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bsc23_season

BScDevOps Assign - Team

Table of Contents

Preamble Product Owner Rockstars Project Deadline Project Specification Useful Links More Information Risk Register Tenants of Design Social Contract Meetings Communication Other Branching Strategy Estimating Story Points Definition of Ready Definition of Done Preamble This is the online repository for the DevOps Assignment.

<>. Our product will be delivered using an Agile methodology that embraces the DevOps culture. Please note that our culture embraces change and these documents are treated as living, breathing artefacts that will be continuously updated.

Scrum Master

  • Week 4 Scrum Master - Jack Mac Intyre L00158710
  • Week 5 Scrum Master - Andrae Tuliao L00159024
  • Week 6 Scrum Master - Daniel Gallagher L00158616
  • Week 7 Scrum Master - Shane Mc Shane L00159116
  • Week 8 Scrum Master - Damian Kos L00166003
  • Week 9 Scrum Master - Jakub Piascik L00166413
  • Week 10 Scrum Master - Ivan Bibat L00167791
  • Week 11 Scrum Master - Malachy Mc Innes L00169436

Product Owner

Malachy Mc Innes L00169436 (Permanent)

Rockstars

  • Daniel Gallagher L00158616
  • Jack Mac Intyre L00158710
  • Andrae Tuliao L00159024
  • Shane Mc Shane L00159116
  • Damian Kos L00166003
  • Jakub Piascik L00166413
  • Ivan Bibat L00167791
  • Malachy Mc Innes L00169436

Project Deadline

Refer to BB for deadlines

Project Specification

Clean and simple design User access levels (client, administrator) Includes at least one self developed api and one webservice To be run over

Frameworks

We will be using SQL for our database Database persistence technology Define the business Requirements Named queries and database triggers for security Regex for cleansing and validation of data before sending to the database.

Useful Links

Questions

  • Does the application need to be created for a mobile environment as well as for desktop?
  • What sport does this apply to? GAA or Hurling?
  • Can you clarify what the customer details are: Name, Address, Gender (optional), D.O.B, Phone number, Email?
  • What are the special reward categories?
  • How simple can the prototype be in order to still be a valid outcome?
  • Are there other countries other than Ireland that need to be accounted for?
  • What are the types of Elite Membership, what entails in Elite membership?
  • Is the cost of Season passes different depending on county/club? Or is it the same for all? Ditto for Elite membership.
  • Are there other types of membership: Types of membership: Season pass, Lifetime, Auto Renewal, Payment Options, Discount Code, Children Option, Family Pass
  • Can you give an indication as to what a clean and system system entails? Do you have examples of previous successful projects that fit this criteria?
  • Can you please clarify what the security requirements are?
  • Does the administrator of the end system have full access to all functionality such as create, read, update and delete or only read and edit?
  • Why does the client enter customer details? Does a customer make the bookings themselves or does it require an employee interface?

Section Description

Process Describes the companies process Project Log Log of project activities Costings Overview of the project cost Architecture Outlines the architecture Environments Overview of the environment set-up DR Plan Disaster Recovery Plan and procedures Requirements Overview of the requirements for the project SLAs Service level agreements Risk Management How we manage risk Security Overview of security Project Log Team log for the project

Risk Register

These are the current Risks on the project, re-aligned on a weekly basis

Tenants of Design

The code framework to be used will be Java, we will be programming using the app IntelliJ

Security:

  • SpotBugs: uses static analysis to find bugs in java code.

  • PMD: Static code anaylsis checking tool. The tool scans Java source files to look for potential vulnerabilities such as coding errors and security flaws. It offers a cheap alternative to the tedious process of continually going over a huge code base. PMD is also capable of detecting other issues, such as dead code and performance issues along with poor code practices and styling. PMD has been installed through GitHub actions to scan code as it is commited.

Testing:

Unit testing
integration testing
UA
API Testing

Environments:

staging and production
tight configuration management for consistency and reproducibility
automated creation and deployments
integrated and automated pipeline (commit -> test -> deploy)

Github version control:

branches used
version/release management

Agile project management methods/principles (jira)

Social Contract

Mobile phones be left on silent during sprint sessions and class time.
Be on time for team meetings and class, if you are running late let the group know by sending a message into the Slack channel.
Everyone has an equal voice and valuable contribution.
When you are assigned a job, take ownership of it and keep it up to date, do not be afraid to ask others for help, always be honest about your work.
Do not speak over someone when they are expressing a point, everyone has an equal voice.
No blame culture.
Do not be afraid to ask for help, we are all learning.
No invisble work.
Ask questions to make sure you understand the task given to you.
Try have some fun, team work makes the dream work.
Use Agile methodoligies in the project at all times.

Meetings

Stand-ups will occur on Every Friday at 1:30 online and at Wednesday between 11:30 - 1:30 The order that people give their updates will be based starting with the scrum master and going clockwise around the group of those present at the meeting. Updates will be in the form: What I've done, Impediments, What I plan to do. Sprint planning will occur at the start of class every week at the end of our sprint. Please add and update items within <> a prior to the sprint planning session. Sprint retro will at the end of our sprint on <<Date/Time>> (timebox retro for 15 minutes, to be organised by the scrum master). The order that people present their sprint retro updates will be based on The Team 1 list in the Assign_BSc_DevOps_2022.pdf file on blackboard of those present at the meeting. Points raised in the sprint retro will be noted and posted on the slack channel by the Scrum Master. The Scrum Master is rotated per team member every week. Backlog refinement will happen on <<date/time>> during our sprint. Task estimation will be done using poker planner. Come prepared to meetings. Be on time for Stand Ups and meetings. Mobile phones on silent. Everyone has equal voice and valuable contribution. Keep your language and tone professional at all times. Be honest.

Communication

Slack is the preferred method of communication. Communication in this order: Slack, WhatsApp, Microsoft Teams, E-Mail If a demonstration is required use Zoom, record the session and upload to the Slack channel. No Slack communications between 9PM and 9AM. Raise a problem as soon as you see it. Respect each other and understand differences in knowledge. All team documents are to be created using Markdown language and shared on GitHub. There are no silly questions, if you don’t understand, ask. Share success stories. Focus on the positives. Don’t make assumptions. Don’t interrupt and cut another person off while they are talking. Listen when someone is talking, don’t interject. Zero tolerance for bullying.

Agile way of working.

If are assigned a job, take ownership of it and keep it up to date. Stick to your agreed working patterns. Let the team know when you are late or going early. Keep JIRA board updated at all times. Update the Scrum Board as you progress the story i.e. don’t update at standup. Don't be afraid to ask for help. Don't be afraid to give constructive criticism, as long as it is constructive. Solve roadblocks within the team. If the impediment can’t be solved within the team then give it to the Scrum Master. Other Sprints will start after the stand up that happens at the start of class each week. The Scrum Master role rotates each week, the schedule is available on the on the process section Poker Planner will be used for task management and planning. Each member of the team will work approximitely 3 hours per week, unless they are on vacation. Our branching stategy will start with gh then the issue number followed by wip

Estimating Story Points

The teams team's velocity is calculated by the number of story points we achieve on average in the previous sprints.

The teams current story point velocity is "16".

Definition of Ready

Story is pointed Enough information to start Acceptance criteria is defined Definition of Done Code Min of 1 reviewer Merged into main Deployed successfully Deployment Tested Documentation Reviewed, followed and executed by Reviewer Working solution over documentation