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Proposal: Make randomized EQ stats a variable in armor/weapon/held item obj files #173

@dmhenderson76

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@dmhenderson76

Example:

A 4/4 armor can boost to 5/5
A 5/5 piece can boost to 7/7 (because of the way the numbers round)
There currently is no way to get a max 6/6 armor piece in the game without doing goofy stuff like having two +3 AFFECT flags
This happens with other numbers too and it gets worse the higher you go - this is just an example

Proposal: Make the +/- number a variable between 1 and 10 that can be manually set in the obj file.
We would of course add guidance to what is/isn't acceptable in the EQ matrix

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