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collision.h
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//=============================================================================
//
// 当たり判定処理 [collision.h]
// Author : GP11A132 21 DAYA MAHAPUTRA
//
//=============================================================================
#pragma once
//*****************************************************************************
// マクロ定義
//*****************************************************************************
//*****************************************************************************
// 構造体定義
//*****************************************************************************
//*****************************************************************************
// プロトタイプ宣言
//*****************************************************************************
BOOL CollisionBB(D3DXVECTOR3 mpos, float mhw, float mhh, D3DXVECTOR3 ypos, float yw, float yh);
BOOL CollisionBC(D3DXVECTOR3 pos1, D3DXVECTOR3 pos2, float r1, float r2);