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turn_game2.c
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turn_game2.c
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#include<stdio.h>
#define N 5
int a[N]={2,1,0,0,0};
int movesleft()
{
int i;
for(i=0;i<(N/2)-1;i++)
{
if(a[i]!=0)
return 1;
}
return 0;
}
int determine(int turn,int *b)
{
int i;
if(movesleft()==0)
{
if(turn=2)
{
return 10;
}
else
return -10;
}
else
{
if(turn==1)
{
int c;
for(i=0;i<(N/2)-1;i++)
{
if(a[i]!=0)
{
a[i]=a[i]-1;
}
c=determine(2,b);
a[i]=a[i]+1;
if(c==10)
{
break;
}
}
return c;
}
else
{
int c;
for(i=0;i<(N/2)-1;i++)
{
if(a[i]!=0)
{
a[i]=a[i]-1;
}
c=determine(1,b);
a[i]=a[i]+1;
if(c==-10)
{
break;
}
}
return c;
}
}
}
void player()
{
int i,c;
for(i=0;i<(N/2)-1;i++)
{
if(a[i]!=0)
{
a[i]=a[i]-1;
c=determine(2,a);
a[i]=a[i]+1;
if(c==10)
{
break;
}
}
}
if(c==10)
{
printf("A");
}
else
printf("B");
}
void main()
{
player();
}