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sprite.h
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//=============================================================================
//
// プレイヤー処理 [player.h]
// Author : GP11A132 21 DAYA MAHAPUTRA
//
//=============================================================================
#pragma once
#include "main.h"
#include "renderer.h"
//*****************************************************************************
// マクロ定義
//*****************************************************************************
//*****************************************************************************
// プロトタイプ宣言
//*****************************************************************************
void SetSpriteLTColor(ID3D11Buffer *buf,
float X, float Y, float Width, float Height,
float U, float V, float UW, float VH,
D3DXCOLOR color);
void SetSprite(ID3D11Buffer *buf, float X, float Y, float Width, float Height, float U, float V, float UW, float VH);
void SetSpriteColor(ID3D11Buffer *buf, float X, float Y, float Width, float Height, float U, float V, float UW, float VH, D3DXCOLOR color);
void SetSpriteColorRotation(ID3D11Buffer *buf, float X, float Y, float Width, float Height,
float U, float V, float UW, float VH,
D3DXCOLOR Color, float Rot);