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Server crashes after too many recipes #181

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HenrikoMagnifico opened this issue Dec 12, 2021 · 3 comments
Open

Server crashes after too many recipes #181

HenrikoMagnifico opened this issue Dec 12, 2021 · 3 comments
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@HenrikoMagnifico
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There appears to be an issue where, after having a server run for multiple days with FoodSpoilage installed, and many many players playing and making food items that all expire and have their own expiration dates, that a "PacketTooLarge" error start occuring for players located inside of those chunks with many food items in them. For example;

Player lost connection: Internal Exception: net.minecraft.network.PacketEncoder$PacketTooLargeException: PacketTooLarge - PacketPlayOutRecipeUpdate is 2374240. Max is 2097152

The issue is resolved by removing the items with food spoilage tags on them.

@dmccoystephenson dmccoystephenson added the bug Something isn't working label Dec 12, 2021
@dmccoystephenson
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That's unfortunate. Thank you for bringing this to my attention. I can look into a potential fix next year.

@dmccoystephenson dmccoystephenson modified the milestones: v3.1.0, v3.2.0 Dec 6, 2022
@ccyounga
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??

@Parthodys
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That's unfortunate. Thank you for bringing this to my attention. I can look into a potential fix next year.

How's the progress?

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