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COPYING.md

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All files containing human-readable text (.txt, .as, .md, .design, etc.) are licensed under the MIT open-source license, unless specified otherwise. (Giving due credit would be nice, though... as would open-sourcing your derivative works!)

All particle systems (.ps) are also licensed under the MIT license, though their reuse may be complicated.

.obj files, should any ever be added to the repository, are an exception to the above clauses, and will not be covered under the MIT license. Instead, they are covered under "all other file types".

All other file types (.ogg, .png, .obj, etc.) are considered to be the property of their respective creators and/or copyright holders, and may be removed from the repository at their request. It is not recommended to use these without prior consultation with the relevant authorities (or, at minimum, a copyright lawyer). They will be enumerated in the 'Art sources' section of this file, along with any relevant licensing information.

Non-MIT Code

Any code blocks encapsulated in comments of the format // BEGIN/END NON-MIT CODE - $SOURCE are not covered by the MIT license, and instead follow the rules specified below for their respective values of $SOURCE. For instance:

// BEGIN NON-MIT CODE - DOF (Scaling)
// something something DOF code here
// END NON-MIT CODE

In the above example, // something something DOF code here would obey the rules specified for DOF.

One-liners annotated with // NON-MIT CODE - $SOURCE may also occur at some places in the mod. The rules are the same - for instance, `add(CardMode(this)); // NON-MIT CODE

  • DOF (Enabling Influence Peddling)` still counts as DOF code.

DOF

Code originated in mods made by dolynick - primarily Dolynick's Faction Addon. All rights reserved; contact him for any permissions you may require. (Known point of contact: Discord @dolynick)

SOI (or SoI)

Code originated in Shores of Infinity. All rights reserved; contact soloriens for any permissions you may require. (Known points of contact: Discord @sol_oriens, GitHub @sol-oriens)

MP:$SUBSOURCE (or CP:$SUBSOURCE)

Content from the OpenSR Modpack, or its predecessor, the SR2 Community Patch. See the rules for the specified value of $SUBSOURCE in the Modpack repository. For example:

// BEGIN NON-MIT CODE - MP:DOF
// something something DOF contributions to the MP here
// END NON-MIT CODE

In the above example, // something something DOF contributions to the MP here would obey the rules specified by the MP for DOF contributions. (These may or may not be the same as the rules specified in this list, so make sure to review the MP files!)

Art sources

Original assets - trivial

These assets were technically created from scratch for this mod, but cannot be reasonably considered intellectual property:

data/images/greenscreen.png

Modified SR2 assets

The authors of this file do not know if the below assets, being derived either directly or indirectly from Star Ruler 2 assets, are covered under the same CC-BY-NC 2. 0 license as the original files. If they are not, however, they are to be treated as such regardless:

data/images/artifacts/RemnantCannon.png data/images/artifacts/RemnantChassis.png data/images/artifacts/RemnantChassisW.png data/images/artifacts/RemnantCore.png data/images/artifacts/RemnantCoreW.png data/images/artifacts/RemnantEngine.png data/images/buildings/ancient_strip_transmuter.png data/images/buildings/Lvl1Budget.png data/images/buildings/Lvl1Defense.png data/images/buildings/Lvl1Research.png data/images/buildings/Lvl2Budget.png data/images/buildings/Lvl2Defense.png data/images/buildings/Lvl2Research.png data/images/buildings/portal_stabilizer.png data/images/buildings/tile_border.png data/images/subsystems/hulls.png data/images/subsystems/forcefield.png data/images/sprites/railgun.png data/images/sprites/railgunV.png data/images/techIcons.png

data/images/empires/portraits/berserker.png is a renamed version of BlindMindStudios/StarRuler2-Source::data/images/empires/portraits/harrian.png with no other modifications.

SR1 assets

These assets were taken from the videogame Star Ruler 1 by Blind Mind Studios, sourced via https://steamcommunity.com/sharedfiles/filedetails/?id=362535984 :

data/images/empires/portraits/blobman.png data/images/empires/portraits/bug.png data/images/empires/portraits/cloak.png data/images/empires/portraits/cyborg.png data/images/empires/portraits/harrian.png data/images/empires/portraits/slug.png

