You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Pretty easy to replicate. Rifts are just completely invisible with any shader on. Using Oculus on Forge for 1.20.1 but I imagine one would get the same issue with just about any version of the mod.
The text was updated successfully, but these errors were encountered:
I have an idea for this. Optifine/Iris/Oculus disable vanilla shaders and use their own, so to make the rifts render with shaders they would need to use a vanilla resourcepack method to handle the animation, a custom riftcolor.png, and some clever json to control the particle texture color. Using optifine format resourcepack wizardry it would allow for a lot of cool shader/animation effects to work. include both animation methods in the mod's assets, but only load your custom shader method if another shader mod is not present/enabled and everybody wins. (plus it would allow for easy rift customization with resourcepacks)
Pretty easy to replicate. Rifts are just completely invisible with any shader on. Using Oculus on Forge for 1.20.1 but I imagine one would get the same issue with just about any version of the mod.
The text was updated successfully, but these errors were encountered: