All files containing human-readable text (.txt
, .as
, .md
, .design
, etc.) are
licensed under the MIT open-source license, unless specified otherwise. (Giving due
credit would be nice, though... as would open-sourcing your derivative works!)
All particle systems (.ps
) are also licensed under the MIT license, though their
reuse may be complicated.
.obj
files, should any ever be added to the repository, are an exception to the
above clauses, and will not be covered under the MIT license. Instead, they are
covered under "all other file types".
All other file types (.ogg
, .png
, .obj
, etc.) are considered to be the property
of their respective creators and/or copyright holders, and may be removed from the
repository at their request. It is not recommended to use these without prior
consultation with the relevant authorities (or, at minimum, a copyright lawyer). They
will be enumerated in the 'Art sources' section of this file, along with any relevant
licensing information.
Any code blocks encapsulated in comments of the format // BEGIN/END NON-MIT CODE - $SOURCE
are not covered by the MIT license, and instead follow the rules specified
below for their respective values of $SOURCE
. For instance:
// BEGIN NON-MIT CODE - DOF (Scaling)
// something something DOF code here
// END NON-MIT CODE
In the above example, // something something DOF code here
would obey the rules
specified for DOF.
One-liners annotated with // NON-MIT CODE - $SOURCE
may also occur at some places in
the mod. The rules are the same - for instance, `add(CardMode(this)); // NON-MIT CODE
- DOF (Enabling Influence Peddling)` still counts as DOF code.
Code originated in mods made by dolynick - primarily Dolynick's Faction Addon. All rights reserved; contact him for any permissions you may require. (Known point of contact: Discord @dolynick)
Code originated in Shores of Infinity. All rights reserved; contact soloriens for any permissions you may require. (Known points of contact: Discord @sol_oriens, GitHub @sol-oriens)
Content from the OpenSR Modpack, or its predecessor, the SR2 Community Patch.
See the rules for the specified value of $SUBSOURCE
in the Modpack repository.
For example:
// BEGIN NON-MIT CODE - MP:DOF
// something something DOF contributions to the MP here
// END NON-MIT CODE
In the above example, // something something DOF contributions to the MP here
would
obey the rules specified by the MP for DOF contributions. (These may or may not be the
same as the rules specified in this list, so make sure to review the MP files!)
These assets were technically created from scratch for this mod, but cannot be reasonably considered intellectual property:
data/images/greenscreen.png
The authors of this file do not know if the below assets, being derived either directly or indirectly from Star Ruler 2 assets, are covered under the same CC-BY-NC 2. 0 license as the original files. If they are not, however, they are to be treated as such regardless:
data/images/artifacts/RemnantCannon.png
data/images/artifacts/RemnantChassis.png
data/images/artifacts/RemnantChassisW.png
data/images/artifacts/RemnantCore.png
data/images/artifacts/RemnantCoreW.png
data/images/artifacts/RemnantEngine.png
data/images/buildings/ancient_strip_transmuter.png
data/images/buildings/Lvl1Budget.png
data/images/buildings/Lvl1Defense.png
data/images/buildings/Lvl1Research.png
data/images/buildings/Lvl2Budget.png
data/images/buildings/Lvl2Defense.png
data/images/buildings/Lvl2Research.png
data/images/buildings/portal_stabilizer.png
data/images/buildings/tile_border.png
data/images/subsystems/hulls.png
data/images/subsystems/forcefield.png
data/images/sprites/railgun.png
data/images/sprites/railgunV.png
data/images/techIcons.png
data/images/empires/portraits/berserker.png
is a renamed version of
BlindMindStudios/StarRuler2-Source::data/images/empires/portraits/harrian.png
with
no other modifications.
