backSprite.frame.x
backSpriteY = backSprite.frame.y
} else {
backSpriteX = spriteX+22
backSpriteY = spriteY
}
if (building.food) costlist["Food"] = building.food
if (building.wood) costlist["Wood"] = building.wood
if (building.stone) costlist["Stone"] = building.stone
if (building.machineParts) costlist["Machine Parts"] = building.machineParts
if (building.refinedMetal) costlist["Refined Metal"] = building.refinedMetal
if (building.computerChips) costlist["Computer Chips"] = building.computerChips
if (building.graphene) costlist["Graphene"] = building.graphene
if (building.rocketFuel) costlist["Rocket Fuel"] = building.rocketFuel
// turn costlist into array of strings in format of "Count Resource"
let costlistArray = []
for (let resource in costlist) {
costlistArray.push(
`<div class="resource-icon">
<img style="object-position: ${-sprites.frames["spr_resource_"+resource.toLowerCase().replace(/\s/g,"")+".png"].frame.x}px ${-sprites.frames["spr_resource_"+resource.toLowerCase().replace(/\s/g,"")+".png"].frame.y}px;" src="https://tfe2-wiki.github.io/assets/sprites.png">
</div>
` + costlist[resource] + " " + resource)
}
let capacity = []
if (building.residents) capacity.push(building.residents + " Resident" + (building.residents > 1 ? "s" : ""))
if (building.jobs) capacity.push(building.jobs + " Jobs" + (building.jobs > 1 ? "s" : ""))
// capitalize specialInfo phrases
let specialInfo = building.specialInfo
specialInfo.forEach(function(phrase, i) {
// for each phrase, split right before capital letters
// dont remove them though, they are needed for proper capitalization
// join the parts back together with spaces
specialInfo[i] = phrase.match(/([A-Z]?[^A-Z\s]+)/g).join(" ")
// capitalize the first letter
specialInfo[i] = specialInfo[i].charAt(0).toUpperCase() + specialInfo[i].slice(1).toLowerCase()
})
let buildingStatsHTML = `
<table>
<thead>
<tr>
<th>Stats</th>
<th>Image</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<dl>
${costlistArray.length > 0 ? `<dt>Cost</dt>
<dd>
${costlistArray.join('<br>')}
</dd>` : ""}
${costlistArray.length > 0 || building.knowledge ? `<dt>Research Cost</dt>
<dd>
${building.knowledge ? `<div class="resource-icon"><img style="object-position: ${-sprites.frames["spr_resource_knowledge.png"].frame.x}px ${-sprites.frames["spr_resource_knowledge.png"].frame.y}px;" src="https://tfe2-wiki.github.io/assets/sprites.png"></div> ` + building.knowledge : "None"}
</dd>` : ""}
${capacity.length > 0 ? `<dt>Capacity</dt>
<dd>
${capacity.join('<br>')}
</dd>` : ""}
${building.quality ? `<dt>Quality</dt>
<dd>
${building.quality}
</dd>` : ""}
<dt>Category</dt>
<dd>
${building.category || "None"}
</dd>
<dt>Special Properties</dt>
<dd>
${specialInfo.length > 0 ? specialInfo.join('<br>') : "None"}
</dd>
<dt>Class Name</dt>
<dd>
${building.className}
</dd>
</dl>
</td>
<td>
<style>
.building-image {
width: 200px;
height: 200px;
overflow: hidden;
position: relative;
}
.building-image img {
image-rendering: pixelated;
object-fit: none;
transform: scale(10);
transform-origin: left top;
position: absolute;
left: 0;
top: 0;
}
.resource-image {
width: 200px;
height: 200px;
overflow: hidden;
position: relative;
}
.resource-image img {
image-rendering: pixelated;
object-fit: none;
transform: scale(20);
transform-origin: left top;
position: absolute;
left: 0;
top: 0;
}
.building-icon {
width: 20px;
height: 20px;
overflow: hidden;
position: relative;
display: inline-block;
}
.building-icon img {
image-rendering: pixelated;
object-fit: none;
transform: scale(1);
transform-origin: left top;
position: absolute;
left: 0;
top: 0;
}
.resource-icon {
width: 20px;
height: 20px;
overflow: hidden;
position: relative;
display: inline-block;
}
.resource-icon img {
image-rendering: pixelated;
object-fit: none;
transform: scale(2);
transform-origin: left top;
position: absolute;
left: 0;
top: 0;
}
</style>
<div class="building-image">
<img style="object-position: ${-backSpriteX}px ${-backSpriteY}px;" src="https://tfe2-wiki.github.io/assets/sprites.png" alt="${name} Back">
<img style="object-position: ${-spriteX}px ${-spriteY}px;" src="https://tfe2-wiki.github.io/assets/sprites.png" alt="${name}">
</div>
<i>${name} with a door</i>
</td>
</tr>
</tbody>
</table>
<blockquote><i>"${description}"</i></blockquote>
`.replace(/\n|\t/g, "")
let page
try {
page = fs.readFileSync("./pages/buildings/"+building.className+".md", 'utf8').toString()
page = page.split(/\r?\n/)
let index = page.indexOf("[//]: # (Pre-generated content)")
if (index > -1) {
page[index+1] = buildingStatsHTML
page = page.join("\n")
// console.log("Updating page for " + building.className)
} else {
page = page.join("\n")
// console.log("Unable to update page for " + building.className)
warnings.push("Pre-generated content not found for " + building.className + ", must be updated manually")
}
} catch (e) {
console.info("Creating page for " + building.className)
page =
`---
title: ${name}
parent: Buildings
---
# ${name}
[//]: # (Pre-generated content)
${buildingStatsHTML}
${buildingPageInfo[name] ? buildingPageInfo[name] : "The page for "+name+" is in need of content. Please help by contributing to the wiki!"}
## Technical Info
Entry in \`buildinginfo.json\`
\`\`\`json
${buildingJSON}
\`\`\`
Sprite: \`${spriteName}\`
`
}
pages[building.className] = page
})
console.info("Writing building pages...")
writePages("buildings")
// after everything is done
console.info("Done!")
console.info(warnings.length + " warning" + (warnings.length == 1 ? "" : "s") + (warnings.length > 0 ? ":" : ""))
if (warnings.length > 0) {
warnings.forEach(w => console.warn("WARN: " + w))
}