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Overhaul Saar. #32
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Optional, possibly in need of balance discussion but it seems to fit with the lore:
Also don't know how to treat Atroans. |
Regarding other species and their vulnerability or not to evangelism - It's probably best to avoid messing with a core mechanic of a race if we can avoid it. Even if lore-wise, it makes sense for certain races to be harder or easier to influence, that turns race selection into a counter-pick scenario, which is usually a bad idea for 4x or RTS games. For certain, balancing that would be very difficult and you could easily end up with scenarios where a Saar player is stuck between two others who they can do almost nothing about. |
What about rhata .... |
Darloth: I was thinking no more than a 50% debuff, tops - probably less. In any case, I've been thinking of making some kind of 'lore mode' or something anyway by the time the Overlords come out. Just a bunch of preset races SoaSE-style, possibly but probably not preset designs, maybe heroes if I can manage it, and a few personality biases like Vanguards and Overlord-created races preferring to stick with Overlords and stuff like that. Also, a nice bunch of campaigns to go along with it, if I can figure out how to generate a good map. Alar: Hmm? |
Before we open new horizons i think we need to fix what we already have to bea ablue to push to steam a version.And rhata is still half-done. |
Yeah, sure. If you'd read the chat you'd know Darloth and I already concluded that this isn't for the next version or two at the very least. :P |
From the Discord chat:
The general idea is that they're more spiritual than materialistic in their efforts, a race that tries to manipulate people in a very Prior-like way in preparation for the Overlord invasion. A sharp contrast to the Feyh and their 'believe or die!' doctrine, at least for now - that one is intended to weaken the enemies instead of creating allies.
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