These assets were taken from the videogame Star Ruler 1 by Blind Mind Studios, sourced via https://steamcommunity.com/sharedfiles/filedetails/?id=362535984 :
data/images/empires/portraits/blobman.png
data/images/empires/portraits/bug.png
data/images/empires/portraits/cloak.png
data/images/empires/portraits/cyborg.png
data/images/empires/portraits/harrian.png
data/images/empires/portraits/slug.png
These assets are edited art from the videogame Space Empires 5 by Malfador Machinations:
data/images/subsystems/amgen.png
data/images/subsystems/amgen2.png
data/images/subsystems/arcology.png
data/images/subsystems/boardingparty.png
data/images/subsystems/buster.png
data/images/subsystems/cargostorage.png
data/images/subsystems/cloak.png
data/images/subsystems/computer.png
data/images/subsystems/controlchair.png
data/images/subsystems/covariantshield.png
data/images/subsystems/fusiongen.png
data/images/subsystems/greatshrine.png
data/images/subsystems/massivemount.png
data/images/subsystems/newsensors.png
data/images/subsystems/planetgenerator.png
data/images/subsystems/progenitorcomputer.png
data/images/subsystems/progenitorshield.png
data/images/subsystems/progenitorshrine.png
data/images/subsystems/securityparty.png
data/images/subsystems/shieldcapacitor.png
data/images/subsystems/shielded_amgen.png
data/images/subsystems/shieldgen.png
data/images/subsystems/shieldshrine.png
data/images/subsystems/shieldstuff.png
data/images/subsystems/singularitycore.png
data/images/subsystems/supply_hd.png
data/images/subsystems/supply_normal.png
data/images/subsystems/supportshield.png
data/images/subsystems/tachyonsensors.png
data/images/subsystems/warshrine.png
This image was created using the Foundry mission editor for Star Trek Online by Cryptic Studios:
data/images/empires/portraits/khalerii.png
These assets are edited art from the videogame StarCraft 2 by Blizzard Entertainment:
data/images/sprites/beam1.png
data/images/sprites/beam2.png
data/images/sprites/beam3.png
data/images/sprites/beam4.png
data/images/sprites/beam5.png
data/images/sprites/beam6.png
These assets are taken from the "Improved WotH Weapon Effects" mod by Xangi, at https:/ /steamcommunity.com/sharedfiles/filedetails/?id=766790245 :
data/images/sprites/drone_trail.png
data/images/sprites/drone.png
data/images/sprites/particle_lance.png
data/images/sprites/plasma_bolt.png
data/images/sprites/subspace_shred.png
Further history is not available.
These assets are taken from the "Dolynick's Faction Addon" mod by dolynick, at https:// steamcommunity.com/sharedfiles/filedetails/?id=485910456 :
data/images/sprites/ancient_drone.png
data/sounds/weapons/missile_fire_drone_1.ogg
data/sounds/weapons/missile_fire_drone_2.ogg
Further history is not available.
These files were sourced by contributor DaloLorn from unknown or partially unknown sources, or created from such files:
These sound files were probably converted from either the Carter's Addon Pack mod for Garry's Mod, or the Stargate: Empire at War mod for Star Wars: Empire at War (and/or the Forces of Corruption expansion)... or they might have been from the Stargate: Rebellion mod for Sins of a Solar Empire: Rebellion?
data/sounds/weapons/Drone.ogg
data/sounds/weapons/Drone2.ogg
These files were sourced by contributor Alarcarr from unknown or partially unknown sources, or created from such files:
data/images/buildings/Dish.png
data/images/buildings/Factory.png
data/images/sprites/chaingun_salvo.png
data/images/sprites/chaingun_salvo2.png
data/images/status/exhaust.png
data/images/status/GDF.png
data/images/status/LaserTurret.png
data/images/status/MissileTurret.png
data/images/status/RailTurret.png
data/images/status/RammingSpeed.png
data/images/subsystems/am_converter.png
data/images/subsystems/am_converter2.png
data/images/subsystems/armor_composite.png
data/images/subsystems/armor_crystal.png
data/images/subsystems/armor_crystal2.png
data/images/subsystems/armor_crystal3.png
data/images/subsystems/armor_nano.png
data/images/subsystems/armor_powered.png
data/images/subsystems/armor_quantum.png
data/images/subsystems/armor_remnant.png
data/images/subsystems/Armor1.png
data/images/subsystems/armor2.png
data/images/subsystems/armor3.png
data/images/subsystems/armor4.png
data/images/subsystems/Armor5.png
data/images/subsystems/Armor6.png
data/images/subsystems/Armor7.png
data/images/subsystems/armorsensor.png
data/images/subsystems/Battery.png
data/images/subsystems/Coolant.png
data/images/subsystems/crystalstorage.png
data/images/subsystems/crystalstorage2.png
data/images/subsystems/fusion_torpedo.png
data/images/subsystems/laser6.png
data/images/subsystems/mass_mount.png
data/images/subsystems/matterdisruptor6.png
data/images/subsystems/OrbitalEngine.png
data/images/subsystems/SAmmater.png
data/images/subsystems/Sensors.png
data/images/subsystems/Sensors2.png
data/images/subsystems/Shuttle.png
data/images/subsystems/slaser.png
data/images/subsystems/SolarCell.png
data/images/subsystems/stargate.png
data/images/subsystems/superstructure.png
data/images/subsystems/tax1.png
data/images/subsystems/twin_turret_railgun.png
data/images/subsystems/wave_emitter.png
data/images/subsystems/zero_point_generator.png
data/images/techs/support_tech.png
data/images/Adamantium.png
data/images/city1.png
data/images/city2.png
data/images/city3.png
data/images/Cloack.png
data/images/Orbital.png
data/images/tax1.png
data/images/tax2.png
data/sounds/status/Red Alert.ogg