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There appears to be an issue where, after having a server run for multiple days with FoodSpoilage installed, and many many players playing and making food items that all expire and have their own expiration dates, that a "PacketTooLarge" error start occuring for players located inside of those chunks with many food items in them. For example;
Player lost connection: Internal Exception: net.minecraft.network.PacketEncoder$PacketTooLargeException: PacketTooLarge - PacketPlayOutRecipeUpdate is 2374240. Max is 2097152
The issue is resolved by removing the items with food spoilage tags on them.
The text was updated successfully, but these errors were encountered:
There appears to be an issue where, after having a server run for multiple days with FoodSpoilage installed, and many many players playing and making food items that all expire and have their own expiration dates, that a "PacketTooLarge" error start occuring for players located inside of those chunks with many food items in them. For example;
Player lost connection: Internal Exception: net.minecraft.network.PacketEncoder$PacketTooLargeException: PacketTooLarge - PacketPlayOutRecipeUpdate is 2374240. Max is 2097152
The issue is resolved by removing the items with food spoilage tags on them.
The text was updated successfully, but these errors were encountered: