[Feature] Reopen WeMod when it crashes? #8
TheChilliPL
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I have been exploring this. The current Batch script is limited in capability, and I am designing a Rust program (very small) as a watchdog for monitoring the trainer process. It would be a bit more abstract for DeckCheatz's use-case, but also would work with |
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Problem Description
I have some stability issues. WeMod sometimes freezes or crashes, mostly leaving the game running fine. Running the WeMod.exe on the prefix manually doesn't seem to work.
Desired Solution
Either some watchdog that automatically starts WeMod back when it closes, or a feature that lets the user reopen it manually.
Alternative Solutions
No response
Additional Context
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