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Node.gd
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163 lines (148 loc) · 5.18 KB
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extends Area2D
onready var main = get_node('/root/Main')
onready var sprite = get_node('Holder/Sprite')
onready var label = get_node('Holder/Label')
onready var move_tween = $MoveTween
onready var scale_tween = $ScaleTween
onready var animation = $AnimationPlayer
onready var shadow = get_node('Holder/Shadow')
onready var selector = get_node('Holder/Selector')
onready var highlight = get_node('Holder/Highlight')
onready var outline = get_node('Holder/Outline')
onready var commentary = $CommentPlayer
onready var commentary_label = $CommentaryHolder/Commentary
onready var pop_player = $PopPlayer
var shapes = [null,"res://Images/Shapes/1.png",]
var address = "res://Images/Shapes/3.0/"
var selected = false
var shape = 1
var number = 1
enum STATES{hand,board,placing}
var state = STATES.hand
var origin = Vector2()
var hand_pos = null
var index = Vector2()
var merging = false
#var colours = ['fecd93','13a61d','0977ff','cb2bcd','09cfdb','8509db','fff600','6b4e00','ffffff']
#var colours = ['ffe6c9','92c196','a6cbff','f4c1f5','cf89ff'] design 2.0
var colours = ['cdb383', '92c676','97b7eb','e081eb','99fff5','976fcc','fef07b','fe7b7b','696969']#design 3.0
var outline_colours = ['bbab8e','97aa8c','a4c2c6','e1b1d6','ffffff']
var sizes = [0.8,0.85,0.9,0.95,0.95,0.95,0.95,0.95,0.95,0.95]
var double = ['Nice','Double!','Amazing','Combo!']
var triple = ['Awesome','Triple!','Super','Supurb']
var super = ['Extraordinary!','Legendary!','Unbelievable','Spectacular!']
var tutorial = ['Good Job','Well Done']
var comments = [double,triple,super,tutorial]
func _ready():
init(shape,number)
pass
func init(shape_num,number_num):
var max_number = main.max_number
if shape_num>=max_number:
shape_num = max_number
if number_num >=max_number:
number_num = max_number
shadow.set_texture(load(address+str(shape_num)+".png"))
selector.set_texture(load(address+str(shape_num)+".png"))
sprite.set_texture(load(address+str(shape_num)+".png"))
sprite.set_modulate(colours[shape_num-1])
if number_num>=max_number:
label.set('custom_colors/font_color','7effffff')
# outline.set_texture(load(address+str(shape_num)+".png"))
# outline.set("modulate",Color(outline_colours[shape_num-1]))
# outline.show()
highlight.set_texture(load(address+str(shape_num)+".png"))
label.set_text(str(number_num))
label.set('rect_scale',Vector2(sizes[number_num-1],sizes[number_num-1]))
if number_num==4:
label.set('rect_position',Vector2(-67,-66))
else:
label.set('rect_position',Vector2(-65,-66))
# label.set('custom_colors/font_outline_modulate',colours[number_num-1])
# label.set('custom_colors/font_color',colours[number_num-1])
shape = shape_num
number = number_num
func stone():
pass
# sprite.set_modulate('ffffff')
#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass
func move_to(pos):
move_tween.interpolate_property(self,'global_position',get_global_position(),pos,0.04,Tween.TRANS_QUAD,Tween.EASE_IN_OUT)
move_tween.start()
func move_to_local(pos):
move_tween.interpolate_property(self,'position',get_position(),pos,0.04,Tween.TRANS_QUAD,Tween.EASE_IN_OUT)
move_tween.start()
func comment(amount):
if amount>=comments.size():
amount=comments.size()-1
commentary_label.set_text(comments[amount][randi()%comments[amount].size()])
commentary.play('Double')
func comment_end(text):
commentary_label.set_text(text)
commentary.play('Double')
func placing(boo):
if boo:
shadow.show()
selector.hide()
state = STATES.placing
else:
shadow.hide()
if main.selected_card == self:
main.selected_card = null
func _on_Node_input_event(viewport, event, shape_idx):
if event.is_action_pressed('left_click') and state == STATES.hand:
main.selected_card = self
main.pressed = true
main.pressed_position = get_global_mouse_position()
if event.is_action_released('left_click') and state == STATES.hand and main.selected_card == self and !main.select_assist:
return
if selected:
selected(false)
else:
selected(true)
pass # replace with function body
func selected(boo):
if boo:
selector.show()
selected = true
else:
selector.hide()
selected = false
if main.selected_card == self:
main.selected_card = null
func flash(boo):
if boo:
# animation.play('Flashing')
# highlight.set('modulate','0046ff')
# sprite.set('self_modulate','fcf8eb')
highlight.show()
else:
# sprite.set('self_modulate','ffffff')
highlight.hide()
# animation.stop()
# highlight.set('modulate','8f000000')
func pop():
pop_player.play('Pop')
yield(pop_player,'animation_finished')
print('die')
queue_free()
func merge(obj):
main.map[index.x][index.y]=null
# print(index.x, index.y)
highlight.show()
merging = true
# sprite.set_modulate('b2ffffff') #7bffffff
# sprite.set_texture(load("res://Images/Shapes/2.0/Neutral/"+str(shape)+".png"))
# sprite.set('self_modulate','d8cdb9')
scale_tween.interpolate_property(self,'scale',Vector2(1,1),Vector2(0.8,0.8),0.07,Tween.TRANS_LINEAR,Tween.EASE_IN_OUT)
scale_tween.start()
# outline.hide()
yield(scale_tween,'tween_completed')
label.hide()
move_tween.interpolate_property(self,'global_position',get_global_position(),obj.get_global_position(),0.2,Tween.TRANS_EXPO,Tween.EASE_IN_OUT)
move_tween.start()
yield(move_tween,'tween_completed')
queue_free()