SE5 assets

These assets are edited art from the videogame Space Empires 5 by Malfador Machinations:

data/images/subsystems/amgen.png data/images/subsystems/amgen2.png data/images/subsystems/arcology.png data/images/subsystems/boardingparty.png data/images/subsystems/buster.png data/images/subsystems/cargostorage.png data/images/subsystems/cloak.png data/images/subsystems/computer.png data/images/subsystems/controlchair.png data/images/subsystems/covariantshield.png data/images/subsystems/fusiongen.png data/images/subsystems/greatshrine.png data/images/subsystems/massivemount.png data/images/subsystems/newsensors.png data/images/subsystems/planetgenerator.png data/images/subsystems/progenitorcomputer.png data/images/subsystems/progenitorshield.png data/images/subsystems/progenitorshrine.png data/images/subsystems/securityparty.png data/images/subsystems/shieldcapacitor.png data/images/subsystems/shielded_amgen.png data/images/subsystems/shieldgen.png data/images/subsystems/shieldshrine.png data/images/subsystems/shieldstuff.png data/images/subsystems/singularitycore.png data/images/subsystems/supply_hd.png data/images/subsystems/supply_normal.png data/images/subsystems/supportshield.png data/images/subsystems/tachyonsensors.png data/images/subsystems/warshrine.png

Star Trek Online

This image was created using the Foundry mission editor for Star Trek Online by Cryptic Studios:

data/images/empires/portraits/khalerii.png

SC2 assets

These assets are edited art from the videogame StarCraft 2 by Blizzard Entertainment:

data/images/sprites/beam1.png data/images/sprites/beam2.png data/images/sprites/beam3.png data/images/sprites/beam4.png data/images/sprites/beam5.png data/images/sprites/beam6.png

Improved WotH Weapon Effects

These assets are taken from the "Improved WotH Weapon Effects" mod by Xangi, at https:/ /steamcommunity.com/sharedfiles/filedetails/?id=766790245 :

data/images/sprites/drone_trail.png data/images/sprites/drone.png data/images/sprites/particle_lance.png data/images/sprites/plasma_bolt.png data/images/sprites/subspace_shred.png

Further history is not available.

Dolynick's Faction Addon

These assets are taken from the "Dolynick's Faction Addon" mod by dolynick, at https:// steamcommunity.com/sharedfiles/filedetails/?id=485910456 :

data/images/sprites/ancient_drone.png data/sounds/weapons/missile_fire_drone_1.ogg data/sounds/weapons/missile_fire_drone_2.ogg

Further history is not available.

Provenance unknown - DaloLorn

These files were sourced by contributor DaloLorn from unknown or partially unknown sources, or created from such files:

Drone firing sounds

These sound files were probably converted from either the Carter's Addon Pack mod for Garry's Mod, or the Stargate: Empire at War mod for Star Wars: Empire at War (and/or the Forces of Corruption expansion)... or they might have been from the Stargate: Rebellion mod for Sins of a Solar Empire: Rebellion?

data/sounds/weapons/Drone.ogg data/sounds/weapons/Drone2.ogg

Provenance unknown - Alarcarr

These files were sourced by contributor Alarcarr from unknown or partially unknown sources, or created from such files:

data/images/buildings/Dish.png data/images/buildings/Factory.png data/images/sprites/chaingun_salvo.png data/images/sprites/chaingun_salvo2.png data/images/status/exhaust.png data/images/status/GDF.png data/images/status/LaserTurret.png data/images/status/MissileTurret.png data/images/status/RailTurret.png data/images/status/RammingSpeed.png data/images/subsystems/am_converter.png data/images/subsystems/am_converter2.png data/images/subsystems/armor_composite.png data/images/subsystems/armor_crystal.png data/images/subsystems/armor_crystal2.png data/images/subsystems/armor_crystal3.png data/images/subsystems/armor_nano.png data/images/subsystems/armor_powered.png data/images/subsystems/armor_quantum.png data/images/subsystems/armor_remnant.png data/images/subsystems/Armor1.png data/images/subsystems/armor2.png data/images/subsystems/armor3.png data/images/subsystems/armor4.png data/images/subsystems/Armor5.png data/images/subsystems/Armor6.png data/images/subsystems/Armor7.png data/images/subsystems/armorsensor.png data/images/subsystems/Battery.png data/images/subsystems/Coolant.png data/images/subsystems/crystalstorage.png data/images/subsystems/crystalstorage2.png data/images/subsystems/fusion_torpedo.png data/images/subsystems/laser6.png data/images/subsystems/mass_mount.png data/images/subsystems/matterdisruptor6.png data/images/subsystems/OrbitalEngine.png data/images/subsystems/SAmmater.png data/images/subsystems/Sensors.png data/images/subsystems/Sensors2.png data/images/subsystems/Shuttle.png data/images/subsystems/slaser.png data/images/subsystems/SolarCell.png data/images/subsystems/stargate.png data/images/subsystems/superstructure.png data/images/subsystems/tax1.png data/images/subsystems/twin_turret_railgun.png data/images/subsystems/wave_emitter.png data/images/subsystems/zero_point_generator.png data/images/techs/support_tech.png data/images/Adamantium.png data/images/city1.png data/images/city2.png data/images/city3.png data/images/Cloack.png data/images/Orbital.png data/images/tax1.png data/images/tax2.png data/sounds/status/Red Alert.ogg